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scummvm
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scummvm
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gui
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Max Horn
0128dd0aa6
seems there is a conflict with our operator new and certain versions of the Std C++ lib. Till this is resolved: here's a workaround (disabling the code which is not used anyway right now)
...
svn-id: r4517
2002-07-11 23:09:07 +00:00
..
dialog.cpp
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
2002-07-10 22:49:41 +00:00
dialog.h
improved the alpha blending code, now works properly for nesting/redraw (changed meaning of WIDGET_CLEARBG a little bit for this)
2002-07-10 16:49:45 +00:00
ListWidget.cpp
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
2002-07-10 22:49:41 +00:00
ListWidget.h
seems there is a conflict with our operator new and certain versions of the Std C++ lib. Till this is resolved: here's a workaround (disabling the code which is not used anyway right now)
2002-07-11 23:09:07 +00:00
widget.cpp
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
2002-07-10 22:49:41 +00:00
widget.h
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
2002-07-10 22:49:41 +00:00