Commit Graph

20546 Commits

Author SHA1 Message Date
strangerke
fae2be668f TOON: Cleanup 2011-03-10 01:32:03 +01:00
strangerke
cf657d09e8 TOON: Janitorial: Suppress blanks at end of lines 2011-03-10 00:25:29 +01:00
Matthew Hoops
6fd6291390 MOHAWK: Fix typo in the Riven missing executable dialog 2011-03-09 17:53:11 -05:00
md5
3ee4830b2e SCI: Don't patch the save/load dialogs in Shivers
Shivers uses a custom save/load system, so we can't replace its dialogs
2011-03-09 23:45:42 +02:00
md5
5c504739bd SCI: Removed unnecessary parameter from deallocate() 2011-03-09 23:33:26 +02:00
Walter van Niftrik
952d1a084c SCI: Implement Mac iconbar event handling. 2011-03-09 21:05:19 +01:00
Lars Skovlund
354e7d0588 Merge branch 'master' of github.com:scummvm/scummvm 2011-03-09 20:19:50 +01:00
Lars Skovlund
a55a211ddc SCI32: Reroute kSave(5) to kGetSaveFiles(). Any differences to pre-SCI32
kGetSaveFiles() should be worked out there.
2011-03-09 20:18:34 +01:00
Matthew Hoops
0d271324db MOHAWK: Remove outdated TODO 2011-03-09 14:11:28 -05:00
Matthew Hoops
8de370e847 MOHAWK: Correct start times for Riven credits 2011-03-09 14:10:47 -05:00
Matthew Hoops
8743838f47 MOHAWK: Add initial support for the Riven credits sequence
The credits start too early for a few of the end game sequences, but otherwise works well (minus missing fade support, but that is throughout the game anyway).
2011-03-09 13:59:30 -05:00
md5
cd816b24d7 SCI: Whitespace fixes 2011-03-09 15:14:12 +02:00
md5
7e517b7808 SCI: Some cleanup and fixes to the view unpacking code
- Added comments for all the different view unpacking algorithms
- Merged the SCI1 VGA and SCI1.1 VGA unpacking code
- Fixed views in Longbow Amiga (the palette is still broken, though)
- Used memset()/memcpy() instead of looping through
- Fixed a regression of rev. d2ad789 (LSL1 Spanish, bug #3135872)
2011-03-09 15:06:42 +02:00
Johannes Schickel
463e475bd6 SCI: Save mouse position in SciEvent.
Instead of querying the event manager for the current mouse cursor coordinates
kGetEvent now uses the saved mouse positions, which will assure every event
will be processed with the correct coordinates instead of the current ones.
Various other functions using SciEvent directly were adapted too.

This fixes cursor click positions for the WinCE backend.

Thanks to wjp and waltervn for helping me with this.
2011-03-09 01:19:12 +01:00
md5
906f024831 SCI: Cleanup of the event code 2011-03-09 01:47:53 +02:00
Willem Jan Palenstijn
eece58df7f SCI: Remove unused argument to said 2011-03-08 22:50:32 +01:00
Johannes Schickel
0e7dc36792 DRASCULA: Fix a style related warning for WinCE specific code. 2011-03-08 20:11:13 +01:00
md5
12e7d3078b SCI: Cleanup 2011-03-08 20:13:08 +02:00
Alyssa Milburn
2a064a9725 MOHAWK: Rename variable to fix WinCE build.
Thanks to LordHoto for working out why this was failing.
2011-03-08 15:45:52 +01:00
md5
92093d267f SCI: Fixed typos 2011-03-08 15:24:59 +02:00
md5
0642b30933 SCI: Cleanup 2011-03-08 14:46:03 +02:00
md5
6a31e398f7 SCI: Comparisons between pointers and numbers are also done in SCI1.1
Fixes SQ4CD
2011-03-08 13:44:09 +02:00
sylvaintv
b2a72da651 Merge branch 'master' of github.com:scummvm/scummvm 2011-03-08 00:54:40 +01:00
sylvaintv
53d6a4f831 TOON: Decrease CPU usage
Added dirty rects
Reduced the max FPS from 60 to 30
2011-03-08 00:51:21 +01:00
strangerke
9fb28410b5 HUGO: Misc savegame modifications
- Add initial savegame on slot 0
- Save viewstate as it may now contain several different values when saving
- Fix loading from GMM
- Implement ctrl-N
2011-03-08 00:21:02 +01:00
Matthew Hoops
920bae62c0 MOHAWK: Fix Riven's cursor in the main menu
Actually call the showCursor() function now...
2011-03-07 17:28:19 -05:00
Max Horn
2cbefc8bb5 SCI: Constify some code 2011-03-07 23:21:35 +01:00
Matthew Hoops
e815102659 Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into clone2727-pe_exe 2011-03-07 17:07:59 -05:00
Matthew Hoops
212b58ad42 MOHAWK: Remove unused runLoadDialog() function 2011-03-07 16:28:28 -05:00
strangerke
29b5b4afa6 HUGO: Fix registration messages for H1 Dos Freeware version (in intro) 2011-03-07 19:40:20 +01:00
Matthew Hoops
9c7166ccc9 MOHAWK: Error message consistency 2011-03-07 11:02:50 -05:00
Matthew Hoops
10dad00a79 MOHAWK: Improve error handling when data isn't found 2011-03-07 11:00:41 -05:00
md5
4ddc66d68e SCI: Initial handling of the views in Longbow Amiga. Still not right 2011-03-07 13:23:52 +02:00
Matthew Hoops
ad7400524b MOHAWK: Make Riven use original executables for cursors
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-03-07 01:10:01 -05:00
Matthew Hoops
6582b77f1c SCUMM: Use the new WinCursor code in SCUMM HE
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes
2011-03-06 19:57:18 -05:00
Matthew Hoops
df1a800d01 SCI: Fix KQ6 Mac inventory cursors 2011-03-06 18:36:45 -05:00
Matthew Hoops
adfa5e1b86 SCI: Fix Mac SCI1.1 view decompression
A regression from d2ad7898d9
2011-03-06 12:46:01 -05:00
eriktorbjorn
6a8fadeec8 SCI: Silence GCC warning 2011-03-06 18:39:26 +01:00
md5
d2ad7898d9 SCI: Merged the cel data unpacking code for views and pictures 2011-03-06 19:22:32 +02:00
sylvaintv
7d36aabd42 TOON: Fix crashs when toon.dat is not present 2011-03-06 18:08:24 +01:00
sylvaintv
95a1624f6d TOON: Improve music fading between rooms 2011-03-06 17:54:03 +01:00
sylvaintv
bc73a6bd76 TOON: Fix global package loading 2011-03-06 17:52:39 +01:00
md5
0698ee61ab SCI: Some changes to picture drawing
- Fixed picture drawing for Longbow Amiga (view drawing is still wrong,
though)
- Added debug output for picture drawing
2011-03-06 17:30:14 +02:00
sylvaintv
6873e96732 TOON: Integrated resource cache patch by eriktorbjorn
Reduced global memory usage of the game
Global PAK files are not loaded entirely anymore
2011-03-05 23:01:25 +01:00
Lars Skovlund
1ad4feaf05 SCI: Further clarify comment 2011-03-05 21:46:03 +01:00
Bastien Bouclet
7d506ef853 MOHAWK: Implement Mechanical opcode 122, elevator go down timer 2011-03-05 18:33:22 +01:00
md5
b16967fece SCI: Cleared up the different view types and ordered them by color count 2011-03-05 18:47:14 +02:00
md5
dbd3f440d2 SCI: Added some support code for Longbow Amiga 2011-03-05 18:47:13 +02:00
dhewg
69a026192e AGI: Kill the timer based counter
Using the timer mechanism for just a simple counter is not just
overkill, its also inaccurate. When using a call frequency of x,
and waiting for y callbacks, the passed time will not be x*y.
The problem amplifies on slower platforms and/or fair thread
schedulers.
Use absolute times instead. Most notably, the walking speed of
the avatar is now smooth on android, but probably on all other
handhelds we support too.
2011-03-05 11:00:37 +01:00
Matthew Hoops
c66233f83e GRAPHICS: Split the NE cursor code from the NEResources class
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-03-04 23:17:57 -05:00