548 Commits

Author SHA1 Message Date
Martin Kiewitz
e8986239c5 AUDIO: Miles Audio MT32: fix patch addresses
also add warnings in case there are non-existant instruments
or no-non-protected timbre slots are available
2015-06-29 02:18:31 +02:00
Martin Kiewitz
333e4d3463 AUDIO: Miles Audio MT32: fix instrument installing 2015-06-29 00:21:14 +02:00
Martin Kiewitz
50b822c60e AUDIO: Miles Audio MT32: use #def for SysEx term.
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF
missed one
2015-06-29 00:00:04 +02:00
Martin Kiewitz
0cf7e2421a AUDIO: Miles Audio MT32: use #def for SysEx term.
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF
2015-06-28 23:58:25 +02:00
Martin Kiewitz
bd615bc334 AUDIO: Miles Audio MT32 embedded SysEx support
now supports embedded SysEx as well
used by 7th guest
2015-06-28 23:52:50 +02:00
Martin Kiewitz
32e8ec5b3a AUDIO: Miles Audio MT32 timbre file support
for games, that do not have a MT32 timbre file, simply pass an empty
filename to the Miles-MT32-factory.
2015-06-28 23:14:03 +02:00
Martin Kiewitz
d1fe3d1aa3 AUDIO: miles audio AdLib: fix left/right panning
channels were (wrongly) reversed
found and tested in discworld 1
2015-06-28 02:22:51 +02:00
Martin Kiewitz
0655839a4f COMMON: move Miles Audio AdLib+MT32 to common
- remove Miles Audio from Sherlock engine
- put Miles Audio into common audio (namespace Audio)
- Miles Audio is used at least by the engines
TINSEL, GROOVIE, TOLTECS, SAGA and KYRA
This way it can be used by the other engines
2015-06-27 22:44:39 +02:00
Martin Kiewitz
10741d5bd6 AUDIO: makeAIFFStream seek to start of dataStream
fixes non working audio when playing a File(Stream)
2015-06-07 00:30:15 +02:00
Matthew Hoops
b6fdc7be88 AUDIO: Make makeAIFFStream return a RewindableAudioStream
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06 17:20:41 -04:00
Matthew Hoops
7eb663a45b AUDIO: Fix another syntax error 2015-06-06 17:14:24 -04:00
Matthew Hoops
1cea582152 AUDIO: Fix syntax 2015-06-06 17:13:21 -04:00
Martin Kiewitz
97813f89ec SHERLOCK: rework 3DO audio, add AIFC file support
- rework 3DO audio decoders to decode into buffer only
- 3DO audio decoders also use streams without separate size arg now
- add support for ADP4 + SDX2 inside AIFC files
- add debug command "3do_playaudio" to play AIFC files
- remove audio flags and replace with stereo bool
2015-06-06 22:50:36 +02:00
Matthew Hoops
2f707bf207 AUDIO: Rewrite the AIFF decoder to support AIFC 2015-06-04 19:47:41 -04:00
Matthew Hoops
b986b44827 AUDIO: Do not read the entire AIFF buffer into memory 2015-06-04 19:47:37 -04:00
Matthew Hoops
4266d76ce4 AUDIO: Mark AIFF as being used by BBVS 2015-06-04 19:47:32 -04:00
Matthew Hoops
3d1da64249 AUDIO: Only expose makeAIFFStream to clients 2015-06-04 19:47:28 -04:00
Torbjörn Andersson
e71553af3b AUDIO: Add more engines that use wave.h that I missed before. 2015-06-05 01:37:02 +02:00
Torbjörn Andersson
34261b3fce AUDIO: Update list of engines that use wave.h 2015-06-05 01:32:39 +02:00
Martin Kiewitz
4dec07bf2d SHERLOCK: improve 3DO movie player, add SDX2 codec
- queue up to 0.5 seconds of audio to avoid buffer underruns
- support for SDX2 codec
- put both audio codecs into audio/decoders/3do.cpp
- made movie player capable of playing EA logo movie
2015-06-04 15:53:54 +02:00
Torbjörn Andersson
a3008e8f01 FMOPL: Fix confusing "opl_driver" behavior
The way I've configured ScummVM, the default is to use FluidSynth
for MIDI, and any game where I want AdLib overrides that setting.
I have set the DOSBox OPL emulator as the default.

However, this causes the game's "opl_driver" setting to be "auto",
which overrides the default setting, and usually picks the MAME
OPL emulator. To counter this, if it sees that "opl_driver" is
"auto", it will check the default setting.

In other words, only use "auto" if "opl_driver" isn't set on any
level. I think this is the behaviour that should cause the least
amount of astonishment.
2015-05-30 19:18:29 +02:00
Kirben
f58be61a3d AUDIO: Add patch from madmoose to fix arpeggio effect in ProTracker modules. 2015-05-22 10:30:38 +10:00
Thierry Crozat
5c7cc826f0 AUDIO: Skip ID3 tag at start of mp3 files
This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at
beginning of file.
2015-04-05 21:17:06 +01:00
Matthew Hoops
d58f250918 AUDIO: Fix skipping samples when the skip length is greater than the first chunk 2015-01-26 19:54:32 -05:00
Filippos Karapetis
e34b5be8e3 MT32: Update to munt 1.5.0
This syncs with munt commit 4041a16a5d
2014-12-21 22:19:28 +02:00
Bastien Bouclet
200b05246c AUDIO: Wrap around in the Timestamp constructor
The "making of" video in the Xbox version of Myst III is
unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime
would trigger an overflow.
2014-12-20 19:38:18 +01:00
Einar Johan Trøan Sømåen
06c3a73289 AUDIO: Fix some Doxygen comments that seem wrong. 2014-08-29 03:29:13 +02:00
Matthew Hoops
d2bf7f99fd AUDIO: Really fix seeking with audio edits
I really have no idea what I was thinking in acb127c2
2014-08-14 20:16:14 -04:00
Eugene Sandulenko
6e794a9823 Merge pull request #487 from clone2727/audio_fixes
AUDIO: Miscellaneous AudioStream fixes
2014-08-09 15:33:50 +02:00
Matthew Hoops
dc155b23f0 AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream 2014-08-01 01:47:30 -04:00
Matthew Hoops
d8ef40879c AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream 2014-08-01 01:39:46 -04:00
Joni Vähämäki
1d12bddd63 AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the variable's purpose. 2014-08-01 01:43:04 +03:00
Matthew Hoops
82d464367b AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStream 2014-07-27 23:44:45 -04:00
Matthew Hoops
931e2e16f7 AUDIO: Fix endOfStream() for LimitingAudioStream 2014-07-27 23:44:45 -04:00
Matthew Hoops
6d632dda27 AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImpl 2014-07-27 23:44:44 -04:00
Matthew Hoops
d2353964b8 AUDIO: Fix QueuingAudioStreamImpl locking 2014-07-27 23:44:44 -04:00
Matthew Hoops
1b834f92bd AUDIO: Finish off AAC/QDM2 queues when done decoding a packet 2014-07-27 23:44:44 -04:00
Joni Vähämäki
8564c7ec0a AUDIO: Increment total play time when decoding MP3 data. 2014-07-26 14:30:56 +03:00
Filippos Karapetis
f953e3a435 MT32: Sync with the latest changes in munt
This syncs the code with munt commit fa8b4f899d, avoiding usage of a
global constructor
2014-07-13 17:12:04 +03:00
Johannes Schickel
32df9f7759 MT32: Comment out default showLCDMessage/printDebug implementations.
This keeps the original MUNT code in showLCDMessage/printDebug and simply
comments it out. This *silences* a warning about debug use in our former
default replacement code. Since we already implement a ReportHandler there
is no need to adapt the default implementation.

This is not the cleanest way but the solution which requires the least changes
to MUNT code.
2014-07-11 00:56:10 +02:00
Johannes Schickel
f8d0a48dcd Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator."
This reverts commit 6731eb21e3e4c1fa2470ed03a3547d45b3dff6e3.
2014-07-11 00:38:31 +02:00
D G Turner
6731eb21e3 MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator. 2014-07-10 23:11:20 +01:00
Filippos Karapetis
8c5f67568f MT32: Update to munt 1.4.0
This syncs with munt commit 175446af43
2014-07-08 00:02:18 +03:00
Filippos Karapetis
10c7986a36 MT32: Copyright year bump 2014-07-08 00:02:17 +03:00
D G Turner
9003ce517f AUDIO: Support 96kHz audio rates in ARM assembler rate conversion.
This should be the same changes as fuzzie's previous commit to the C++
version.
2014-06-01 21:58:28 +01:00
Max Horn
4d02f67bd1 ALL: Resolve multiple clang warnings 2014-03-30 14:38:02 +02:00
Matthew Hoops
9630753861 COMMON: Move some QuickTime Track variables into SampleDesc where they belong 2014-03-18 19:12:20 -04:00
Johannes Schickel
0063c25805 AUDIO: Manually specify function alignment in ARM assembly. 2014-03-06 20:21:48 +01:00
Johannes Schickel
452cec49d9 AUDIO: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Alyssa Milburn
f92df4c6aa Revert "AUDIO: Simplify MidiTracker::processEvent return value"
MI2 deletes the parser object(!) so we can't access any member
variables here. Thanks to athrxx for finding this.

This reverts commit 86c2fe47e04449602e4c005fa0a9c183bc8bba39 and adds
a comment explaining why.
2014-01-27 00:20:50 +01:00