mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
fcdb7807a4
svn-id: r50070
420 lines
13 KiB
C++
420 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "m4/m4.h"
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#include "m4/console.h"
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#include "m4/dialogs.h"
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#include "m4/scene.h"
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#include "m4/staticres.h"
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namespace M4 {
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Console::Console(MadsM4Engine *vm) : GUI::Debugger() {
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_vm = vm;
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DCmd_Register("scene", WRAP_METHOD(Console, cmdLoadScene));
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DCmd_Register("start", WRAP_METHOD(Console, cmdStartingScene));
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DCmd_Register("show_hotspots", WRAP_METHOD(Console, cmdShowHotSpots));
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DCmd_Register("list_hotspots", WRAP_METHOD(Console, cmdListHotSpots));
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DCmd_Register("play_sound", WRAP_METHOD(Console, cmdPlaySound));
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DCmd_Register("play_dsr_sound", WRAP_METHOD(Console, cmdPlayDSRSound));
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DCmd_Register("show_resources", WRAP_METHOD(Console, cmdShowResources));
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DCmd_Register("show_codes", WRAP_METHOD(Console, cmdShowCodes));
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DCmd_Register("dump_file", WRAP_METHOD(Console, cmdDumpFile));
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DCmd_Register("sprite", WRAP_METHOD(Console, cmdShowSprite));
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DCmd_Register("start_conv", WRAP_METHOD(Console, cmdStartConversation));
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DCmd_Register("textview", WRAP_METHOD(Console, cmdShowTextview));
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DCmd_Register("animview", WRAP_METHOD(Console, cmdShowAnimview));
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}
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Console::~Console() {
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp;
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sscanf(s, "%xh", &tmp);
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return (int)tmp;
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}
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bool Console::cmdLoadScene(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <scene number>\n", argv[0]);
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return true;
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} else {
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if (_vm->isM4())
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_vm->_kernel->newRoom = atoi(argv[1]);
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else
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_vm->_scene->loadScene(atoi(argv[1]));
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return false;
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}
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}
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bool Console::cmdStartingScene(int argc, const char **argv) {
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if (_vm->getGameType() != GType_Riddle) {
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if (_vm->isM4())
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_vm->_kernel->newRoom = FIRST_SCENE;
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else
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_vm->_scene->loadScene(FIRST_SCENE);
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return false;
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} else {
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DebugPrintf("%s: Riddle of Master Lu is not supported", argv[0]);
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return true;
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}
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}
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bool Console::cmdShowHotSpots(int argc, const char **argv) {
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_vm->_scene->showHotSpots();
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return false;
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}
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bool Console::cmdListHotSpots(int argc, const char **argv) {
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DebugPrintf("Scene hotspots\n");
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_vm->_scene->getSceneResources().hotspots->dump();
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if (_vm->isM4()) {
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DebugPrintf("Scene parallax\n");
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_m4Vm->scene()->getSceneResources().parallax->dump();
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DebugPrintf("Scene props\n");
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_vm->_scene->getSceneResources().props->dump();
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}
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return true;
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}
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bool Console::cmdPlaySound(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <sound file>\n", argv[0]);
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} else {
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_vm->_sound->playSound(argv[1], 255, false);
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}
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return true;
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}
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bool Console::cmdPlayDSRSound(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <sound index> <DSR file>\n", argv[0]);
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DebugPrintf("The DSR file parameter is optional, and specifies which DSR to load\n", argv[0]);
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} else {
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if (argc == 3)
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_vm->_sound->loadDSRFile(argv[2]);
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_vm->_sound->playDSRSound(atoi(argv[1]), 255, false);
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}
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return true;
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}
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bool Console::cmdShowResources(int argc, const char **argv) {
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_vm->res()->dump();
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return true;
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}
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bool Console::cmdShowCodes(int argc, const char **argv) {
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_vm->_scene->showCodes();
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return false;
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}
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bool Console::cmdDumpFile(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <file> <uncompress>\n", argv[0]);
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DebugPrintf("If uncompress is 1, the file is uncompressed (for MADS games)\n");
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} else {
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if (argc == 2) {
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_vm->dumpFile(strdup(argv[1]));
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} else {
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if (argc == 3 && atoi(argv[2]) == 1)
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_vm->dumpFile(strdup(argv[1]), true);
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else
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_vm->dumpFile(strdup(argv[1]));
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}
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}
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return true;
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}
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bool Console::cmdShowSprite(int argc, const char **argv) {
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view == NULL)
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DebugPrintf("The scene view isn't currently active\n");
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else if (argc < 2)
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DebugPrintf("Usage: %s resource_name\n", argv[0]);
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else {
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char resourceName[20];
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strncpy(resourceName, argv[1], 15);
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resourceName[15] = '\0';
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if (!strchr(resourceName, '.'))
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strcat(resourceName, ".SS");
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_vm->_viewManager->moveToFront(view);
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Common::SeekableReadStream *data = _vm->res()->get(resourceName);
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SpriteAsset *asset = new SpriteAsset(_vm, data, data->size(), resourceName);
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_vm->res()->toss(resourceName);
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RGBList *palData = new RGBList(asset->getColorCount(), asset->getPalette(), true);
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_vm->_palette->addRange(palData);
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// Get the scene background surface
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M4Surface *bg = _vm->_scene->getBackgroundSurface();
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// Write the sprite onto the screen
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int x = 0, y = 0, yMax = 0;
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for (int index = 0; index < asset->getCount(); index++) {
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M4Sprite *spr = asset->getFrame(index);
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spr->translate(palData); // sprite pixel translation
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if ((x + spr->width() >= bg->width()) && (yMax != 0)) {
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x = 0;
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y += yMax;
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yMax = 0;
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}
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if (y >= bg->height())
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break;
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spr->copyTo(bg, x, y, (int)spr->getTransparencyIndex());
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x += spr->width();
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yMax = MAX(yMax, spr->height());
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}
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view->restore(0, 0, view->width(), view->height());
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return false;
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}
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return true;
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}
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bool Console::cmdStartConversation(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <conversation file name>\n", argv[0]);
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return true;
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} else if (_vm->isM4()) {
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((M4Engine *)_vm)->_converse->startConversation(argv[1]);
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return false;
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} else {
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error("MADS engine does not support conversations yet");
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return false;
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}
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}
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bool Console::cmdShowTextview(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <txr resource>\n", argv[0]);
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return true;
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}
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_vm->_viewManager->showTextView(argv[1], false);
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return false;
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}
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bool Console::cmdShowAnimview(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s <res resource>\n", argv[0]);
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return true;
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}
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char resName[80];
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strcpy(resName, "@");
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strcat(resName, *argv[1] == '@' ? argv[1] + 1 : argv[1]);
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_vm->_viewManager->showAnimView(resName, false);
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return false;
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}
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/*--------------------------------------------------------------------------*/
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MadsConsole::MadsConsole(MadsEngine *vm): Console(vm) {
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_vm = vm;
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DCmd_Register("object", WRAP_METHOD(MadsConsole, cmdObject));
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DCmd_Register("message", WRAP_METHOD(MadsConsole, cmdMessage));
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DCmd_Register("scene_info", WRAP_METHOD(MadsConsole, cmdSceneInfo));
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DCmd_Register("anim", WRAP_METHOD(MadsConsole, cmdPlayAnimation));
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}
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bool MadsConsole::cmdObject(int argc, const char **argv) {
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if (argc == 1) {
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DebugPrintf("Usage: object ['list' | '#objnum' | 'add #objnum']\n");
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} else if (!strcmp(argv[1], "list")) {
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// List of objects
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for (uint objStart = 0; objStart < _vm->globals()->getObjectsSize(); objStart += 5) {
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DebugPrintf("%2d - ", objStart);
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for (uint objId = objStart; objId < MIN<uint>(_vm->globals()->getObjectsSize(), objStart + 5); ++objId) {
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if (objId != objStart) DebugPrintf(", ");
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uint16 descId = _vm->globals()->getObject(objId)->descId;
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DebugPrintf("%s", _vm->globals()->getVocab(descId));
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}
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DebugPrintf("\n");
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}
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DebugPrintf("\n");
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} else if (!strcmp(argv[1], "add") && (argc == 3)) {
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// Add the specified object to the player's inventory
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int objNum = strToInt(argv[2]);
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if ((objNum < 0) || (objNum >= (int)_vm->globals()->getObjectsSize()))
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DebugPrintf("Invalid object specified\n");
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else if (_vm->isM4())
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DebugPrintf("Not implemented for M4 games\n");
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else {
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_vm->_scene->getInterface()->addObjectToInventory(objNum);
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return false;
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}
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} else {
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// Print the details of a specific object
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int objNum = strToInt(argv[1]);
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if ((objNum < 0) || (objNum >= (int)_vm->globals()->getObjectsSize()))
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DebugPrintf("Invalid object specified\n");
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else {
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const MadsObject *obj = _vm->globals()->getObject(objNum);
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DebugPrintf("Object #%d (%s) room=%d article=%d/%s vocabs=%d", objNum, _vm->globals()->getVocab(obj->descId),
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obj->roomNumber, (int)obj->article, englishMADSArticleList[obj->article], obj->vocabCount);
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if (obj->vocabCount > 0) {
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DebugPrintf(" - ");
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for (int i = 0; i < obj->vocabCount; ++i) {
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if (i != 0) DebugPrintf(", ");
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DebugPrintf("%s (%d)/%d,%d", _vm->globals()->getVocab(obj->vocabList[i].vocabId),
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obj->vocabList[i].vocabId, obj->vocabList[i].flags1, obj->vocabList[i].flags2);
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}
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}
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DebugPrintf("\n");
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}
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}
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return true;
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}
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bool MadsConsole::cmdMessage(int argc, const char **argv) {
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if (argc == 1) {
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DebugPrintf("message 'objnum'\n");
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} else if (!strcmp(argv[1], "list_quotes")) {
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// Dump the quotes list
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FILE *destFile = fopen("mads_quotes.txt", "wb");
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for (uint i = 0; i < _vm->globals()->getQuotesSize(); ++i)
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fprintf(destFile, "%.3d - %s\n", i, _vm->globals()->getQuote(i));
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fclose(destFile);
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} else if (!strcmp(argv[1], "list_vocab")) {
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// Dump the vocab list
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FILE *destFile = fopen("mads_vocab.txt", "wb");
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for (uint i = 1; i <= _vm->globals()->getVocabSize(); ++i)
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fprintf(destFile, "%.3d/%.3x - %s\n", i, i, _vm->globals()->getVocab(i));
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fclose(destFile);
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} else {
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int messageIdx = strToInt(argv[1]);
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if ((argc != 3) || (strcmp(argv[2], "idx") != 0))
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messageIdx = _vm->globals()->messageIndexOf(messageIdx);
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const char *msg = _vm->globals()->loadMessage(messageIdx);
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if (!msg)
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DebugPrintf("Unknown message\n");
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else {
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Dialog *dlg = new Dialog(_vm, msg, "TEST DIALOG");
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_vm->_viewManager->addView(dlg);
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_vm->_viewManager->moveToFront(dlg);
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return false;
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}
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}
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return true;
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}
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bool MadsConsole::cmdSceneInfo(int argc, const char **argv) {
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DebugPrintf("Current scene is: %i\n", _vm->_scene->getCurrentScene());
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return true;
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}
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bool MadsConsole::cmdPlayAnimation(int argc, const char **argv) {
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View *view = _vm->_viewManager->getView(VIEWID_SCENE);
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if (view == NULL) {
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DebugPrintf("The scene view isn't currently active\n");
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} else if (argc != 2 && argc != 3) {
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DebugPrintf("Usage: %s <anim resource (*.aa)> <fullscreen>\n", argv[0]);
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DebugPrintf("If fullscreen is 1, the screen palette is replaced with the palette of the animation\n");
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} else {
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char resourceName[20];
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strncpy(resourceName, argv[1], 15);
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resourceName[15] = '\0';
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if (!strchr(resourceName, '.'))
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strcat(resourceName, ".AA");
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_vm->_viewManager->moveToFront(view);
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if (argc == 3 && atoi(argv[2]) == 1)
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_madsVm->_palette->deleteAllRanges();
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_madsVm->scene()->_sceneAnimation->load(resourceName, 0);
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view->restore(0, 0, view->width(), view->height());
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return false;
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}
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return true;
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}
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/*--------------------------------------------------------------------------*/
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M4Console::M4Console(M4Engine *vm): Console(vm) {
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_vm = vm;
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DCmd_Register("scene_info", WRAP_METHOD(M4Console, cmdSceneInfo));
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}
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bool M4Console::cmdSceneInfo(int argc, const char **argv) {
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DebugPrintf("Current scene is: %i\n", _m4Vm->scene()->getCurrentScene());
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DebugPrintf("Scene resources:\n");
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DebugPrintf("artBase: %s\n", _m4Vm->scene()->getSceneResources().artBase);
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DebugPrintf("pictureBase: %s\n", _m4Vm->scene()->getSceneResources().pictureBase);
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DebugPrintf("hotspotCount: %i\n", _m4Vm->scene()->getSceneResources().hotspotCount);
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DebugPrintf("parallaxCount: %i\n", _m4Vm->scene()->getSceneResources().parallaxCount);
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DebugPrintf("propsCount: %i\n", _m4Vm->scene()->getSceneResources().propsCount);
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DebugPrintf("frontY: %i\n", _m4Vm->scene()->getSceneResources().frontY);
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DebugPrintf("backY: %i\n", _m4Vm->scene()->getSceneResources().backY);
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DebugPrintf("frontScale: %i\n", _m4Vm->scene()->getSceneResources().frontScale);
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DebugPrintf("backScale: %i\n", _m4Vm->scene()->getSceneResources().backScale);
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DebugPrintf("depthTable: ");
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for (uint i = 0; i < 16; i++)
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DebugPrintf("%i ", _m4Vm->scene()->getSceneResources().depthTable[i]);
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DebugPrintf("\n");
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DebugPrintf("railNodeCount: %i\n", _m4Vm->scene()->getSceneResources().railNodeCount);
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return true;
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}
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} // End of namespace M4
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