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imuse
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
lua
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
movie
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Merge pull request #338 from YakBizzarro/smush-speed
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2011-08-30 03:31:18 -07:00 |
actor.cpp
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
actor.h
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
animation.cpp
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GRIM: Fading or stopping an animation must not change its paused state.
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2011-07-28 22:38:37 +02:00 |
animation.h
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GRIM: Move the animation code out of costume.cpp.
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2011-07-27 15:18:39 +02:00 |
bitmap.cpp
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GRIM: Add ENABLE_MONKEY4 macro
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2011-08-13 08:06:16 +02:00 |
bitmap.h
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GRIM: Document a bit more in Bitmap/gfx_base
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2011-08-27 05:27:46 +02:00 |
color.cpp
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color.h
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colormap.cpp
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colormap.h
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costume.cpp
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
costume.h
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
debug.h
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GRIM: Add debug.h
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2011-07-24 11:40:45 +02:00 |
detection.cpp
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GRIM: added spanish version
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2011-08-25 06:50:26 +02:00 |
font.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
font.h
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gfx_base.cpp
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GRIM: Implemented L1_PreRender().
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2011-07-29 23:02:52 +02:00 |
gfx_base.h
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GRIM: Document a bit more in Bitmap/gfx_base
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2011-08-27 05:27:46 +02:00 |
gfx_opengl.cpp
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_opengl.h
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_tinygl.cpp
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_tinygl.h
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
grim.cpp
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GRIM: Set the right engine mode when taking the savegame image.
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2011-08-27 19:09:54 +02:00 |
grim.h
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
inputdialog.cpp
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
inputdialog.h
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
iris.cpp
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GRIM: Fix the focus point of the iris.
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2011-07-29 22:49:08 +02:00 |
iris.h
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GRIM: Fix the focus point of the iris.
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2011-07-29 22:49:08 +02:00 |
keyframe.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
keyframe.h
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lab.cpp
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GRIM: Fixed wrong end for SMUSH-substream
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2011-08-13 14:41:04 +02:00 |
lab.h
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
lipsync.cpp
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lipsync.h
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localize.cpp
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GRIM: We dont need to check before deleting
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2011-08-15 22:05:02 +02:00 |
localize.h
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lua_v1_actor.cpp
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
lua_v1_graphics.cpp
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GRIM: Don't check the engine mode in L1_IsMoviePlaying. Fix #301
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2011-08-23 15:48:58 +02:00 |
lua_v1_sound.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
lua_v1_text.cpp
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
lua_v1.cpp
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
lua_v2.cpp
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EMI: Implement L2_StartMovie and L2_IsMoviePlaying
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2011-07-29 03:59:21 +02:00 |
lua.h
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
material.cpp
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EMI: Add preliminary .sur-parsing to Material
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2011-08-14 19:45:11 +02:00 |
material.h
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EMI: Split material-loading to initGrim/initEMI, and stub TGA-loading
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2011-08-13 14:04:32 +02:00 |
model.cpp
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GRIM: Improve calculation of bounding box.
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2011-08-02 19:17:32 +02:00 |
model.h
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GRIM: Partially implemented collisions between actors in walkForward().
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2011-08-01 22:16:15 +02:00 |
module.mk
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GRIM: Add preliminary support for EMI PS2 audio
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2011-08-24 20:41:30 -04:00 |
object.cpp
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object.h
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
objectstate.cpp
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GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296
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2011-07-27 16:30:59 +02:00 |
objectstate.h
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primitives.cpp
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primitives.h
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registry.cpp
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registry.h
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resource.cpp
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
resource.h
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
savegame.cpp
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GRIM: Bump savegame version to 19.
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2011-07-25 17:07:19 +02:00 |
savegame.h
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scene.cpp
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
scene.h
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
scx.cpp
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GRIM: Fix license on the SCX code
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2011-08-28 22:13:06 -04:00 |
scx.h
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GRIM: Fix license on the SCX code
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2011-08-28 22:13:06 -04:00 |
sector.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
sector.h
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textobject.cpp
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GRIM: Calculate the bounding box of the meshes only if necessary.
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2011-07-25 23:42:07 +02:00 |
textobject.h
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GRIM: Calculate the bounding box of the meshes only if necessary.
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2011-07-25 23:42:07 +02:00 |
textsplit.cpp
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textsplit.h
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