Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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b5182581eb
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FULLPIPE: Implement lift_hoverButton(). This completes the lift.
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2014-02-01 16:55:44 +02:00 |
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Eugene Sandulenko
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3dbd8817c3
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FULLPIPE: Implement lift_animateButton()
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2014-02-01 16:55:43 +02:00 |
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Eugene Sandulenko
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b2438f8d01
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FULLPIPE: Implement lift_init()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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f7c768552a
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FULLPIPE: Implement lift_clickButton()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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ac41b918c4
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FULLPIPE: Fix warning
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2014-01-10 21:49:51 +02:00 |
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Eugene Sandulenko
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63a51839ce
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FULLPIPE: Fix warning
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2014-01-10 21:48:11 +02:00 |
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Eugene Sandulenko
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5e0236e7ad
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FULLPIPE: Rename remaining vars in scene32. This completes the scene
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2014-01-07 17:26:59 +02:00 |
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Eugene Sandulenko
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9313c540af
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FULLPIPE: Started renames in scene32
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2014-01-07 17:20:15 +02:00 |
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Eugene Sandulenko
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b495a16812
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FULLPIPE: Implement sceneHandler32_trySit()
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2014-01-07 17:14:57 +02:00 |
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Eugene Sandulenko
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929c868c5e
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FULLPIPE: Implement sceneHandler32_spin()
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2014-01-07 17:09:57 +02:00 |
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Eugene Sandulenko
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d821719c47
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FULLPIPE: Implement sceneHandler32_potLogic()
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2014-01-07 16:57:06 +02:00 |
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Eugene Sandulenko
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ae5389af8b
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FULLPIPE: Implement sceneHandler32_ladderLogic()
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2014-01-07 16:50:52 +02:00 |
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Eugene Sandulenko
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7292a08b8a
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FULLPIPE: Implement sceneHandler32_buttonPush()
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2014-01-07 16:43:33 +02:00 |
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Eugene Sandulenko
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a7ae2b4452
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FULLPIPE: yet more code to scene32
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2014-01-07 16:35:40 +02:00 |
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Eugene Sandulenko
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51b9d156d5
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FULLPIPE: More code to scene32
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2014-01-07 16:31:24 +02:00 |
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Eugene Sandulenko
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c2776345b8
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FULLPIPE: Implement sceneHandler32()
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2014-01-07 16:09:57 +02:00 |
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Eugene Sandulenko
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6e828566ef
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FULLPIPE: Implement scene32_updateCursor() and setupMusic()
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2014-01-07 13:15:42 +02:00 |
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Eugene Sandulenko
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2cb81f50e5
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FULLPIPE: Plug scene32 in
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2014-01-07 13:08:51 +02:00 |
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Eugene Sandulenko
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875b8f76f5
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FULLPIPE: Initial code for scene32
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2014-01-07 13:01:01 +02:00 |
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