Chris Apers
e78e6fa950
- cleanup
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- move notification init after screenSize to prevent another DIA madness
svn-id: r16022
2004-12-10 16:00:21 +00:00
Chris Apers
85045efac8
Fixed virtual silkarea madness
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svn-id: r16021
2004-12-10 15:41:50 +00:00
Chris Apers
7a19453220
New ARM call
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svn-id: r16020
2004-12-10 15:29:34 +00:00
Chris Apers
7d160b2df6
Fixed language option + cleanup
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svn-id: r16019
2004-12-10 15:28:41 +00:00
Chris Apers
acd8456719
Hide ARM checkbox on non-ARM devices
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svn-id: r16018
2004-12-10 15:24:54 +00:00
Chris Apers
3d40a9b981
Cleanup
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svn-id: r16017
2004-12-10 15:23:41 +00:00
Chris Apers
f961f34c6a
Fixed redraw problem
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svn-id: r16016
2004-12-10 15:21:33 +00:00
Chris Apers
1a5fa3e86f
Moved to prefix file
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svn-id: r16015
2004-12-10 15:19:53 +00:00
Chris Apers
66e14111cc
New ARM call (PalmOS)
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svn-id: r16014
2004-12-10 15:18:28 +00:00
Chris Apers
ccca4856aa
Many PalmOS ARM optimizations
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svn-id: r16013
2004-12-10 15:13:10 +00:00
Chris Apers
981d5fb1a2
Reading from memory card is too slow
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svn-id: r16012
2004-12-10 15:11:53 +00:00
Chris Apers
e1458ca1ff
PalmOS stuffs
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svn-id: r16011
2004-12-10 15:10:10 +00:00
Chris Apers
a446a90e2c
Revamped ARM stuffs
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svn-id: r16010
2004-12-10 14:43:56 +00:00
Chris Apers
e185e0d649
Cleanup
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svn-id: r16009
2004-12-10 14:28:40 +00:00
Jonathan Gray
143bbaf672
Limit width to 80 chars again.
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svn-id: r16008
2004-12-10 12:22:49 +00:00
Max Horn
971719f098
Fix warning
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svn-id: r16007
2004-12-10 00:25:29 +00:00
Max Horn
3825614f67
Removed outdated (and wrong) comment; all this stuff will be rewritten eventually anyway, but at least we shouldn't spread false information
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svn-id: r16006
2004-12-10 00:11:52 +00:00
Robert Göffringmann
3bd97accd4
make scrolling smooth.
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svn-id: r16005
2004-12-09 21:32:02 +00:00
Marcus Comstedt
9f5bd8510d
Made SoftKbd more usable with a mouse.
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svn-id: r16004
2004-12-09 20:21:31 +00:00
Robert Göffringmann
846f520ed6
fix potential race condition
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svn-id: r16003
2004-12-09 16:33:54 +00:00
Robert Göffringmann
0d7ab01640
Pass subdirectories to gamedetector functions
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svn-id: r16002
2004-12-09 15:06:49 +00:00
Robert Göffringmann
58bf9028b1
moved the bootparam code out of sword1.cpp
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svn-id: r16001
2004-12-08 04:38:39 +00:00
Eugene Sandulenko
ece69c12e8
Use some disassembly-based values.
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svn-id: r16000
2004-12-08 03:15:36 +00:00
Max Horn
9eed72f0fc
oops
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svn-id: r15999
2004-12-08 00:03:08 +00:00
Max Horn
6dbe271a5e
Only activate virtual keyboard when needed
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svn-id: r15998
2004-12-06 22:05:04 +00:00
Max Horn
954e16abbf
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
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svn-id: r15997
2004-12-06 21:12:52 +00:00
Gregory Montoir
3fb09f9b1c
Cutaway code also handles some talking stuff... Updated this part too, to fix 'bug' #1034715
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svn-id: r15996
2004-12-06 20:42:11 +00:00
Marcus Comstedt
24bc673b8b
Switch back from netcd to regular ronin.
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svn-id: r15995
2004-12-06 15:57:08 +00:00
Marcus Comstedt
06f0fa8d3a
Use delete[] for dirs now that it contains objects.
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svn-id: r15994
2004-12-06 15:44:37 +00:00
Marcus Comstedt
17f1c47c5d
Updated instructions.
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svn-id: r15993
2004-12-06 13:36:46 +00:00
Paweł Kołodziejski
24b169d683
update
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svn-id: r15992
2004-12-06 07:55:58 +00:00
Max Horn
30039560a3
cleanup
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svn-id: r15991
2004-12-05 23:24:43 +00:00
Max Horn
f09293b22c
Clean up OSystem::Event
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svn-id: r15990
2004-12-05 17:42:20 +00:00
Max Horn
8d4fcb1689
Turn off 'launcher looping' for now
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svn-id: r15989
2004-12-05 17:35:24 +00:00
Jerome Fisher
87b472c9e8
- Added details about which ROMs are required for the MT-32 emulator.
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- Small grammatical fixes to MT-32 section.
svn-id: r15988
2004-12-05 16:19:21 +00:00
Gregory Montoir
bd9c01ad8c
this is just how watcom handles signed division
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svn-id: r15987
2004-12-05 09:41:39 +00:00
Robert Göffringmann
ecf6a579c5
forgot to remove this.
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svn-id: r15986
2004-12-05 07:35:27 +00:00
Travis Howell
d91e587d41
Warning fix from LavosSpawn
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svn-id: r15985
2004-12-05 03:20:04 +00:00
Travis Howell
7d356170df
Remove stray ;
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Add new object
svn-id: r15984
2004-12-05 03:11:07 +00:00
Robert Göffringmann
5d32a2c034
added support for an international BS1 cutscene pack (which we didn't release yet)
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svn-id: r15983
2004-12-05 02:55:06 +00:00
Max Horn
095549125b
getFeatureState should only be allowed when we are *not* in a GFX transaction (and not vice versa)
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svn-id: r15982
2004-12-04 14:47:22 +00:00
Robert Göffringmann
634b99037b
clear scroll offsets... not sure if this is actually necessary, but it *could* be related to bug #1077394
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svn-id: r15981
2004-12-04 04:41:17 +00:00
Gregory Montoir
0f2117cbd0
don't assert if no mouse buffer hasn't been setup
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svn-id: r15980
2004-12-03 23:23:06 +00:00
Gregory Montoir
fb5dcffff1
Minor cleanup, one more time.
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Fixed a crash when returning to the launcher at the end of the game.
I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above).
svn-id: r15979
2004-12-03 22:39:55 +00:00
Torbjörn Andersson
76bf11cbdf
Oops, I forgot to make this change before making the last commit.
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svn-id: r15978
2004-12-03 19:19:56 +00:00
Torbjörn Andersson
7ba24ad1de
This is mostly done, except for bugfixing.
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svn-id: r15977
2004-12-03 19:16:52 +00:00
Torbjörn Andersson
c64c7eb4d4
First pass at migrating from the old Reinherit console to the ScummVM
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson
2cfdcb5a59
Stop sounds at the beginning of a scene. Two reasons: we already stop
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voices at the same time, and I didn't want the looping background sound in
the IHNM intro to keep playing if escaping during the "hate speech".
svn-id: r15975
2004-12-03 13:39:00 +00:00
Torbjörn Andersson
75645cbd40
Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
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Monkey VGA) that was introduced by a recent "multi MIDI" change.
The "old Adlib" property was set too late in the iMUSE player, so the Adlib
driver would always think the game was new. I've removed this property from
the iMUSE player, since it's only function appeared to be to pass it on to
the Adlib player, and now set it in the Adlib player directly instead.
Also removed some remaining "multi MIDI" traces from the iMUSE player that
I believe were obsoleted by the aforementioned "multi MIDI" change.
svn-id: r15974
2004-12-03 13:17:57 +00:00
Max Horn
f03ae8addb
Paranoia
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svn-id: r15973
2004-12-03 10:36:30 +00:00