.. |
animator.cpp
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Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").
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2006-05-28 11:33:17 +00:00 |
animator.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debugger.cpp
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Added the proper death dialog, changed the sequence skipping code a bit to avoid
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2006-03-07 14:16:52 +00:00 |
debugger.h
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
gui.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
items.cpp
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Replaced a bunch of delay loops with a new delayUntil() function. Now all of
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2006-05-08 15:40:30 +00:00 |
kyra3.cpp
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This hack is no longer needed to make the mouse cursor visible on the Kyra 3
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2006-06-03 19:43:57 +00:00 |
kyra.cpp
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Changes init error handling of kyra engine (engine fails at Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm
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2006-07-08 14:51:26 +00:00 |
kyra.h
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Fixes save/load of kyra engine.
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2006-06-24 12:03:30 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
plugin.cpp
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A little cleanup (merges kyra1_games, kyra2_games, kyra3_games into kyra_games)
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2006-07-15 20:09:45 +00:00 |
resource.cpp
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Use the FS Api to load all .PAK and .APK files. (I just made a few quick tests, but before this should be integrated to branch-0-9-0 there should be a test for it on *every* platform, since I'm not quite sure if FilesystemNode::displayName is useable for this...)
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2006-07-15 20:30:36 +00:00 |
resource.h
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- fixes some c/p errors from my last commit
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2006-07-08 14:25:23 +00:00 |
saveload.cpp
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Don't allow creation of save file when the user quits the game while the intro.
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2006-06-03 18:38:36 +00:00 |
scene.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
screen.cpp
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Fixes visible mouse cursor in the intro with classic theme.
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2006-06-03 18:34:57 +00:00 |
screen.h
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cleanup
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2006-05-28 12:23:49 +00:00 |
script_v1.cpp
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Implements cmd_fadeEntirePalette, should fix some missing palette fades.
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2006-06-03 15:13:18 +00:00 |
script.cpp
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- reworks quit handling (no _system->quit() anymore)
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2006-05-21 15:41:32 +00:00 |
script.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
seqplayer.cpp
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- makes Screen::getPagePtr private
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2006-05-28 12:19:45 +00:00 |
seqplayer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sequences_v1.cpp
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- makes Screen::getPagePtr private
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2006-05-28 12:19:45 +00:00 |
sound_adlib.cpp
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Fix for bug # 1497961 ("KYRA1: in-game "Music" option not working").
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2006-06-02 22:57:02 +00:00 |
sound_digital.cpp
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GCC 2.9x fix for Symbian OS, for accessing class within Common namespace
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2006-05-31 19:55:29 +00:00 |
sound.cpp
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Oops. sfx should be on per default.
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2006-06-02 23:01:33 +00:00 |
sound.h
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Fix for bug # 1497961 ("KYRA1: in-game "Music" option not working").
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2006-06-02 22:57:02 +00:00 |
sprites.cpp
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Implements cmd_fadeEntirePalette, should fix some missing palette fades.
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2006-06-03 15:13:18 +00:00 |
sprites.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
staticres.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
text.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
text.h
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- started to rework static resource loading
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2006-03-18 14:43:18 +00:00 |
timer.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
vqa.cpp
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Cleanup.
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2006-05-22 07:27:20 +00:00 |
vqa.h
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Cleanup.
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2006-05-22 07:27:20 +00:00 |
wsamovie.cpp
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- makes Screen::getPagePtr private
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2006-05-28 12:19:45 +00:00 |
wsamovie.h
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At LordHoto's request...
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2006-05-21 18:16:34 +00:00 |