2018-06-30 16:49:02 +08:00

114 lines
2.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_H
#define STARK_H
#include "engines/engine.h"
struct ADGameDescription;
namespace Common {
class RandomSource;
}
namespace Stark {
namespace Gfx {
class Driver;
class FrameLimiter;
}
class ArchiveLoader;
class Console;
class DialogPlayer;
class Diary;
class FontProvider;
class Global;
class GameInterface;
class Scene;
class StateProvider;
class StaticProvider;
class ResourceProvider;
class UserInterface;
class Settings;
class GameChapter;
class GameMessage;
class StarkEngine : public Engine {
public:
StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
~StarkEngine() override;
/** Build a save file name for the specified target and slot */
static Common::String formatSaveName(const char *target, int slot);
protected:
// Engine APIs
Common::Error run() override;
GUI::Debugger *getDebugger() override { return (GUI::Debugger *)_console; }
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc) override;
void pauseEngineIntern(bool pause) override;
private:
void mainLoop();
void updateDisplayScene();
void processEvents();
Gfx::Driver *_gfx;
Gfx::FrameLimiter *_frameLimiter;
Console *_console;
// Services
ArchiveLoader *_archiveLoader;
DialogPlayer *_dialogPlayer;
Diary *_diary;
Global *_global;
GameInterface *_gameInterface;
StateProvider *_stateProvider;
StaticProvider *_staticProvider;
ResourceProvider *_resourceProvider;
FontProvider *_fontProvider;
Settings *_settings;
GameChapter *_gameChapter;
GameMessage *_gameMessage;
Common::RandomSource *_randomSource;
const ADGameDescription *_gameDescription;
UserInterface *_userInterface;
Scene *_scene;
// Double click handling
static const uint _doubleClickDelay = 500; // ms
uint _lastClickTime;
};
} // End of namespace Stark
#endif // STARK_H