scummvm/common/localization.cpp
Johannes Schickel 59200bf426 SCUMM: Fix compilation when translation support is disabled.
For this I added a convenience version of getLanguageYesNo, which works on the
currently setup GUI translation language. All other code which requires this
acan also use it instead of having to worry about the USE_TRANSLATION and thus
having two code paths.
2011-08-20 19:36:54 +02:00

67 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/localization.h"
#include "common/translation.h"
namespace Common {
void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo) {
// If all else fails, use English as fallback.
keyYes = KEYCODE_y;
keyNo = KEYCODE_n;
switch (id) {
case Common::RU_RUS:
break;
case Common::PL_POL:
keyYes = Common::KEYCODE_t;
break;
case Common::HE_ISR:
keyYes = Common::KEYCODE_f;
break;
case Common::ES_ESP:
keyYes = Common::KEYCODE_s;
break;
case Common::IT_ITA:
keyYes = Common::KEYCODE_s;
break;
case Common::FR_FRA:
keyYes = Common::KEYCODE_o;
break;
case Common::DE_DEU:
keyYes = Common::KEYCODE_j;
break;
default:
break;
}
}
void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo) {
#ifdef USE_TRANSLATION
getLanguageYesNo(Common::parseLanguageFromLocale(TransMan.getCurrentLanguage().c_str()), keyYes, keyNo);
#else
getLanguageYesNo(Common::EN_ANY, keyYes, keyNo);
#endif
}
} // End of namespace Common