scummvm/engines
Eugene Sandulenko 040a7b54fa Oops. Moved too much code in the last commit.
svn-id: r30162
2008-01-02 18:59:15 +00:00
..
agi Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. 2008-01-02 16:36:47 +00:00
agos Patch #1858158: BUILD: Plugin building cleanup 2007-12-28 07:52:56 +00:00
cine Slightly modified patch #1848173: "ScriptVars class implementation for CinE" 2008-01-01 16:57:03 +00:00
cruise Muting the compiler (Sorry again, yaz0r :P) 2007-12-27 17:47:31 +00:00
drascula remove & rename are not portable 2007-12-26 00:07:19 +00:00
gob Patch #1859448: Add OSystem::getTimeAndDate API 2007-12-28 07:43:52 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra Fixes compiling on msvc7.1, it seems like it has problems to decide when to use operator bool. 2007-12-28 00:20:56 +00:00
lure Adjusted the colour of the EGA cursors to match the original game 2008-01-02 11:45:59 +00:00
parallaction Changed an explicit warning/remainder into a code comment. 2007-12-16 16:03:04 +00:00
queen cleanup 2007-12-26 21:45:22 +00:00
saga Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring" 2007-12-31 22:45:30 +00:00
scumm Oops. Moved too much code in the last commit. 2008-01-02 18:59:15 +00:00
sky Patch #1689516: BASS: Update the cursor when right-clicking in inventory 2007-12-30 17:58:22 +00:00
sword1 Patch #1733017: "SWORD1: Possible patch for bug #1730183" 2008-01-01 16:42:05 +00:00
sword2 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an 2007-12-16 09:44:04 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk