scummvm/tools
2008-01-27 02:06:59 +00:00
..
create_igortbl Added missing hack for the tools to allow building on MinGW with SDL backend. (see bug TOOLS: MinGW tools building broken) 2007-12-07 12:41:53 +00:00
create_kyradat Commit patch "KYRA: kyradat tool update (hof ingame sfx)". (slightly modified) 2008-01-27 02:06:59 +00:00
create_lure Corrected offset for animation of player operating rack in German version, and cleaned up the talk data reader which should fix some bad talk data being generated for the German version 2008-01-17 09:45:40 +00:00
qtable Added a hack for the tools to allow building on MinGW with SDL backend. (see bug "TOOLS: MinGW tools building broken") 2007-09-29 11:40:31 +00:00
skycpt Added a hack for the tools to allow building on MinGW with SDL backend. (see bug "TOOLS: MinGW tools building broken") 2007-09-29 11:40:31 +00:00
agi-palex.py Changed some additions to += as Python supports that operator (Didn't realize that before). 2007-07-15 09:52:08 +00:00
construct-pred-dict.pl Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
convbdf.c Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
credits.pl Add fanoush to credits 2008-01-12 17:53:03 +00:00
dist-scummvm.sh Fixed typo (SVN->CVS); expanded legal header to point to our COPYRIGHT file, and add some SVN tags 2008-01-13 13:24:14 +00:00
extract-words-tok.pl Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
md5table.c Allow PC Engine version of Loom to at least start up. 2007-03-03 12:59:48 +00:00
module.mk Various small patches to the build system by jvprat 2008-01-13 17:05:43 +00:00
README
scumm-md5.txt Added MD5 checksum of japanese mac FOA 2008-01-19 22:24:43 +00:00
update-version.pl Patch : Several enhancements for the build system 2007-12-16 21:41:10 +00:00

This directory contains various tools which aid the ScummVM developers in their
work. They are not intended for the general audience, and are only sparsely, if
at all, documented. Use at your own risk. You've been warned :-)


convbdf
-------
   Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to C++
   source. That source, after being slightly tweaked, can be used to 
   replace or add fonts for the ScummVM GUI.
   
   There is also a ttf2bdf tool which allows you to convert TrueType fonts
   to BDF.
   
   Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs to
   bitmaps, but ScummVM only needs some of them. So you may want to do your
   conversion like this:
     ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
   where SIZE is replaced by the desired font height.


credits.pl
----------
   This perl script contains credits to the many people who helped with
   ScummVM, and it is used to create the credits lists that occur in various
   places, including the AUTHORS file, the about dialog, and our web site.


dist-scummvm.sh
---------------
    This shell script is used to create source release archives for ScummVM
    releases. After tagging a branch for release, you can invoke it like this:

      ./dist-scummvm.sh scummvm 0.7.1
    
    Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by default.
    To do that it performs a "cvs export" in /tmp first. If you want to use
    another location, you can specify it as the thirds param to the script.
    
    Note #2: This assumes that our naming conventions for release tags are 
    being followed. I.e. the tag must be named "release-0-7-1" in the above
    example. You can, however, specify an alternate tag as the fourth param.
    
    Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if you
    just tagged CVS, anon CVS may not yet have this. So if you are in a hurry,
    modify the cvsroot in the script to use your dev CVS account.


md5table
--------
    Used to convert scumm-md5.txt into a SCUMM header file, or alternatively
    PHP code for our website.