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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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M4/MADS: Some slight tweaks to the animation message chunks
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2010-06-17 12:13:27 +00:00 |
animation.h
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M4/MADS: Some slight tweaks to the animation message chunks
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2010-06-17 12:13:27 +00:00 |
assets.cpp
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Changed some asserts to warnings
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2010-06-23 11:22:44 +00:00 |
assets.h
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Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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2010-06-05 04:18:23 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
font.h
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
globals.cpp
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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2010-06-14 06:33:24 +00:00 |
globals.h
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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2010-06-14 06:33:24 +00:00 |
graphics.cpp
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Made a warning more verbose
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2010-06-23 11:32:36 +00:00 |
graphics.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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Allow the Orion Burger title screen to be shown again. At least, it doesn't
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2010-05-02 17:43:24 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Patch #1956501: "GUI/LAUNCHER: Midi device selection"
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2010-06-21 21:36:36 +00:00 |
m4.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
mads_anim.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
mads_anim.h
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Added logic for animation sequences specifying a starting animation frame number
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2010-06-14 03:15:58 +00:00 |
mads_logic.cpp
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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2010-06-04 11:28:30 +00:00 |
mads_logic.h
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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2010-06-04 11:28:30 +00:00 |
mads_menus.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
mads_menus.h
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_scene.cpp
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Bugfix for correctly decoding 2-bit encoded depth surfaces
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2010-06-24 08:17:46 +00:00 |
mads_scene.h
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Added support for the alternate encoding for depth surfaces
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2010-06-20 05:25:34 +00:00 |
mads_views.cpp
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Corrected rendering of sprites into a scene background
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2010-06-24 08:16:40 +00:00 |
mads_views.h
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Corrected rendering of sprites into a scene background
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2010-06-24 08:16:40 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
rails.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
rails.h
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Corrected incorrect variable name change
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2010-06-24 08:15:31 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |