scummvm/engines/kyra
2006-07-15 20:30:36 +00:00
..
animator.cpp Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation"). 2006-05-28 11:33:17 +00:00
animator.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
gui.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
items.cpp Replaced a bunch of delay loops with a new delayUntil() function. Now all of 2006-05-08 15:40:30 +00:00
kyra3.cpp This hack is no longer needed to make the mouse cursor visible on the Kyra 3 2006-06-03 19:43:57 +00:00
kyra.cpp Changes init error handling of kyra engine (engine fails at Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm 2006-07-08 14:51:26 +00:00
kyra.h Fixes save/load of kyra engine. 2006-06-24 12:03:30 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
plugin.cpp A little cleanup (merges kyra1_games, kyra2_games, kyra3_games into kyra_games) 2006-07-15 20:09:45 +00:00
resource.cpp Use the FS Api to load all .PAK and .APK files. (I just made a few quick tests, but before this should be integrated to branch-0-9-0 there should be a test for it on *every* platform, since I'm not quite sure if FilesystemNode::displayName is useable for this...) 2006-07-15 20:30:36 +00:00
resource.h - fixes some c/p errors from my last commit 2006-07-08 14:25:23 +00:00
saveload.cpp Don't allow creation of save file when the user quits the game while the intro. 2006-06-03 18:38:36 +00:00
scene.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
screen.cpp Fixes visible mouse cursor in the intro with classic theme. 2006-06-03 18:34:57 +00:00
screen.h cleanup 2006-05-28 12:23:49 +00:00
script_v1.cpp Implements cmd_fadeEntirePalette, should fix some missing palette fades. 2006-06-03 15:13:18 +00:00
script.cpp - reworks quit handling (no _system->quit() anymore) 2006-05-21 15:41:32 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
seqplayer.cpp - makes Screen::getPagePtr private 2006-05-28 12:19:45 +00:00
seqplayer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sequences_v1.cpp - makes Screen::getPagePtr private 2006-05-28 12:19:45 +00:00
sound_adlib.cpp Fix for bug # 1497961 ("KYRA1: in-game "Music" option not working"). 2006-06-02 22:57:02 +00:00
sound_digital.cpp GCC 2.9x fix for Symbian OS, for accessing class within Common namespace 2006-05-31 19:55:29 +00:00
sound.cpp Oops. sfx should be on per default. 2006-06-02 23:01:33 +00:00
sound.h Fix for bug # 1497961 ("KYRA1: in-game "Music" option not working"). 2006-06-02 22:57:02 +00:00
sprites.cpp Implements cmd_fadeEntirePalette, should fix some missing palette fades. 2006-06-03 15:13:18 +00:00
sprites.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
text.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
text.h - started to rework static resource loading 2006-03-18 14:43:18 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
vqa.cpp Cleanup. 2006-05-22 07:27:20 +00:00
vqa.h Cleanup. 2006-05-22 07:27:20 +00:00
wsamovie.cpp - makes Screen::getPagePtr private 2006-05-28 12:19:45 +00:00
wsamovie.h At LordHoto's request... 2006-05-21 18:16:34 +00:00