scummvm/engines/sky/mouse.h

97 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_MOUSE_H
#define SKY_MOUSE_H
#include "common/scummsys.h"
class OSystem;
namespace Sky {
class Disk;
class Logic;
class SkyCompact;
class Mouse {
public:
Mouse(OSystem *system, Disk *skyDisk, SkyCompact *skyCompact);
~Mouse(void);
void mouseEngine();
void replaceMouseCursors(uint16 fileNo);
bool fnAddHuman(void);
void fnSaveCoods(void);
void fnOpenCloseHand(bool open);
uint16 findMouseCursor(uint32 itemNum);
void lockMouse(void);
void unlockMouse(void);
void restoreMouseData(uint16 frameNum);
void drawNewMouse(void);
void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY);
void useLogicInstance(Logic *skyLogic) { _skyLogic = skyLogic; };
void buttonPressed(uint8 button);
void mouseMoved(uint16 mouseX, uint16 mouseY);
void waitMouseNotPressed(int minDelay = 0);
uint16 giveMouseX(void) { return _mouseX; };
uint16 giveMouseY(void) { return _mouseY; };
uint16 giveCurrentMouseType(void) { return _currentCursor; };
bool wasClicked(void);
void logicClick(void) { _logicClick = true; };
void resetCursor();
protected:
void pointerEngine(uint16 xPos, uint16 yPos);
void buttonEngine1(void);
bool _logicClick;
uint16 _mouseB; //mouse button
uint16 _mouseX; //actual mouse coordinates
uint16 _mouseY;
uint16 _currentCursor;
byte *_miceData; //address of mouse sprites
byte *_objectMouseData; //address of object mouse sprites
static uint32 _mouseMainObjects[24];
static uint32 _mouseLincObjects[21];
OSystem *_system;
Disk *_skyDisk;
Logic *_skyLogic;
SkyCompact *_skyCompact;
};
} // End of namespace Sky
#endif //SKYMOUSE_H