scummvm/engines/bladerunner/actor_dialogue_queue.h
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00

80 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
#define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class ActorDialogueQueue {
static const uint kMaxEntries = 25;
struct Entry {
bool isNotPause;
bool isPause;
int actorId;
int sentenceId;
int animationMode;
int32 delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
Entry();
};
BladeRunnerEngine *_vm;
Common::Array<Entry> _entries;
bool _isNotPause;
int _actorId;
int _sentenceId;
int _animationMode;
int _animationModePrevious;
bool _isPause;
int32 _delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
uint32 _timeLast; // in milliseconds
public:
ActorDialogueQueue(BladeRunnerEngine *vm);
~ActorDialogueQueue();
void add(int actorId, int sentenceId, int animationMode);
void addPause(int32 delayMillis);
void flush(int a1, bool callScript);
bool isEmpty();
void tick();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
void clear();
};
} // End of namespace BladeRunner
#endif