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049e29d42d
SMUSH: Set the speed to an hardcoded value for normal movies, reads from the video file for looping movies.
591 lines
15 KiB
C++
591 lines
15 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_chdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_getwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
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#include "common/endian.h"
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#include "common/timer.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/mutex.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "engines/grim/movie/smush.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/savegame.h"
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#ifdef USE_SMUSH
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namespace Grim {
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#define ANNO_HEADER "MakeAnim animation type 'Bl16' parameters: "
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#define BUFFER_SIZE 16385
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static uint16 smushDestTable[5786];
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MoviePlayer *CreateSmushPlayer() {
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return new SmushPlayer();
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}
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void SmushPlayer::timerCallback(void *) {
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SmushPlayer *smush = static_cast<SmushPlayer *>(g_movie);
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// Use a mutex to protect against multiple threads running handleFrame
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// at the same time.
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Common::StackLock lock(smush->_frameMutex);
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if (g_grim->getGameFlags() & ADGF_DEMO)
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smush->handleFrameDemo();
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else
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smush->handleFrame();
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}
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SmushPlayer::SmushPlayer() {
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g_movie = this;
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_IACTpos = 0;
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_nbframes = 0;
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_file = 0;
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}
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SmushPlayer::~SmushPlayer() {
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deinit();
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}
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void SmushPlayer::init() {
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_IACTpos = 0;
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_stream = NULL;
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_frame = 0;
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_movieTime = 0;
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_videoFinished = false;
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_videoPause = false;
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_updateNeeded = false;
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assert(!_internalBuffer);
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assert(!_externalBuffer);
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if (!(g_grim->getGameFlags() & ADGF_DEMO)) {
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_internalBuffer = new byte[_width * _height * 2];
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_externalBuffer = new byte[_width * _height * 2];
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vimaInit(smushDestTable);
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}
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g_system->getTimerManager()->installTimerProc(&timerCallback, _speed, NULL);
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// Get a valid frame to draw
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timerCallback(0);
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}
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void SmushPlayer::deinit() {
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g_system->getTimerManager()->removeTimerProc(&timerCallback);
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if (_internalBuffer) {
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delete[] _internalBuffer;
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_internalBuffer = NULL;
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}
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if (_externalBuffer) {
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delete[] _externalBuffer;
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_externalBuffer = NULL;
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}
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if (_videoLooping && _startPos) {
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delete[] _startPos->tmpBuf;
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delete _startPos;
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_startPos = NULL;
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}
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if (_stream) {
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_stream->finish();
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_stream = NULL;
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g_system->getMixer()->stopHandle(_soundHandle);
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}
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_videoLooping = false;
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_videoFinished = true;
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_videoPause = true;
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if (g_grim->getGameFlags() & ADGF_DEMO)
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_f.close();
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else if (_file) {
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delete _file;
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_file = NULL;
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}
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}
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void SmushPlayer::handleWave(const byte *src, uint32 size) {
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int16 *dst = (int16 *) malloc(size * _channels * sizeof(int16));
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decompressVima(src, dst, size * _channels * 2, smushDestTable);
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int flags = Audio::FLAG_16BITS;
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if (_channels == 2)
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flags |= Audio::FLAG_STEREO;
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if (!_stream) {
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_stream = Audio::makeQueuingAudioStream(_freq, (_channels == 2));
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g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, _stream);
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}
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if (g_system->getMixer()->isReady()) {
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_stream->queueBuffer((byte *)dst, size * _channels * 2, DisposeAfterUse::YES, flags);
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} else {
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free(dst);
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}
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}
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void SmushPlayer::handleFrame() {
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uint32 tag;
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int32 size;
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int pos = 0;
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if (_videoPause)
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return;
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if (_videoFinished) {
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_videoPause = true;
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return;
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}
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if (_frame == _nbframes) {
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// If the video has been looping and was previously on the last
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// frame then reset the frame number and the movie time, this
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// needs to occur at the beginning so the last frame has time to
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// render appropriately
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_frame = 1;
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_movieTime = 0;
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}
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tag = _file->readUint32BE();
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if (tag == MKTAG('A','N','N','O')) {
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char *anno;
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byte *data;
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size = _file->readUint32BE();
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data = new byte[size];
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_file->read(data, size);
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anno = (char *)data;
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if (strncmp(anno, ANNO_HEADER, sizeof(ANNO_HEADER) - 1) == 0) {
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//char *annoData = anno + sizeof(ANNO_HEADER);
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// Examples:
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// Water streaming around boat from Manny's balcony
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// MakeAnim animation type 'Bl16' parameters: 10000;12000;100;1;0;0;0;0;25;0;
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// Water in front of the Blue Casket
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// MakeAnim animation type 'Bl16' parameters: 20000;25000;100;1;0;0;0;0;25;0;
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// Scrimshaw exterior:
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// MakeAnim animation type 'Bl16' parameters: 6000;8000;100;0;0;0;0;0;2;0;
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// Lola engine room (loops a limited number of times?):
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// MakeAnim animation type 'Bl16' parameters: 6000;8000;90;1;0;0;0;0;2;0;
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if (gDebugLevel == DEBUG_SMUSH || gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
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debug("Announcement data: %s\n", anno);
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// It looks like the announcement data is actually for setting some of the
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// header parameters, not for any looping purpose
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} else {
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if (gDebugLevel == DEBUG_SMUSH || gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
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debug("Announcement header not understood: %s\n", anno);
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}
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delete[] anno;
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tag = _file->readUint32BE();
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}
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assert(tag == MKTAG('F','R','M','E'));
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size = _file->readUint32BE();
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byte *frame = new byte[size];
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_file->read(frame, size);
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do {
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if (READ_BE_UINT32(frame + pos) == MKTAG('B','l','1','6')) {
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_blocky16.decode(_internalBuffer, frame + pos + 8);
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pos += READ_BE_UINT32(frame + pos + 4) + 8;
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} else if (READ_BE_UINT32(frame + pos) == MKTAG('W','a','v','e')) {
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int decompressed_size = READ_BE_UINT32(frame + pos + 8);
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if (decompressed_size < 0)
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handleWave(frame + pos + 8 + 4 + 8, READ_BE_UINT32(frame + pos + 8 + 8));
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else
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handleWave(frame + pos + 8 + 4, decompressed_size);
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pos += READ_BE_UINT32(frame + pos + 4) + 8;
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} else if (gDebugLevel == DEBUG_SMUSH || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL) {
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error("SmushPlayer::handleFrame() unknown tag");
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}
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} while (pos < size);
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delete[] frame;
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memcpy(_externalBuffer, _internalBuffer, _width * _height * 2);
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_updateNeeded = true;
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_frame++;
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_movieTime += _speed / 1000.f;
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if (_frame == _nbframes) {
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// If we're not supposed to loop (or looping fails) then end the video
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if (!_videoLooping || !_file->seek(_startPos->filePos, SEEK_SET)) {
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_videoFinished = true;
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g_grim->setMode(ENGINE_MODE_NORMAL);
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return;
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}
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}
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}
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static byte delta_color(byte org_color, int16 delta_color) {
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int t = (org_color * 129 + delta_color) / 128;
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return CLIP(t, 0, 255);
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}
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void SmushPlayer::handleDeltaPalette(byte *src, int32 size) {
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if (size == 0x300 * 3 + 4) {
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for (int i = 0; i < 0x300; i++)
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_deltaPal[i] = READ_LE_UINT16(src + (i * 2) + 4);
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memcpy(_pal, src + 0x600 + 4, 0x300);
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} else if (size == 6) {
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for (int i = 0; i < 0x300; i++)
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_pal[i] = delta_color(_pal[i], _deltaPal[i]);
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} else {
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error("SmushPlayer::handleDeltaPalette() Wrong size for DeltaPalette");
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}
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}
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void SmushPlayer::handleIACT(const byte *src, int32 size) {
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int32 bsize = size - 18;
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const byte *d_src = src + 18;
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while (bsize > 0) {
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if (_IACTpos >= 2) {
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int32 len = READ_BE_UINT16(_IACToutput) + 2;
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len -= _IACTpos;
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if (len > bsize) {
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memcpy(_IACToutput + _IACTpos, d_src, bsize);
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_IACTpos += bsize;
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bsize = 0;
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} else {
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byte *output_data = new byte[4096];
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memcpy(_IACToutput + _IACTpos, d_src, len);
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byte *dst = output_data;
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byte *d_src2 = _IACToutput;
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d_src2 += 2;
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int32 count = 1024;
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byte variable1 = *d_src2++;
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byte variable2 = variable1 / 16;
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variable1 &= 0x0f;
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do {
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byte value;
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value = *(d_src2++);
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if (value == 0x80) {
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*dst++ = *d_src2++;
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*dst++ = *d_src2++;
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} else {
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int16 val = (int8)value << variable2;
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*dst++ = val >> 8;
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*dst++ = (byte)(val);
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}
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value = *(d_src2++);
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if (value == 0x80) {
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*dst++ = *d_src2++;
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*dst++ = *d_src2++;
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} else {
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int16 val = (int8)value << variable1;
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*dst++ = val >> 8;
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*dst++ = (byte)(val);
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}
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} while (--count);
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if (!_stream) {
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_stream = Audio::makeQueuingAudioStream(22050, true);
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g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _stream);
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}
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_stream->queueBuffer(output_data, 0x1000, DisposeAfterUse::YES, Audio::FLAG_STEREO | Audio::FLAG_16BITS);
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bsize -= len;
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d_src += len;
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_IACTpos = 0;
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}
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} else {
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if (bsize > 1 && _IACTpos == 0) {
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*(_IACToutput + 0) = *d_src++;
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_IACTpos = 1;
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bsize--;
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}
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*(_IACToutput + _IACTpos) = *d_src++;
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_IACTpos++;
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bsize--;
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}
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}
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}
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void SmushPlayer::handleFrameDemo() {
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uint32 tag;
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int32 size;
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int pos = 0;
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if (_videoPause)
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return;
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if (_videoFinished) {
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_videoPause = true;
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return;
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}
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tag = _f.readUint32BE();
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assert(tag == MKTAG('F','R','M','E'));
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size = _f.readUint32BE();
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byte *frame = new byte[size];
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_f.read(frame, size);
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do {
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if (READ_BE_UINT32(frame + pos) == MKTAG('F','O','B','J')) {
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_x = READ_LE_UINT16(frame + pos + 10);
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_y = READ_LE_UINT16(frame + pos + 12);
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int width = READ_LE_UINT16(frame + pos + 14);
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int height = READ_LE_UINT16(frame + pos + 16);
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if (width != _width || height != _height) {
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delete[] _internalBuffer;
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delete[] _externalBuffer;
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_width = width;
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_height = height;
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_internalBuffer = new byte[_width * _height];
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_externalBuffer = new byte[_width * _height * 2];
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_blocky8.init(_width, _height);
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}
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_blocky8.decode(_internalBuffer, frame + pos + 8 + 14);
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pos += READ_BE_UINT32(frame + pos + 4) + 8;
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} else if (READ_BE_UINT32(frame + pos) == MKTAG('I','A','C','T')) {
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handleIACT(frame + pos + 8, READ_BE_UINT32(frame + pos + 4));
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int offset = READ_BE_UINT32(frame + pos + 4) + 8;
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if (offset & 1)
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offset += 1;
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pos += offset;
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} else if (READ_BE_UINT32(frame + pos) == MKTAG('X','P','A','L')) {
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handleDeltaPalette(frame + pos + 8, READ_BE_UINT32(frame + pos + 4));
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pos += READ_BE_UINT32(frame + pos + 4) + 8;
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} else {
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error("SmushPlayer::handleFrame() unknown tag");
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}
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} while (pos < size);
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delete[] frame;
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uint16 *d = (uint16 *)_externalBuffer;
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for (int l = 0; l < _width * _height; l++) {
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int index = _internalBuffer[l];
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d[l] = ((_pal[(index * 3) + 0] & 0xF8) << 8) | ((_pal[(index * 3) + 1] & 0xFC) << 3) | (_pal[(index * 3) + 2] >> 3);
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}
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_updateNeeded = true;
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_frame++;
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_movieTime += _speed / 1000.f;
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if (_frame == _nbframes) {
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_videoFinished = true;
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g_grim->setMode(ENGINE_MODE_NORMAL);
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return;
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}
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}
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void SmushPlayer::handleFramesHeader() {
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uint32 tag;
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int32 size;
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int pos = 0;
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tag = _file->readUint32BE();
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assert(tag == MKTAG('F','L','H','D'));
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size = _file->readUint32BE();
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byte *f_header = new byte[size];
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_file->read(f_header, size);
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do {
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if (READ_BE_UINT32(f_header + pos) == MKTAG('B','l','1','6')) {
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pos += READ_BE_UINT32(f_header + pos + 4) + 8;
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} else if (READ_BE_UINT32(f_header + pos) == MKTAG('W','a','v','e')) {
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_freq = READ_LE_UINT32(f_header + pos + 8);
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_channels = READ_LE_UINT32(f_header + pos + 12);
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pos += 20;
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} else {
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error("SmushPlayer::handleFramesHeader() unknown tag");
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}
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} while (pos < size);
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delete[] f_header;
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}
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bool SmushPlayer::setupAnimDemo(const char *file) {
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uint32 tag;
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int32 size;
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if (!_f.open(file))
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return false;
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tag = _f.readUint32BE();
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assert(tag == MKTAG('A','N','I','M'));
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size = _f.readUint32BE();
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tag = _f.readUint32BE();
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assert(tag == MKTAG('A','H','D','R'));
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size = _f.readUint32BE();
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_f.readUint16BE(); // version
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_nbframes = _f.readUint16LE();
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_f.readUint16BE(); // unknown
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for (int l = 0; l < 0x300; l++) {
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_pal[l] = _f.readByte();
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}
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_f.readUint32BE();
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_f.readUint32BE();
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_f.readUint32BE();
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_f.readUint32BE();
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_f.readUint32BE();
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_x = -1;
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_y = -1;
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_width = -1;
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_height = -1;
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_videoLooping = false;
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_startPos = NULL;
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_speed = 66667;
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return true;
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}
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bool SmushPlayer::setupAnim(const char *file, bool looping, int x, int y) {
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uint32 tag;
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int32 size;
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int16 flags;
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_file = wrapCompressedReadStream(g_resourceloader->openNewSubStreamFile(file));
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if (!_file)
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return false;
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tag = _file->readUint32BE();
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assert(tag == MKTAG('S','A','N','M'));
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size = _file->readUint32BE();
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tag = _file->readUint32BE();
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assert(tag == MKTAG('S','H','D','R'));
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size = _file->readUint32BE();
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byte *s_header = new byte[size];
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_file->read(s_header, size);
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_nbframes = READ_LE_UINT32(s_header + 2);
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int width = READ_LE_UINT16(s_header + 8);
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int height = READ_LE_UINT16(s_header + 10);
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if (_width != width || _height != height) {
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_blocky16.init(width, height);
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}
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_x = x;
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_y = y;
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_width = width;
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_height = height;
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if (looping)
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_speed = READ_LE_UINT32(s_header + 14);
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else
|
|
_speed = 66667;
|
|
flags = READ_LE_UINT16(s_header + 18);
|
|
// Output information for checking out the flags
|
|
if (gDebugLevel == DEBUG_SMUSH || gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL) {
|
|
printf("SMUSH Flags:");
|
|
for (int i = 0; i < 16; i++)
|
|
printf(" %d", (flags & (1 << i)) != 0);
|
|
printf("\n");
|
|
}
|
|
|
|
_videoLooping = looping;
|
|
_startPos = NULL; // Set later
|
|
delete[] s_header;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SmushPlayer::stop() {
|
|
deinit();
|
|
g_grim->setMode(ENGINE_MODE_NORMAL);
|
|
}
|
|
|
|
bool SmushPlayer::play(const char *filename, bool looping, int x, int y) {
|
|
deinit();
|
|
_fname = filename;
|
|
|
|
if (gDebugLevel == DEBUG_SMUSH)
|
|
printf("Playing video '%s'.\n", filename);
|
|
|
|
// Load the video
|
|
if (g_grim->getGameFlags() & ADGF_DEMO) {
|
|
if (!setupAnimDemo(filename))
|
|
return false;
|
|
} else {
|
|
if (!setupAnim(filename, looping, x, y))
|
|
return false;
|
|
|
|
handleFramesHeader();
|
|
}
|
|
|
|
if (_videoLooping) {
|
|
_startPos = new SavePos;
|
|
_startPos->tmpBuf = NULL;
|
|
_startPos->filePos = _file->pos();
|
|
}
|
|
|
|
init();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SmushPlayer::saveState(SaveGame *state) {
|
|
state->beginSection('SMUS');
|
|
|
|
state->writeString(_fname);
|
|
|
|
state->writeLESint32(_frame);
|
|
state->writeFloat(_movieTime);
|
|
state->writeLESint32(_videoFinished);
|
|
state->writeLESint32(_videoLooping);
|
|
|
|
state->writeLESint32(_x);
|
|
state->writeLESint32(_y);
|
|
|
|
state->endSection();
|
|
}
|
|
|
|
void SmushPlayer::restoreState(SaveGame *state) {
|
|
state->beginSection('SMUS');
|
|
|
|
_fname = state->readString();
|
|
|
|
int32 frame = state->readLESint32();
|
|
float movieTime = state->readFloat();
|
|
bool videoFinished = state->readLESint32();
|
|
bool videoLooping = state->readLESint32();
|
|
|
|
int x = state->readLESint32();
|
|
int y = state->readLESint32();
|
|
|
|
if (!videoFinished) {
|
|
play(_fname.c_str(), videoLooping, x, y);
|
|
}
|
|
_frame = frame;
|
|
_movieTime = movieTime;
|
|
|
|
state->endSection();
|
|
}
|
|
|
|
} // end of namespace Grim
|
|
|
|
|
|
#endif // USE_SMUSH
|