scummvm/engines/gob/saveload_v4.cpp
Sven Hesse 5544e180a3 More savegame-endianness fixes :/
svn-id: r33222
2008-07-23 02:41:02 +00:00

444 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/saveload.h"
#include "gob/game.h"
#include "gob/inter.h"
namespace Gob {
SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = {
{ "save.tmp", 0, kSaveModeSave, kSaveScreenProps },
{ "cat.inf", 0, kSaveModeSave, kSaveGame },
{ "save0.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save1.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save2.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save3.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save4.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save5.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save6.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save7.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save8.tmp", 0, kSaveModeSave, kSaveGameScreenProps },
{ "save9.tmp", 0, kSaveModeSave, kSaveGameScreenProps }
};
SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) :
SaveLoad(vm, targetName) {
_save = new StagedSave(_vm->getEndianness());
_firstSizeGame = true;
_saveFiles[0].destName = 0;
_saveFiles[1].destName = new char[strlen(targetName) + 5];
_saveFiles[2].destName = _saveFiles[1].destName;
_saveFiles[3].destName = _saveFiles[1].destName;
_saveFiles[4].destName = _saveFiles[1].destName;
_saveFiles[5].destName = _saveFiles[1].destName;
_saveFiles[6].destName = _saveFiles[1].destName;
_saveFiles[7].destName = _saveFiles[1].destName;
_saveFiles[8].destName = _saveFiles[1].destName;
_saveFiles[9].destName = _saveFiles[1].destName;
_saveFiles[10].destName = _saveFiles[1].destName;
_saveFiles[11].destName = _saveFiles[1].destName;
sprintf(_saveFiles[1].destName, "%s.s00", targetName);
_varSize = 0;
_hasIndex = false;
memset(_propBuffer, 0, 1000);
_screenProps = new byte[512000];
memset(_screenProps, 0, 512000);
}
SaveLoad_v4::~SaveLoad_v4() {
delete _save;
delete[] _screenProps;
delete[] _saveFiles[1].destName;
}
SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return _saveFiles[i].mode;
return kSaveModeNone;
}
int SaveLoad_v4::getSaveType(const char *fileName) {
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return i;
return -1;
}
int32 SaveLoad_v4::getSizeVersioned(int type) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveScreenProps:
return getSizeScreenProps(_saveFiles[type]);
case kSaveGame:
return getSizeGame(_saveFiles[type]);
case kSaveGameScreenProps:
return getSizeGameScreenProps(_saveFiles[type]);
default:
break;
}
return -1;
}
bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveScreenProps:
if (loadScreenProps(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading screen properties");
break;
case kSaveGame:
if (loadGame(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading from slot %d", getSlot(offset));
break;
case kSaveGameScreenProps:
if (loadGameScreenProps(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading screen properties from slot %d", getSlot(offset));
break;
default:
break;
}
return false;
}
bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveScreenProps:
if (saveScreenProps(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving screen properties");
break;
case kSaveGame:
if (saveGame(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving to slot %d", getSlot(offset));
break;
case kSaveGameScreenProps:
if (saveGameScreenProps(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving screen properties to slot %d", getSlot(offset));
break;
default:
break;
}
return false;
}
int SaveLoad_v4::getSlot(int32 offset) const {
return ((offset - 1700) / _varSize);
}
int SaveLoad_v4::getSlotRemainder(int32 offset) const {
return ((offset - 1700) % _varSize);
}
int32 SaveLoad_v4::getSizeScreenProps(SaveFile &saveFile) {
return 256000;
}
int32 SaveLoad_v4::getSizeGame(SaveFile &saveFile) {
if (_firstSizeGame) {
_firstSizeGame = false;
return -1;
}
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
int32 size = -1;
for (int i = 29; i >= 0; i--) {
in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
if (in) {
delete in;
size = (i + 1) * _varSize + 1700;
break;
}
}
return size;
}
int32 SaveLoad_v4::getSizeGameScreenProps(SaveFile &saveFile) {
return -1;
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0');
in = saveMan->openForLoading(saveFile.destName);
if (!in)
return -1;
int32 size = in->size();
delete in;
return size;
}
bool SaveLoad_v4::loadScreenProps(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
// Using a sprite as a buffer
if (size <= 0)
return true;
if ((offset < 0) || (size + offset) > 256000) {
warning("Invalid size (%d) or offset (%d)", size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Loading screen properties (%d, %d, %d)",
dataVar, size, offset);
_vm->_inter->_variables->copyFrom(dataVar,
_screenProps + offset, _screenProps + 256000 + offset, size);
return true;
}
bool SaveLoad_v4::loadGame(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size == 0) {
dataVar = 0;
size = _varSize;
}
if (offset < 500) {
debugC(3, kDebugSaveLoad, "Loading global properties");
if ((size + offset) > 500) {
warning("Wrong global properties list size (%d, %d)", size, offset);
return false;
}
_vm->_inter->_variables->copyFrom(dataVar,
_propBuffer + offset, _propBuffer + offset + 500, size);
} else if (offset == 500) {
debugC(3, kDebugSaveLoad, "Loading save index");
if (size != 1200) {
warning("Requested index has wrong size (%d)", size);
return false;
}
SaveLoad::buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar, 1200),
saveFile.destName, 30, 40, 1000);
} else {
int slot = getSlot(offset);
int slotRem = getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
SaveLoad::setCurrentSlot(saveFile.destName, slot);
if ((slot < 0) || (slot >= 30) || (slotRem != 0)) {
warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!_save->load(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables))
return false;
}
return true;
}
bool SaveLoad_v4::loadGameScreenProps(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size != -5) {
warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0');
if (!_save->load(0, 256000, _varSize + 540, saveFile.destName,
_screenProps, _screenProps + 256000))
return false;
return true;
}
bool SaveLoad_v4::saveScreenProps(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
// Using a sprite as a buffer
if (size <= 0)
return true;
if ((offset < 0) || (size + offset) > 256000) {
warning("Invalid size (%d) or offset (%d)", size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Saving screen properties (%d, %d, %d)",
dataVar, size, offset);
_vm->_inter->_variables->copyTo(dataVar,
_screenProps + offset, _screenProps + 256000 + offset, size);
return true;
}
bool SaveLoad_v4::saveGame(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size == 0) {
dataVar = 0;
size = _varSize;
}
if (offset < 500) {
debugC(3, kDebugSaveLoad, "Loading global properties");
if ((size + offset) > 500) {
warning("Wrong global properties list size (%d, %d)", size, offset);
return false;
}
_vm->_inter->_variables->copyTo(dataVar,
_propBuffer + offset, _propBuffer + offset + 500, size);
} else if (offset == 500) {
debugC(3, kDebugSaveLoad, "Saving save index");
if (size != 1200) {
warning("Requested index has wrong size (%d)", size);
return false;
}
_vm->_inter->_variables->copyTo(dataVar, _indexBuffer, 0, size);
_hasIndex = true;
} else {
int slot = getSlot(offset);
int slotRem = getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
SaveLoad::setCurrentSlot(saveFile.destName, slot);
if ((slot < 0) || (slot >= 30) || (slotRem != 0)) {
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!_hasIndex) {
warning("No index written yet");
return false;
}
_hasIndex = false;
if(!_save->save(0, 500, 0, saveFile.destName, _propBuffer, _propBuffer + 500))
return false;
if(!_save->save(0, 40, 500, saveFile.destName, _indexBuffer + (slot * 40), 0))
return false;
if (!_save->save(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables))
return false;
}
return true;
}
bool SaveLoad_v4::saveGameScreenProps(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size != -5) {
warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0');
if (!_save->save(0, 256000, _varSize + 540, saveFile.destName,
_screenProps, _screenProps + 256000))
return false;
return true;
}
void SaveLoad_v4::assertInited() {
if (_varSize > 0)
return;
_varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
_save->addStage(500);
_save->addStage(40, false);
_save->addStage(_varSize);
_save->addStage(256000);
}
} // End of namespace Gob