scummvm/engines/m4
2010-07-05 09:53:10 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
animation.h Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
assets.cpp Implemented more of the support methods for player display 2010-07-04 12:45:33 +00:00
assets.h Implemented more of the support methods for player display 2010-07-04 12:45:33 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp Some slight fixes so that Phantom/Dragon start again 2010-07-02 14:39:13 +00:00
globals.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
graphics.cpp Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp Allow the Orion Burger title screen to be shown again. At least, it doesn't 2010-05-02 17:43:24 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Some slight fixes so that Phantom/Dragon start again 2010-07-02 14:39:13 +00:00
m4.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_anim.cpp Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area 2010-06-30 10:13:20 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes 2010-07-03 12:49:42 +00:00
mads_logic.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_menus.cpp Removed the old hardcoded calls to loadDSRFile 2010-06-29 11:15:21 +00:00
mads_menus.h Removed use of globally constructed menu item position lists 2010-05-15 00:42:56 +00:00
mads_player.cpp Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence 2010-07-05 09:53:10 +00:00
mads_player.h Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence 2010-07-05 09:53:10 +00:00
mads_scene.cpp Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence 2010-07-05 09:53:10 +00:00
mads_scene.h Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes 2010-07-03 12:49:42 +00:00
mads_views.cpp Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence 2010-07-05 09:53:10 +00:00
mads_views.h Implemented more of the support methods for player display 2010-07-04 12:45:33 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
rails.h Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
scene.h Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class 2010-04-21 10:42:01 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00