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scummvm
/
engines
/
agi
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Kari Salminen
6dfaaf3018
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
...
svn-id: r30153
2008-01-02 16:36:47 +00:00
..
agi.cpp
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agi.h
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
2008-01-02 16:36:47 +00:00
checks.cpp
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console.cpp
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console.h
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cycle.cpp
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
2008-01-02 16:36:47 +00:00
detection.cpp
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font.h
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global.cpp
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graphics.cpp
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graphics.h
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id.cpp
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inv.cpp
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keyboard.cpp
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keyboard.h
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loader_v2.cpp
Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
2007-12-25 23:33:08 +00:00
loader_v3.cpp
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logic.cpp
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logic.h
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lzw.cpp
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lzw.h
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menu.cpp
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menu.h
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module.mk
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motion.cpp
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objects.cpp
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op_cmd.cpp
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op_dbg.cpp
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op_test.cpp
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opcodes.h
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picture.cpp
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picture.h
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preagi_common.cpp
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preagi_common.h
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preagi_mickey.cpp
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preagi_mickey.h
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preagi_troll.cpp
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preagi_troll.h
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preagi_winnie.cpp
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preagi_winnie.h
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preagi.cpp
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preagi.h
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predictive.cpp
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saveload.cpp
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
2008-01-02 00:35:32 +00:00
sound.cpp
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sound.h
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sprite.cpp
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sprite.h
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text.cpp
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view.cpp
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view.h
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wagparser.cpp
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wagparser.h
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words.cpp
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