scummvm/devtools
2016-07-15 19:21:03 -04:00
..
create_access DEVTOOLS: More formatting fixes in create_amazon. 2015-12-12 07:02:02 +01:00
create_drascula
create_hugo
create_kyradat KYRA: (LOK/PC-98) - add missing string resource 2015-11-10 18:38:33 +01:00
create_lure DEVTOOLS: Fix accidental string concatenation (CID 1192645, 1192646) 2014-03-16 19:41:57 +01:00
create_mortdat DEVTOOLS: Include french menu in mort.dat 2015-09-07 23:49:58 +01:00
create_neverhood DEVTOOLS: Skip adding duplicate items in create_neverhood 2014-06-06 09:59:40 +02:00
create_project DEVTOOLS: Improve SDL2 support in create_project. 2016-03-24 01:26:05 +01:00
create_teenagent
create_titanic DEVTOOLS: Add NPC Id mapping tables to create_titanic 2016-07-15 19:21:03 -04:00
create_tony
create_toon
create_translations DEVTOOLS: A few formatting fixes. 2015-12-12 06:54:58 +01:00
extract_mort
qtable
sci
skycpt
tasmrecover
agi-palex.py
construct-pred-dict.pl
convbdf.cpp DEVTOOLS: A few formatting fixes. 2015-12-12 06:54:58 +01:00
create_classicmacfonts.sh WAGE: Renamed create_wage.sh into generic create_classicmacfonts.sh 2016-04-28 11:16:09 +02:00
credits.pl CREDITS: Adding myself as OS X packager 2016-04-02 13:33:33 +01:00
dist-scummvm.sh DEVTOOLS: Package release tarballs with xz also 2015-11-15 13:22:53 +01:00
encode-macbinary.sh DEVTOOLS: Put script which is used for preserving WAGE games 2016-04-01 11:35:00 +02:00
extract-words-tok.pl
make-scumm-fontdata.c
md5table.c
module.mk
README CREATE_PROJECT: Add support for Visual Studio 2015 2015-09-28 19:23:58 -04:00
scumm-md5.txt SCUMM: Added detection for Spanish Amiga MMv2. Bug #6982 2016-03-28 11:52:02 +02:00
themeparser.py
update-version.pl OS X: Implement a Dock Tile Plugin to display recent games menu in dock 2016-03-25 15:37:13 +00:00

This directory contains various tools which aid the ScummVM developers
in their work. They are not intended for the general audience, and are
only sparsely, if at all, documented. Use at your own risk. You have
been warned :-).


agi-palex.py (buddha)
------------
    Tool for extracting palettes from Amiga AGI games' executables.


construct-pred-dict.pl, extract-words-tok.pl (sev)
--------------------------------------------
    Tools related to predictive input for AGI engine.


convbdf
-------
    Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
    C++ source. That source, after being slightly tweaked, can be used to
    replace or add fonts for the ScummVM GUI.

    There is also a ttf2bdf tool which allows you to convert TrueType
    fonts to BDF.

    Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
    to bitmaps, but ScummVM only needs some of them. So you may want to
    do your conversion like this:
      ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
    where SIZE is replaced by the desired font height.


create_drascula (sev)
---------------
    Stores a lot of hardcoded data of Drascula in a data file, based on
    the game's original source code. This includes the game's character
    map, item locations, several hardcoded arrays used in animations,
    room script logic, talk sequence logic and all of the game's texts
    (mostly the dialog subtitles) in English, Spanish, German, French
    and Italian. This tool is used to create the drascula.dat file.


create_hugo (Strangerke)
-----------
    Creates hugo.dat file which contains all kinds of static data contained
    in original game executable.


create_kyradat (LordHoto, athrxx)
--------------
    Extracts various static data from the original game executables.
    This includes room tables in kyra1, various hardcoded language
    strings in both kyra1 and kyra2, script data for the sequence
    players of kyra1 and kyra2 and other static data. This tool is used
    to create the kyra.dat file.


create_lure (dreammaster)
-----------
    Extracts various static data from each of the different language
    versions of the game executables. This includes character
    animations, game scripts, and other static data. This tool creates
    the lure.dat file.


create_mort (Strangerke)
-----------
    Gathers several information found in the original DOS executable:
    - Font data
    - French, German and fan-made English translation


create_project (LordHoto, Littleboy)
--------------
    Creates project files for Visual Studio 2008, 2010, 2012, 2013, 2015,
    Xcode and Code::Blocks out of the configure / Makefile based build system.
    It also offers a way to enable or disable certain engines and the use
    of external libraries similar to configure. Run the tool without
    any arguments for further help.


create_toon (Strangerke)
-----------
    This tool creates toon.dat, which contains all the game's texts 
    hardcoded in original game executable. This includes English, French,
    German, Russian and Spanish texts. 


create_translations (criezy)
-------------------
    Creates the translations.dat file from po files given as arguments.
    The generated files is used by ScummVM to propose a translated GUI.


credits.pl
----------
    This perl script contains credits to the many people who helped with
    ScummVM, and it is used to create the credits lists that occur in
    various places, including the AUTHORS file, the about dialog, and our
    web site.


dist-scummvm.sh
---------------
    This shell script is used to create source release archives for
    ScummVM releases. After tagging a branch for release, you can invoke
    it like this:

      ./dist-scummvm.sh scummvm 0.7.1

    Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by
    default. To do that it performs a "cvs export" in /tmp first. If you
    want to use another location, you can specify it as the thirds param
    to the script.

    Note #2: This assumes that our naming conventions for release tags
    are being followed. I.e. the tag must be named "release-0-7-1" in
    the above example. You can, however, specify an alternate tag as the
    fourth param.

    Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if
    you just tagged CVS, anon CVS may not yet have this. So if you are
    in a hurry, modify the cvsroot in the script to use your dev CVS
    account.


make-scumm-fontdata (eriktorbjorn)
-------------------
    Tool that generates compressed font data used in SCUMM: To get rid of
    a few kilobytes of hard-coded font data, we only store how the
    French, German, Italian and Spanish fonts differ from the English one.


md5table
--------
    Used to convert scumm-md5.txt into a SCUMM header file, or
    alternatively PHP code for our website.


qtable (cyx)
-------
    This tool generates the "queen.tbl" file.


skycpt (lavosspawn)
-------
    This tool generates the "SKY.CPT" file.