Commit Graph

22171 Commits

Author SHA1 Message Date
Sven Hesse
3d2c1c5ab8 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
- Yet another safety check
- Removed another hard-coded screen height

svn-id: r28205
2007-07-25 21:48:47 +00:00
Sven Hesse
e151167dd8 Some more safety checks and the first room's background can be seen
svn-id: r28204
2007-07-25 21:02:30 +00:00
Sven Hesse
99a707d89e Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
svn-id: r28203
2007-07-25 20:36:14 +00:00
Gregory Montoir
d0780a5954 removed hotkey, as there's no debugger in touche (this just sets a variable which doesn't seem to be used by any of scripts)
svn-id: r28202
2007-07-25 20:12:41 +00:00
Gregory Montoir
d88354a853 renamed wrongly named parameter
svn-id: r28201
2007-07-25 20:05:35 +00:00
Gregory Montoir
12bec1c494 workaround for bug #1751149 (original game issue).
svn-id: r28200
2007-07-25 20:03:31 +00:00
Torbjörn Andersson
0998a2440a The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number,
so I've added a test for that condition as well. This seems to fix the bug.

svn-id: r28199
2007-07-25 19:56:43 +00:00
Eugene Sandulenko
4f403f4dd3 Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
svn-id: r28197
2007-07-25 16:12:19 +00:00
Eugene Sandulenko
983306c152 It was too early to announce ajworld. THere are still open problems.
svn-id: r28196
2007-07-25 16:07:18 +00:00
Eugene Sandulenko
a433d54b32 Menion ajworld in news.
svn-id: r28192
2007-07-25 16:00:57 +00:00
Eugene Sandulenko
3bafb8cd61 Add A.J's World of Discovery. Compatibility is perfect.
svn-id: r28191
2007-07-25 16:00:23 +00:00
Sven Hesse
3b92867848 Added one (commented out) "The Last Dynasty" MD5
svn-id: r28190
2007-07-25 15:46:13 +00:00
Travis Howell
cf3719d613 Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit systems.
svn-id: r28189
2007-07-25 11:29:47 +00:00
Sven Hesse
5c588e1f5e Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes)
svn-id: r28188
2007-07-25 04:52:12 +00:00
Sven Hesse
7490b935c5 - Removed Adlib from Woodruff's freatures
- Added a fallback for Woodruff

svn-id: r28187
2007-07-25 00:01:31 +00:00
Sven Hesse
e0ead7947d Oops, forgot I've modified the entries for testing
svn-id: r28186
2007-07-24 23:42:07 +00:00
Sven Hesse
09c2ea82de - Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults

svn-id: r28185
2007-07-24 23:24:40 +00:00
Gregory Montoir
38b282b313 renamed some fields for clarification
svn-id: r28184
2007-07-24 09:53:28 +00:00
Gregory Montoir
9bb903ee6b fixed some issues in pathfinding code
svn-id: r28183
2007-07-24 09:50:24 +00:00
Sven Hesse
d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Travis Howell
f4fb06845c Fix regression, the incorrect key was been used for highlighting items in Simon the Sorcerer 1/2.
svn-id: r28179
2007-07-23 12:32:08 +00:00
Travis Howell
bb44161189 Remove recommended FLAC options, as they are now default.
svn-id: r28177
2007-07-23 03:01:07 +00:00
Travis Howell
e243dc8e36 Add support for FLAC compression of sound bundles in The Dig and COMI.
svn-id: r28173
2007-07-23 02:34:21 +00:00
Eugene Sandulenko
ceeb35c1e1 Mention Chinese COMI as supported.
svn-id: r28168
2007-07-22 23:00:38 +00:00
Eugene Sandulenko
b6eedda885 - Fix wrong languages in Chinese COMI
- Fix credits rendering in Chinese COMI

svn-id: r28167
2007-07-22 22:59:08 +00:00
Eugene Sandulenko
8c21abc990 Fix Chinese character widths.
svn-id: r28166
2007-07-22 21:01:31 +00:00
Max Horn
19ad20c201 Don't be so strict about un-pausing sounds which are not paused currently
svn-id: r28163
2007-07-22 11:54:35 +00:00
Max Horn
425e6e278b cleanup (in particular, don't call something 'soundHandle' which is not a Mixer::SoundHandle)
svn-id: r28162
2007-07-22 09:17:23 +00:00
Eugene Sandulenko
cfb4b08efc Proper height for Chinese characters, also remove obsolete hack for computing
character base.

svn-id: r28160
2007-07-21 22:57:21 +00:00
Eugene Sandulenko
4fa5583af4 More support for Chinese COMI. Still some character conversions are
missing. Most notable in difficulty selection screen where 'q' characters
slip in.

svn-id: r28159
2007-07-21 22:40:02 +00:00
Max Horn
7a6f0b7460 SCUMM/iMuse Digital: Pause sounds after loading them
svn-id: r28158
2007-07-21 19:53:18 +00:00
Torbjörn Andersson
b16d398eb1 The mixer no longer allows unpausing channels that aren't paused. So don't.
svn-id: r28155
2007-07-21 14:39:12 +00:00
Eugene Sandulenko
b01f07a548 Prevent crash in MI1 SegaCD Jap.
svn-id: r28152
2007-07-20 21:45:28 +00:00
Eugene Sandulenko
a88189b73d Add Japanese MI1 for SEGA CD
svn-id: r28151
2007-07-20 21:35:56 +00:00
Filippos Karapetis
a50b03a9fc Some small updates on the IHNM demo
svn-id: r28146
2007-07-19 10:24:34 +00:00
Max Horn
c4a3e064ba Patch #1756556 (MSVC71 project files update) by quietust
svn-id: r28145
2007-07-19 06:46:25 +00:00
Filippos Karapetis
3ffd5dea2a Some more resource mappings for the IHNM demo
svn-id: r28144
2007-07-19 02:51:36 +00:00
Filippos Karapetis
470dac5f8b IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo
svn-id: r28143
2007-07-19 01:28:41 +00:00
Filippos Karapetis
d9932d110a Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music information was missing from the ITE versions that did not originally include digital music
svn-id: r28141
2007-07-19 00:40:11 +00:00
Filippos Karapetis
32c87556de The SFX resource for the IHNM demo is different
svn-id: r28138
2007-07-18 16:14:40 +00:00
Paweł Kołodziejski
af4d04100e forgot about drascula.vcproj
svn-id: r28133
2007-07-17 22:46:58 +00:00
Paweł Kołodziejski
40e7b7555b added english and spanish version of drascula detection
svn-id: r28132
2007-07-17 22:29:09 +00:00
Filippos Karapetis
d2d49e224b Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key"
svn-id: r28131
2007-07-17 21:59:44 +00:00
Paweł Kołodziejski
d04b653378 added engine stubs code for Drascula game
svn-id: r28130
2007-07-17 21:35:01 +00:00
Filippos Karapetis
a5e6b75edb Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
svn-id: r28129
2007-07-17 20:17:28 +00:00
Filippos Karapetis
332f74486e Possible fix for bug 1754613, part 2: changed the way compressed digital music is detected
svn-id: r28127
2007-07-17 18:18:50 +00:00
Filippos Karapetis
5b7df04da9 Possible fix for bug 1754613. It's now possible to have an uncompressed music.rsc file when the rest of the data files are compressed
svn-id: r28126
2007-07-17 18:04:30 +00:00
Neil Millstone
91426f82c6 Porting DS word completion keyboard changes from branch0-10-0.
svn-id: r28125
2007-07-16 22:55:44 +00:00
Neil Millstone
1b5f06dce5 Word completion code that uses predictive dictionary ported from branch0-10-0
svn-id: r28124
2007-07-16 22:46:49 +00:00
Eugene Sandulenko
af0229d533 Add Bear Stormin'
svn-id: r28121
2007-07-16 14:10:36 +00:00