Die4Ever
fe02115dba
GROOVIE: reset _videoSkipAddress when loading or changing scripts
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Example: if you started Clandestiny and you start the intro, it will set _videoSkipAddress, then interrupt the intro with a directload and then play a video that does not set the _videoSkipAddress such as the start of the bricks puzzle. If you right click during that video then it will attempt to jump to the _videoSkipAddress that the intro set and it will crash.
2022-02-15 14:18:20 -06:00
ScummVM-Translations
3f8776922e
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-02-15 16:19:29 +00:00
Martin Gerhardy
d3e81901e6
TWINE: Revert: the y check comes first in original source code of getBrickShape
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This reverts commit a5f88f4b2b197c9138f2a3dfa7a088842c0d7f5f.
WorldColBrick and WorldColBrickFull both have the y check first - but for us it
breaks - see issue #13273
https://bugs.scummvm.org/ticket/13273
2022-02-15 17:19:16 +01:00
ScummVM-Translations
d42cc94790
I18N: Update translations templates
2022-02-15 16:15:29 +00:00
ScummVM-Translations
ac96d4c262
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-02-15 16:15:28 +00:00
Die4Ever
a1f1a4e46c
GROOVIE: add detection for Clan non-interactive demo
2022-02-15 10:15:03 -06:00
ScummVM-Translations
6d1b3320e3
I18N: Update translations templates
2022-02-15 16:06:11 +00:00
antoniou79
ddfa41b327
BLADERUNNER: Fix for warning of adding \0 to String
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This was happening in the KIA save screen's input box when attempting to encode the key pressed to Dos850 charset
2022-02-15 18:05:52 +02:00
antoniou79
92393d228b
BLADERUNNER: Allow for repeated keys (key spamming)
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Added space, backspace and latin letters and numbers (for save game screen)
Space can also be spammed with a visible result in-game (ie. not only in KIA save screen)
2022-02-15 18:05:52 +02:00
Torbjörn Andersson
8eb911d6c3
SCUMM: Minor Loom settings cleanup
2022-02-15 15:35:35 +01:00
Walter Agazzi
c45ddad05e
I18N: Update translation (Italian)
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Currently translated at 100.0% (1703 of 1703 strings)
2022-02-15 10:45:20 +00:00
Lothar Serra Mari
9e5d7c2847
I18N: Update translation (German)
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Currently translated at 100.0% (1703 of 1703 strings)
2022-02-15 10:20:56 +00:00
ScummVM-Translations
3e09a7da9c
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-02-15 10:18:56 +00:00
Lothar Serra Mari
0bc67347ff
I18N: Update translations datafile
2022-02-15 11:18:34 +01:00
Lothar Serra Mari
151c799758
NEWS: Update German NEWS file
2022-02-15 11:17:24 +01:00
ScummVM-Translations
fccfd893cd
I18N: Update translations templates
2022-02-15 06:55:24 +00:00
Martin Gerhardy
101d98d6a6
TWINE: added debug channel for scripting messages
2022-02-15 07:55:05 +01:00
Martin Gerhardy
8ec549023c
NEWS: added Little Big Adventure door fix
2022-02-15 07:54:54 +01:00
Martin Gerhardy
f9527a5d03
TWINE: reduced cyclic complexity to improve readability in processEnvironmentSound()
2022-02-15 07:47:12 +01:00
Martin Gerhardy
39ca392a45
TWINE: replaced magic numbers with enum constants
2022-02-15 07:46:50 +01:00
Martin Gerhardy
c5943bfb40
TWINE: cleanup return value of scene loop
2022-02-15 07:46:07 +01:00
Martin Gerhardy
7046e8a170
TWINE: renamed variable
2022-02-15 07:45:49 +01:00
Martin Gerhardy
d276f63f54
TWINE: replaced magic numbers
2022-02-15 07:43:45 +01:00
Martin Gerhardy
97bddcf506
TWINE: fixed invalid processActor z coordinate handling
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found in original source code OBJECT.C lines 1677-1680
2022-02-15 07:43:29 +01:00
Martin Gerhardy
37752bd52e
TWINE: fixed audio track for tippet island scene
2022-02-15 07:31:33 +01:00
Martin Gerhardy
c8d2348110
TWINE: convert static variable into member
2022-02-15 07:31:24 +01:00
Martin Gerhardy
a2401cbdd1
TWINE: fixed angle checks in Collision::handlePushing
2022-02-15 07:30:35 +01:00
Martin Gerhardy
a5f88f4b2b
TWINE: the y check comes first in original source code of getBrickShape
2022-02-15 07:30:11 +01:00
Martin Gerhardy
2d8a5fe505
TWINE: fixed logic error in move script mBETA
2022-02-15 07:30:11 +01:00
Martin Gerhardy
0572cbac16
TWINE: support --dump-scripts
2022-02-15 07:26:10 +01:00
Martin Gerhardy
580c3250e8
TWINE: added support for --boot-param
2022-02-15 07:25:40 +01:00
Martin Gerhardy
679d1c1479
TWINE: guard macro definition
2022-02-15 07:25:29 +01:00
Martin Gerhardy
26f48a6f4e
TWINE: reversed logic
2022-02-15 07:24:51 +01:00
Martin Gerhardy
ff014dfc65
TWINE: fixed kcCONE_VIEW opcode
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... for the case that the actor is the hero and the hero is in discrete mode
2022-02-15 07:24:26 +01:00
Martin Gerhardy
12a0a1cd80
TWINE: fixed bug #13167 (Doors are not working sometimes)
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the problem was that in the scene mentioned in the bug ticket the actor 3 was the lift downwards. This used
mGOTO_POINT_3D opcode - which modifies _spriteActorRotation. Now entering scene 49 again did not reset the
actor variable _spriteActorRotation properly - and the door has the same actor id as the lift that went
downwards
2022-02-15 07:22:29 +01:00
ScummVM-Translations
cdb9a902c2
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-02-14 23:33:44 +00:00
Die4Ever
2fa7941352
NEWS: added Groovie 2 games for 2.6.0
2022-02-14 17:33:22 -06:00
ScummVM-Translations
ada414fc15
I18N: Update translations templates
2022-02-14 23:02:06 +00:00
Die4Ever
41138c5253
GROOVIE: mark Groovie 2 games for testing
2022-02-14 17:01:16 -06:00
Die4Ever
970d1b987c
GROOVIE: Clan fix bricks puzzle graphics
2022-02-14 16:04:42 -06:00
Lothar Serra Mari
8aee7aef7c
NEWS: Mention latest Loom music update in German NEWS file
2022-02-14 19:52:22 +01:00
Thierry Crozat
dac2d795d5
AGS: Fix access to files in game path subdirectories for some games
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Most AGS games use either a single file or a flat structure. But
a few don't, and if they were released on Windows the script may
be trying to use path with backslashes. There is code to convert
those to slashes, but it was only enabled in the original code
for the Windows version of the interpreter, and never enabled in
ScummVM. Enabling that code allows playing those Windows game on
any platform. Let's hope no AGS game released for another platform
uses backslashes as part of their file names...
2022-02-13 22:20:06 +00:00
Die4Ever
653199a3b0
AGOS: add Simon1 Hebrew fan dub
2022-02-13 13:58:43 -06:00
Thierry Crozat
5273923695
AGS: Add detection for GOG version of Zniw Adventure
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This was provided in bug #13251 .
2022-02-13 19:56:37 +00:00
Thierry Crozat
bd56c27b43
AGS: Add detection for recent updates of several Wadjet Eye games
2022-02-13 19:56:37 +00:00
neuromancer
ad366a7f6e
HYPNO: parse default sample rate in wet
2022-02-13 19:07:43 +01:00
neuromancer
ceeec7dbdd
HYPNO: solve rebase conflicts in arcade code
2022-02-13 18:38:18 +01:00
neuromancer
d92edf3ac9
HYPNO: added data structure to handle segments
2022-02-13 18:28:36 +01:00
neuromancer
67ed302224
VIDEO: rewind when forceSeekToFrame is called with a frame near the start of the video
2022-02-13 18:28:36 +01:00
ScummVM-Translations
a2baa77601
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-02-13 17:17:58 +00:00