..
anim.cpp
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
anim.h
Now detects temporary Operation Stealth savegame format and saves it. No loading yet.
2008-07-28 10:09:00 +00:00
bg_list.cpp
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg_list.h
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg.cpp
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
bg.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
cine.cpp
CINE: Fixed memory leaks in the CINE engine
2008-06-12 18:52:43 +00:00
cine.h
Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format.
2008-07-28 08:44:49 +00:00
detection.cpp
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
gfx.cpp
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
gfx.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
main_loop.cpp
Implemented support for zoneQuery (Operation Stealth specific).
2008-06-25 21:57:08 +00:00
main_loop.h
made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
2007-12-08 08:49:22 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
msg.cpp
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
msg.h
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
object.cpp
Fixed unitialized variables
2008-07-01 10:33:25 +00:00
object.h
Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
2008-07-27 14:36:53 +00:00
pal.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
pal.h
CINE: Fixed memory leaks in the CINE engine
2008-06-12 18:52:43 +00:00
part.cpp
Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with any input (Before making reading or writing operations they are checked to be in bounds). Also updated some comments and added some error message(s).
2008-06-13 05:57:07 +00:00
part.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
prc.cpp
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
prc.h
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
rel.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
rel.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
script_fw.cpp
Fixed crash when running Operation Stealth introduced in r33339 (There are actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash).
2008-07-28 16:46:20 +00:00
script_os.cpp
Renamed opcodes 0x49 and 0x68:
2008-07-23 14:19:31 +00:00
script.h
Renamed opcodes 0x49 and 0x68:
2008-07-23 14:19:31 +00:00
sound.cpp
CINE: Fixed two memory leaks when shutting down the CINE engine
2008-05-27 23:26:48 +00:00
sound.h
- minor screen fix for OS
2007-12-09 13:41:59 +00:00
texte.cpp
Patch #2019455 : Patch for reducing the BSS size of Cine engine.
2008-07-17 07:13:41 +00:00
texte.h
Patch #2019455 : Patch for reducing the BSS size of Cine engine.
2008-07-17 07:13:41 +00:00
unpack.cpp
Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9).
2008-06-18 03:31:13 +00:00
unpack.h
More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc).
2008-06-13 08:28:14 +00:00
various.cpp
Rearranged parts of the Operation Stealth savegame loading routine.
2008-07-29 10:13:53 +00:00
various.h
Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
2008-07-27 22:50:36 +00:00
xref.txt
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00