scummvm/scumm
2005-05-08 21:18:37 +00:00
..
imuse_digi Reduce dependencies on saveload.h 2005-04-26 13:17:11 +00:00
insane Comply with our coding conventions 2005-05-08 21:18:37 +00:00
smush Add eriktorbjorn's patch for: 2005-05-07 01:52:17 +00:00
.cvsignore
actor.cpp Only allocate the actor sorting array once 2005-04-30 22:01:16 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Correct actor clipping in HE games. 2005-04-27 09:15:18 +00:00
akos.h Add feature flag for HE games with 16bit color. 2005-05-01 14:22:00 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h
boxes.cpp cleanup closestPtOnLine 2005-04-30 22:24:02 +00:00
boxes.h
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp decompressWizImage shouldn't be called directly by charset renderer in HE games. 2005-04-23 14:32:40 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Fix glitch when skipping AUX sequence in freddi. 2005-04-27 13:55:55 +00:00
debugger.cpp Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1) 2005-04-24 12:21:53 +00:00
debugger.h
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp cleanup 2005-04-30 15:04:16 +00:00
gfx.h Moved blast text/object code to ScummEngine_v6 2005-04-28 22:34:56 +00:00
help.cpp
help.h
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
logic_he.cpp Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
logic_he.h Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
music.h
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h
object.cpp Add missing opcode details 2005-05-07 07:57:59 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Range checks off by 1. 2005-05-08 10:26:11 +00:00
palette.cpp desaturatePalette is V8 specific 2005-04-26 15:42:35 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v7he.cpp Get XMAP from correct resource. 2005-05-05 15:19:30 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table. 2005-04-23 16:52:11 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Moved blast text/object code to ScummEngine_v6 2005-04-28 22:34:56 +00:00
saveload.cpp Added a few more comments 2005-04-26 16:43:20 +00:00
saveload.h Make use of the new loadRoomSubBlocks (which only loads static room data now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication 2005-04-26 14:18:34 +00:00
script_v2.cpp Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen 2005-04-26 15:52:55 +00:00
script_v5.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6.cpp Should be HE61 now. 2005-04-23 11:06:17 +00:00
script_v6he.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v7he.cpp Missed one section. 2005-05-07 08:10:23 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp Add more dutch versions. 2005-05-08 12:10:57 +00:00
script_v80he.cpp Add missing opcode details 2005-05-07 07:57:59 +00:00
script_v90he.cpp One last case for funshop titles. 2005-05-08 10:59:32 +00:00
script_v100he.cpp Additions for funshop titles. 2005-05-07 11:07:45 +00:00
script.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Ooops, out of sync. 2005-05-08 12:15:19 +00:00
scumm.cpp The default platform should be PC (Windows for HE70+) 2005-05-08 14:55:15 +00:00
scumm.h Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
sound.cpp Should be an error now. 2005-05-08 14:38:56 +00:00
sound.h HE games queue speech as sound resource 1. 2005-05-08 14:31:27 +00:00
sprite_he.cpp Set sprite id & group number for wizImages. 2005-04-30 05:34:31 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp HE games queue speech as sound resource 1. 2005-05-08 14:31:27 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h
util.cpp Fixed some doxygen warnings 2005-05-05 15:59:24 +00:00
util.h Fixed some doxygen warnings 2005-05-05 15:59:24 +00:00
vars.cpp Initial support for intensive floating point compuitations used in 2005-05-08 03:08:11 +00:00
verbs.cpp cleanup 2005-04-30 15:04:16 +00:00
verbs.h
wiz_he.cpp One last case for funshop titles. 2005-05-08 10:59:32 +00:00
wiz_he.h Add missing opcode details 2005-05-07 07:57:59 +00:00