scummvm/engines/mads
2016-03-14 20:56:26 -04:00
..
dragonsphere MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
nebular MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
phantom MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
action.cpp
action.h MADS: Initialize some variables in player code 2016-01-11 06:54:11 +01:00
animation.cpp MADS: Remove obsolete comment and add debug trace in animation code 2015-11-18 13:05:51 +01:00
animation.h MADS: Rename the parameter of setNextFrameTimer 2015-11-12 00:50:39 +01:00
assets.cpp
assets.h MADS: Phantom: Implement scene 401 2015-10-30 11:05:07 +01:00
audio.cpp
audio.h
camera.cpp MADS: Fix a bug noticed by eriktorbjorn in the camera code 2016-01-10 22:55:37 +01:00
camera.h MADS: Refactor camera code 2015-11-24 21:47:53 +01:00
compression.cpp
compression.h
configure.engine MADS: Change the engine description 2016-02-06 00:12:41 +02:00
conversations.cpp MADS: Extra conversation dialog setup 2016-01-18 17:12:54 -05:00
conversations.h MADS: Extra conversation dialog setup 2016-01-18 17:12:54 -05:00
debugger.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
debugger.h MADS: Phantom: Expand the existing camera adjustment logic for V2 games 2015-10-22 02:14:41 +03:00
detection_tables.h MADS: Change Rex from testing to stable 2015-11-16 20:59:35 -05:00
detection.cpp MADS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
dialogs.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
dialogs.h MADS: Extra conversation dialog setup 2016-01-18 17:12:54 -05:00
events.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
events.h MADS: Implement GameConversations::update 2016-01-10 06:10:03 +11:00
font.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
font.h
game_data.cpp
game_data.h
game.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
game.h MADS: Refactor camera code 2015-11-24 21:47:53 +01:00
globals.cpp
globals.h
hotspots.cpp MADS: Phantom: Initial work on hotspots with dynamic animations 2015-10-22 00:42:04 +03:00
hotspots.h MADS: Phantom: Initial work on hotspots with dynamic animations 2015-10-22 00:42:04 +03:00
inventory.cpp
inventory.h
mads.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
mads.h MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
menu_views.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
menu_views.h
messages.cpp MADS: Phantom: Implement scene 310 2015-10-29 03:17:14 +01:00
messages.h MADS: Fix flag usage for the value KMSG_ANIM 2015-11-24 17:26:16 +01:00
module.mk MADS: Refactor camera code 2015-11-24 21:47:53 +01:00
msurface.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
msurface.h MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
palette.cpp
palette.h MADS: Janitorial: Remove trailing spaces and tabs 2015-10-27 23:33:23 +01:00
player.cpp MADS: Initialize some variables in player code 2016-01-11 06:54:11 +01:00
player.h MADS: Phantom: Flesh out walk triggers 2016-01-07 18:11:24 +11:00
rails.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
rails.h MADS: Phantom: Add scene 303 2015-10-28 09:53:11 +01:00
resources.cpp MADS: Silent another cppCheck warning 2015-11-23 01:23:37 +01:00
resources.h
scene_data.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
scene_data.h
scene.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
scene.h MADS: Phantom: Merge _variant and _initialVariant 2015-11-15 18:18:29 +01:00
screen.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
screen.h MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
sequence.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
sequence.h MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games 2015-11-10 09:15:55 +01:00
sound.cpp MADS: Fix call to play speech in generateMessage 2016-01-17 08:58:39 -05:00
sound.h MADS: Fix call to play speech in generateMessage 2016-01-17 08:58:39 -05:00
sprites.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
sprites.h
staticres.cpp
staticres.h
user_interface.cpp MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
user_interface.h MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00