Andrew Kurushin
c0d25cbae1
- script execution stops properly
...
- placard should work over way:
set Wait flag for thread (as in opSpeak)
remove inner loop (processInput...)
svn-id: r16418
2005-01-03 21:17:32 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
...
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
...
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Andrew Kurushin
ea3b0d1100
- rewritten actors speech engine :
...
1) there are three types of speech: one acor, multiple actor, non actor
2) slow speech implemented
3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented
svn-id: r16237
2004-12-21 06:49:07 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
...
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Paweł Kołodziejski
1d6de6f5e4
replaced printf usage in saga
...
svn-id: r15693
2004-10-28 06:55:50 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
...
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
3fe739efb2
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
...
svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko
ec5d498703
Drop SSTACK_ in favor of common/stack.h implementation.
...
svn-id: r14566
2004-08-12 21:39:11 +00:00
Eugene Sandulenko
632042dae4
Move CON_* to a class.
...
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko
51b5acfc9c
Move SCENE_* to class.
...
svn-id: r14463
2004-08-04 20:28:57 +00:00
Eugene Sandulenko
415400f24e
Move TEXT_* to SagaEngine class.
...
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
fe1ab79bee
Move FONT_* to class.
...
svn-id: r14449
2004-08-03 00:06:18 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
...
svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko
98816ad3ae
Objectize actor.cpp
...
svn-id: r14441
2004-08-02 15:47:42 +00:00
Joost Peters
2a7f885477
Clean up Script class a bit; add get/set functions
...
svn-id: r14428
2004-08-01 23:47:19 +00:00
Eugene Sandulenko
873c886910
Made all MemoryReadStream local variables. This plugged a giantic constant
...
leakage in the engine.
svn-id: r14427
2004-08-01 23:24:22 +00:00
Joost Peters
4aaea2131e
create Script class from SCRIPT_* and ScriptModule
...
svn-id: r14425
2004-08-01 22:48:40 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
...
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
...
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
...
In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Paweł Kołodziejski
3ad363a274
indent
...
svn-id: r13713
2004-05-01 14:34:00 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
...
svn-id: r13687
2004-04-30 23:02:23 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
...
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00