scummvm/engines
2016-04-01 19:29:02 +02:00
..
access ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
adl ADL: Fix warnings 2016-03-29 01:26:41 +02:00
agi AGI: Fix inaccurate predictive dialog trigger rect 2016-03-23 23:49:01 +01:00
agos BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
avalanche
bbvs BBVS: Move much of engine initialization to newGame() 2016-03-14 06:49:26 +01:00
cge
cge2
cine BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
composer COMPOSER: Fix md5s for newly added German games 2016-03-28 15:14:14 +02:00
cruise
draci
drascula BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
dreamweb DREAMWEB: Add bug reference to Czech detection entry 2016-03-27 14:34:43 +02:00
fullpipe
gob GOB: Fix Fascination entry, it is DOS, not Amiga version 2016-03-28 01:08:14 +02:00
groovie BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
hopkins
hugo
kyra BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
lab LAB: Remove gap handling from removeSaveState. 2016-03-08 19:07:48 +01:00
lastexpress
lure
made BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
mads MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
mohawk MOHAWK: Add detection.cpp to POTFILES 2016-04-01 19:29:02 +02:00
mortevielle
neverhood
parallaction
pegasus
prince
queen QUEEN: Added some md5s. Bug #6946 2016-03-28 12:13:02 +02:00
saga SAGA: Move IHNM color fix game features to proper spot. 2016-03-28 15:47:56 +02:00
sci Merge pull request #704 from lordhoto/clone2727-audiocd 2016-03-21 01:48:38 +01:00
scumm SCUMM: Sync md5 table 2016-03-28 11:52:59 +02:00
sherlock SHERLOCK: Fix bug #7084 ("Crash when taking inventory") 2016-03-25 01:40:07 +01:00
sky ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
sword1 ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
sword2
sword25 SWORD25: Fix frozen/flickering title menu movie 2016-03-14 03:29:03 +03:00
teenagent BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
testbed
tinsel BACKENDS: Only expose one set of functions for AudioCDManager 2016-03-13 13:57:19 +01:00
toltecs
tony
toon
touche
tsage GRAPHICS: Cleanup of ManagedSurface and Screen classes 2016-03-17 18:35:17 -04:00
tucker TUCKER: Don't try parsing missing debug values in demo 2016-03-12 21:29:10 +02:00
voyeur VOYEUR: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:30 -04:00
wage WAGE: Added one more Puzzle Search variant 2016-04-01 19:11:10 +02:00
wintermute WINTERMUTE: Make wintermute games show the right save date 2016-03-24 22:18:06 -04:00
zvision
advancedDetector.cpp ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
game.cpp ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
game.h ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
logo_data.h
metaengine.h
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h