Commit Graph

12194 Commits

Author SHA1 Message Date
Chris Apers
e78e6fa950 - cleanup
- move notification init after screenSize to prevent another DIA madness

svn-id: r16022
2004-12-10 16:00:21 +00:00
Chris Apers
85045efac8 Fixed virtual silkarea madness
svn-id: r16021
2004-12-10 15:41:50 +00:00
Chris Apers
7a19453220 New ARM call
svn-id: r16020
2004-12-10 15:29:34 +00:00
Chris Apers
7d160b2df6 Fixed language option + cleanup
svn-id: r16019
2004-12-10 15:28:41 +00:00
Chris Apers
acd8456719 Hide ARM checkbox on non-ARM devices
svn-id: r16018
2004-12-10 15:24:54 +00:00
Chris Apers
3d40a9b981 Cleanup
svn-id: r16017
2004-12-10 15:23:41 +00:00
Chris Apers
f961f34c6a Fixed redraw problem
svn-id: r16016
2004-12-10 15:21:33 +00:00
Chris Apers
1a5fa3e86f Moved to prefix file
svn-id: r16015
2004-12-10 15:19:53 +00:00
Chris Apers
66e14111cc New ARM call (PalmOS)
svn-id: r16014
2004-12-10 15:18:28 +00:00
Chris Apers
ccca4856aa Many PalmOS ARM optimizations
svn-id: r16013
2004-12-10 15:13:10 +00:00
Chris Apers
981d5fb1a2 Reading from memory card is too slow
svn-id: r16012
2004-12-10 15:11:53 +00:00
Chris Apers
e1458ca1ff PalmOS stuffs
svn-id: r16011
2004-12-10 15:10:10 +00:00
Chris Apers
a446a90e2c Revamped ARM stuffs
svn-id: r16010
2004-12-10 14:43:56 +00:00
Chris Apers
e185e0d649 Cleanup
svn-id: r16009
2004-12-10 14:28:40 +00:00
Jonathan Gray
143bbaf672 Limit width to 80 chars again.
svn-id: r16008
2004-12-10 12:22:49 +00:00
Max Horn
971719f098 Fix warning
svn-id: r16007
2004-12-10 00:25:29 +00:00
Max Horn
3825614f67 Removed outdated (and wrong) comment; all this stuff will be rewritten eventually anyway, but at least we shouldn't spread false information
svn-id: r16006
2004-12-10 00:11:52 +00:00
Robert Göffringmann
3bd97accd4 make scrolling smooth.
svn-id: r16005
2004-12-09 21:32:02 +00:00
Marcus Comstedt
9f5bd8510d Made SoftKbd more usable with a mouse.
svn-id: r16004
2004-12-09 20:21:31 +00:00
Robert Göffringmann
846f520ed6 fix potential race condition
svn-id: r16003
2004-12-09 16:33:54 +00:00
Robert Göffringmann
0d7ab01640 Pass subdirectories to gamedetector functions
svn-id: r16002
2004-12-09 15:06:49 +00:00
Robert Göffringmann
58bf9028b1 moved the bootparam code out of sword1.cpp
svn-id: r16001
2004-12-08 04:38:39 +00:00
Eugene Sandulenko
ece69c12e8 Use some disassembly-based values.
svn-id: r16000
2004-12-08 03:15:36 +00:00
Max Horn
9eed72f0fc oops
svn-id: r15999
2004-12-08 00:03:08 +00:00
Max Horn
6dbe271a5e Only activate virtual keyboard when needed
svn-id: r15998
2004-12-06 22:05:04 +00:00
Max Horn
954e16abbf Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
svn-id: r15997
2004-12-06 21:12:52 +00:00
Gregory Montoir
3fb09f9b1c Cutaway code also handles some talking stuff... Updated this part too, to fix 'bug' #1034715
svn-id: r15996
2004-12-06 20:42:11 +00:00
Marcus Comstedt
24bc673b8b Switch back from netcd to regular ronin.
svn-id: r15995
2004-12-06 15:57:08 +00:00
Marcus Comstedt
06f0fa8d3a Use delete[] for dirs now that it contains objects.
svn-id: r15994
2004-12-06 15:44:37 +00:00
Marcus Comstedt
17f1c47c5d Updated instructions.
svn-id: r15993
2004-12-06 13:36:46 +00:00
Paweł Kołodziejski
24b169d683 update
svn-id: r15992
2004-12-06 07:55:58 +00:00
Max Horn
30039560a3 cleanup
svn-id: r15991
2004-12-05 23:24:43 +00:00
Max Horn
f09293b22c Clean up OSystem::Event
svn-id: r15990
2004-12-05 17:42:20 +00:00
Max Horn
8d4fcb1689 Turn off 'launcher looping' for now
svn-id: r15989
2004-12-05 17:35:24 +00:00
Jerome Fisher
87b472c9e8 - Added details about which ROMs are required for the MT-32 emulator.
- Small grammatical fixes to MT-32 section.

svn-id: r15988
2004-12-05 16:19:21 +00:00
Gregory Montoir
bd9c01ad8c this is just how watcom handles signed division
svn-id: r15987
2004-12-05 09:41:39 +00:00
Robert Göffringmann
ecf6a579c5 forgot to remove this.
svn-id: r15986
2004-12-05 07:35:27 +00:00
Travis Howell
d91e587d41 Warning fix from LavosSpawn
svn-id: r15985
2004-12-05 03:20:04 +00:00
Travis Howell
7d356170df Remove stray ;
Add new object

svn-id: r15984
2004-12-05 03:11:07 +00:00
Robert Göffringmann
5d32a2c034 added support for an international BS1 cutscene pack (which we didn't release yet)
svn-id: r15983
2004-12-05 02:55:06 +00:00
Max Horn
095549125b getFeatureState should only be allowed when we are *not* in a GFX transaction (and not vice versa)
svn-id: r15982
2004-12-04 14:47:22 +00:00
Robert Göffringmann
634b99037b clear scroll offsets... not sure if this is actually necessary, but it *could* be related to bug #1077394
svn-id: r15981
2004-12-04 04:41:17 +00:00
Gregory Montoir
0f2117cbd0 don't assert if no mouse buffer hasn't been setup
svn-id: r15980
2004-12-03 23:23:06 +00:00
Gregory Montoir
fb5dcffff1 Minor cleanup, one more time.
Fixed a crash when returning to the launcher at the end of the game.
I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above).

svn-id: r15979
2004-12-03 22:39:55 +00:00
Torbjörn Andersson
76bf11cbdf Oops, I forgot to make this change before making the last commit.
svn-id: r15978
2004-12-03 19:19:56 +00:00
Torbjörn Andersson
7ba24ad1de This is mostly done, except for bugfixing.
svn-id: r15977
2004-12-03 19:16:52 +00:00
Torbjörn Andersson
c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson
2cfdcb5a59 Stop sounds at the beginning of a scene. Two reasons: we already stop
voices at the same time, and I didn't want the looping background sound in
the IHNM intro to keep playing if escaping during the "hate speech".

svn-id: r15975
2004-12-03 13:39:00 +00:00
Torbjörn Andersson
75645cbd40 Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
Monkey VGA) that was introduced by a recent "multi MIDI" change.

The "old Adlib" property was set too late in the iMUSE player, so the Adlib
driver would always think the game was new. I've removed this property from
the iMUSE player, since it's only function appeared to be to pass it on to
the Adlib player, and now set it in the Adlib player directly instead.

Also removed some remaining "multi MIDI" traces from the iMUSE player that
I believe were obsoleted by the aforementioned "multi MIDI" change.

svn-id: r15974
2004-12-03 13:17:57 +00:00
Max Horn
f03ae8addb Paranoia
svn-id: r15973
2004-12-03 10:36:30 +00:00