mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
ac59693be2
svn-id: r36127
213 lines
4.7 KiB
C++
213 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* New find_word algorithm by Thomas Akesson <tapilot@home.se>
|
|
*/
|
|
|
|
#include "agi/agi.h"
|
|
#include "agi/keyboard.h" /* for clean_input() */
|
|
|
|
namespace Agi {
|
|
|
|
static uint8 *words; /* words in the game */
|
|
static uint32 wordsFlen; /* length of word memory */
|
|
|
|
/*
|
|
* Local implementation to avoid problems with strndup() used by
|
|
* gcc 3.2 Cygwin (see #635984)
|
|
*/
|
|
static char *myStrndup(char *src, int n) {
|
|
char *tmp = strncpy((char *)malloc(n + 1), src, n);
|
|
tmp[n] = 0;
|
|
return tmp;
|
|
}
|
|
|
|
int AgiEngine::loadWords(const char *fname) {
|
|
Common::File fp;
|
|
uint32 flen;
|
|
uint8 *mem = NULL;
|
|
|
|
words = NULL;
|
|
|
|
if (!fp.open(fname)) {
|
|
report("Warning: can't open %s\n", fname);
|
|
return errOK /*err_BadFileOpen */ ;
|
|
}
|
|
report("Loading dictionary: %s\n", fname);
|
|
|
|
fp.seek(0, SEEK_END);
|
|
flen = fp.pos();
|
|
wordsFlen = flen;
|
|
fp.seek(0, SEEK_SET);
|
|
|
|
if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
|
|
fp.close();
|
|
return errNotEnoughMemory;
|
|
}
|
|
|
|
fp.read(mem, flen);
|
|
fp.close();
|
|
|
|
words = mem;
|
|
|
|
return errOK;
|
|
}
|
|
|
|
void AgiEngine::unloadWords() {
|
|
if (words != NULL) {
|
|
free(words);
|
|
words = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find a word in the dictionary
|
|
* Uses an algorithm hopefully like the one Sierra used. Returns the ID
|
|
* of the word and the length in flen. Returns -1 if not found.
|
|
*
|
|
* Thomas Akesson, November 2001
|
|
*/
|
|
int AgiEngine::findWord(char *word, int *flen) {
|
|
int mchr = 0; /* matched chars */
|
|
int len, fchr, id = -1;
|
|
uint8 *p = words;
|
|
uint8 *q = words + wordsFlen;
|
|
*flen = 0;
|
|
|
|
debugC(2, kDebugLevelScripts, "find_word(%s)", word);
|
|
if (word[0] >= 'a' && word[0] <= 'z')
|
|
fchr = word[0] - 'a';
|
|
else
|
|
return -1;
|
|
|
|
len = strlen(word);
|
|
|
|
/* Get the offset to the first word beginning with the
|
|
* right character
|
|
*/
|
|
p += READ_BE_UINT16(p + 2 * fchr);
|
|
|
|
while (p[0] >= mchr) {
|
|
if (p[0] == mchr) {
|
|
p++;
|
|
/* Loop through all matching characters */
|
|
while ((p[0] ^ word[mchr]) == 0x7F && mchr < len) {
|
|
mchr++;
|
|
p++;
|
|
}
|
|
/* Check if this is the last character of the word
|
|
* and if it matches
|
|
*/
|
|
if ((p[0] ^ word[mchr]) == 0xFF && mchr < len) {
|
|
mchr++;
|
|
if (word[mchr] == 0 || word[mchr] == 0x20) {
|
|
id = READ_BE_UINT16(p + 1);
|
|
*flen = mchr;
|
|
}
|
|
}
|
|
}
|
|
if (p >= q)
|
|
return -1;
|
|
|
|
/* Step to the next word */
|
|
while (p[0] < 0x80)
|
|
p++;
|
|
p += 3;
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void AgiEngine::dictionaryWords(char *msg) {
|
|
char *p = NULL;
|
|
char *q = NULL;
|
|
int wid, wlen;
|
|
|
|
debugC(2, kDebugLevelScripts, "msg = \"%s\"", msg);
|
|
|
|
cleanInput();
|
|
|
|
for (p = msg; p && *p && getvar(vWordNotFound) == 0;) {
|
|
if (*p == 0x20)
|
|
p++;
|
|
|
|
if (*p == 0)
|
|
break;
|
|
|
|
wid = findWord(p, &wlen);
|
|
debugC(2, kDebugLevelScripts, "find_word(p) == %d", wid);
|
|
|
|
switch (wid) {
|
|
case -1:
|
|
debugC(2, kDebugLevelScripts, "unknown word");
|
|
_game.egoWords[_game.numEgoWords].word = strdup(p);
|
|
q = _game.egoWords[_game.numEgoWords].word;
|
|
_game.egoWords[_game.numEgoWords].id = 19999;
|
|
setvar(vWordNotFound, 1 + _game.numEgoWords);
|
|
_game.numEgoWords++;
|
|
p += strlen(p);
|
|
break;
|
|
case 0:
|
|
/* ignore this word */
|
|
debugC(2, kDebugLevelScripts, "ignore word");
|
|
p += wlen;
|
|
q = NULL;
|
|
break;
|
|
default:
|
|
/* an OK word */
|
|
debugC(3, kDebugLevelScripts, "ok word (%d)", wid);
|
|
_game.egoWords[_game.numEgoWords].id = wid;
|
|
_game.egoWords[_game.numEgoWords].word = myStrndup(p, wlen);
|
|
_game.numEgoWords++;
|
|
p += wlen;
|
|
break;
|
|
}
|
|
|
|
if (p != NULL && *p) {
|
|
debugC(2, kDebugLevelScripts, "p = %s", p);
|
|
*p = 0;
|
|
p++;
|
|
}
|
|
|
|
if (q != NULL) {
|
|
for (; (*q != 0 && *q != 0x20); q++)
|
|
;
|
|
if (*q) {
|
|
*q = 0;
|
|
q++;
|
|
}
|
|
}
|
|
}
|
|
|
|
debugC(4, kDebugLevelScripts, "num_ego_words = %d", _game.numEgoWords);
|
|
if (_game.numEgoWords > 0) {
|
|
setflag(fEnteredCli, true);
|
|
setflag(fSaidAcceptedInput, false);
|
|
}
|
|
}
|
|
|
|
}// End of namespace Agi
|