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access
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ACCESS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:25 -04:00 |
adl
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ADL: Fix warnings
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2016-03-29 01:26:41 +02:00 |
agi
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AGI: Fix inaccurate predictive dialog trigger rect
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2016-03-23 23:49:01 +01:00 |
agos
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
avalanche
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bbvs
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BBVS: Move much of engine initialization to newGame()
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2016-03-14 06:49:26 +01:00 |
cge
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cge2
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cine
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
composer
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COMPOSER: Fix md5s for newly added German games
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2016-03-28 15:14:14 +02:00 |
cruise
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draci
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drascula
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
dreamweb
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DREAMWEB: Add bug reference to Czech detection entry
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2016-03-27 14:34:43 +02:00 |
fullpipe
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gob
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GOB: Fix Fascination entry, it is DOS, not Amiga version
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2016-03-28 01:08:14 +02:00 |
groovie
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
hopkins
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hugo
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kyra
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
lab
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LAB: Remove gap handling from removeSaveState.
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2016-03-08 19:07:48 +01:00 |
lastexpress
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lure
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made
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
mads
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MADS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:26 -04:00 |
mohawk
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MOHAWK: Add detection.cpp to POTFILES
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2016-04-01 19:29:02 +02:00 |
mortevielle
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neverhood
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parallaction
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pegasus
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prince
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queen
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QUEEN: Added some md5s. Bug #6946
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2016-03-28 12:13:02 +02:00 |
saga
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SAGA: Move IHNM color fix game features to proper spot.
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2016-03-28 15:47:56 +02:00 |
sci
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Merge pull request #704 from lordhoto/clone2727-audiocd
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2016-03-21 01:48:38 +01:00 |
scumm
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SCUMM: Sync md5 table
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2016-03-28 11:52:59 +02:00 |
sherlock
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SHERLOCK: Fix bug #7084 ("Crash when taking inventory")
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2016-03-25 01:40:07 +01:00 |
sky
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
sword1
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
sword2
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sword25
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SWORD25: Fix frozen/flickering title menu movie
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2016-03-14 03:29:03 +03:00 |
teenagent
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
testbed
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tinsel
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BACKENDS: Only expose one set of functions for AudioCDManager
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2016-03-13 13:57:19 +01:00 |
toltecs
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tony
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toon
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touche
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tsage
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GRAPHICS: Cleanup of ManagedSurface and Screen classes
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2016-03-17 18:35:17 -04:00 |
tucker
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TUCKER: Don't try parsing missing debug values in demo
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2016-03-12 21:29:10 +02:00 |
voyeur
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VOYEUR: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:30 -04:00 |
wage
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WAGE: Added one more Puzzle Search variant
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2016-04-01 19:11:10 +02:00 |
wintermute
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WINTERMUTE: Make wintermute games show the right save date
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2016-03-24 22:18:06 -04:00 |
zvision
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advancedDetector.cpp
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
advancedDetector.h
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dialogs.cpp
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dialogs.h
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engine.cpp
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engine.h
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game.cpp
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
game.h
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
logo_data.h
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metaengine.h
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module.mk
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obsolete.cpp
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obsolete.h
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savestate.cpp
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savestate.h
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util.h
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