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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
animation.h
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
assets.cpp
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Implemented more of the support methods for player display
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2010-07-04 12:45:33 +00:00 |
assets.h
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Implemented more of the support methods for player display
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2010-07-04 12:45:33 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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Some slight fixes so that Phantom/Dragon start again
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2010-07-02 14:39:13 +00:00 |
globals.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
graphics.cpp
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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Allow the Orion Burger title screen to be shown again. At least, it doesn't
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2010-05-02 17:43:24 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Some slight fixes so that Phantom/Dragon start again
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2010-07-02 14:39:13 +00:00 |
m4.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_anim.cpp
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Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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2010-06-30 10:13:20 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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2010-07-03 12:49:42 +00:00 |
mads_logic.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_menus.cpp
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Removed the old hardcoded calls to loadDSRFile
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2010-06-29 11:15:21 +00:00 |
mads_menus.h
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_player.cpp
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
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2010-07-05 09:53:10 +00:00 |
mads_player.h
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
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2010-07-05 09:53:10 +00:00 |
mads_scene.cpp
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
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2010-07-05 09:53:10 +00:00 |
mads_scene.h
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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2010-07-03 12:49:42 +00:00 |
mads_views.cpp
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
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2010-07-05 09:53:10 +00:00 |
mads_views.h
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Implemented more of the support methods for player display
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2010-07-04 12:45:33 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
rails.h
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |