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https://github.com/libretro/scummvm.git
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twp/twp.h"
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#include "twp/console.h"
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#include "twp/squtil.h"
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namespace Twp {
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Console::Console() : GUI::Debugger() {
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registerCmd("!", WRAP_METHOD(Console, Cmd_exec));
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}
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Console::~Console() = default;
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bool Console::Cmd_exec(int argc, const char **argv) {
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Common::String s;
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if (argc > 0) {
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s += argv[0];
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for (int i = 1; i < argc; i++) {
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s += ' ';
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s += argv[i];
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}
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}
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sqexec(g_twp->getVm(), s.c_str(), "console");
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return true;
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}
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} // End of namespace Twp
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