scummvm/engines/grim
Pawel Kolodziejski 049e29d42d Merge pull request #338 from YakBizzarro/smush-speed
SMUSH: Set the speed to an hardcoded value for normal movies, reads from the video file for looping movies.
2011-08-30 03:31:18 -07:00
..
imuse GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
lua GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
movie Merge pull request #338 from YakBizzarro/smush-speed 2011-08-30 03:31:18 -07:00
actor.cpp GRIM: Removed the g_currentUpdatedActor hack. 2011-08-24 16:51:44 +02:00
actor.h GRIM: Removed the g_currentUpdatedActor hack. 2011-08-24 16:51:44 +02:00
animation.cpp GRIM: Fading or stopping an animation must not change its paused state. 2011-07-28 22:38:37 +02:00
animation.h GRIM: Move the animation code out of costume.cpp. 2011-07-27 15:18:39 +02:00
bitmap.cpp GRIM: Add ENABLE_MONKEY4 macro 2011-08-13 08:06:16 +02:00
bitmap.h GRIM: Document a bit more in Bitmap/gfx_base 2011-08-27 05:27:46 +02:00
color.cpp
color.h
colormap.cpp
colormap.h
costume.cpp GRIM: Removed the g_currentUpdatedActor hack. 2011-08-24 16:51:44 +02:00
costume.h GRIM: Removed the g_currentUpdatedActor hack. 2011-08-24 16:51:44 +02:00
debug.h GRIM: Add debug.h 2011-07-24 11:40:45 +02:00
detection.cpp GRIM: added spanish version 2011-08-25 06:50:26 +02:00
font.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
font.h
gfx_base.cpp GRIM: Implemented L1_PreRender(). 2011-07-29 23:02:52 +02:00
gfx_base.h GRIM: Document a bit more in Bitmap/gfx_base 2011-08-27 05:27:46 +02:00
gfx_opengl.cpp GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_opengl.h GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_tinygl.cpp GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_tinygl.h GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
grim.cpp GRIM: Set the right engine mode when taking the savegame image. 2011-08-27 19:09:54 +02:00
grim.h GRIM: Removed the g_currentUpdatedActor hack. 2011-08-24 16:51:44 +02:00
inputdialog.cpp GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
inputdialog.h GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
iris.cpp GRIM: Fix the focus point of the iris. 2011-07-29 22:49:08 +02:00
iris.h GRIM: Fix the focus point of the iris. 2011-07-29 22:49:08 +02:00
keyframe.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
keyframe.h
lab.cpp GRIM: Fixed wrong end for SMUSH-substream 2011-08-13 14:41:04 +02:00
lab.h GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
lipsync.cpp
lipsync.h
localize.cpp GRIM: We dont need to check before deleting 2011-08-15 22:05:02 +02:00
localize.h
lua_v1_actor.cpp GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
lua_v1_graphics.cpp GRIM: Don't check the engine mode in L1_IsMoviePlaying. Fix #301 2011-08-23 15:48:58 +02:00
lua_v1_sound.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
lua_v1_text.cpp GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
lua_v1.cpp GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
lua_v2.cpp EMI: Implement L2_StartMovie and L2_IsMoviePlaying 2011-07-29 03:59:21 +02:00
lua.h GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
material.cpp EMI: Add preliminary .sur-parsing to Material 2011-08-14 19:45:11 +02:00
material.h EMI: Split material-loading to initGrim/initEMI, and stub TGA-loading 2011-08-13 14:04:32 +02:00
model.cpp GRIM: Improve calculation of bounding box. 2011-08-02 19:17:32 +02:00
model.h GRIM: Partially implemented collisions between actors in walkForward(). 2011-08-01 22:16:15 +02:00
module.mk GRIM: Add preliminary support for EMI PS2 audio 2011-08-24 20:41:30 -04:00
object.cpp
object.h GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
objectstate.cpp GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296 2011-07-27 16:30:59 +02:00
objectstate.h
primitives.cpp
primitives.h
registry.cpp
registry.h
resource.cpp GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
resource.h GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
savegame.cpp GRIM: Bump savegame version to 19. 2011-07-25 17:07:19 +02:00
savegame.h
scene.cpp GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
scene.h GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
scx.cpp GRIM: Fix license on the SCX code 2011-08-28 22:13:06 -04:00
scx.h GRIM: Fix license on the SCX code 2011-08-28 22:13:06 -04:00
sector.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
sector.h
textobject.cpp GRIM: Calculate the bounding box of the meshes only if necessary. 2011-07-25 23:42:07 +02:00
textobject.h GRIM: Calculate the bounding box of the meshes only if necessary. 2011-07-25 23:42:07 +02:00
textsplit.cpp
textsplit.h