.. |
driver
|
cleanup
|
2003-09-19 06:42:22 +00:00 |
.cvsignore
|
bs2
|
2003-07-28 01:44:38 +00:00 |
anims.cpp
|
Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to
|
2003-09-19 06:41:41 +00:00 |
anims.h
|
Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to
|
2003-09-19 06:41:41 +00:00 |
build_display.cpp
|
cleanup
|
2003-09-19 06:42:22 +00:00 |
build_display.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
console.cpp
|
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
|
2003-09-09 12:45:33 +00:00 |
console.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
controls.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
controls.h
|
The graphics detail settings partially work now. They only affect how
|
2003-08-26 06:53:00 +00:00 |
credits.h
|
added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
|
2003-08-30 18:06:08 +00:00 |
debug.cpp
|
Added a WaitForFade() function, to replace numerous while-loops scattered
|
2003-09-09 12:14:08 +00:00 |
debug.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
defs.h
|
Cleanup.
|
2003-09-17 09:03:40 +00:00 |
events.cpp
|
Re-formatted the code to be a bit more in line with the rest of ScummVM.
|
2003-09-02 09:54:42 +00:00 |
events.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
function.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
function.h
|
cleanup
|
2003-09-17 13:03:13 +00:00 |
header.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
icons.cpp
|
cleanup
|
2003-09-17 16:59:12 +00:00 |
icons.h
|
cleanup
|
2003-09-17 16:59:12 +00:00 |
interpreter.cpp
|
cleanup
|
2003-09-13 12:08:17 +00:00 |
interpreter.h
|
more endian fixes
|
2003-09-07 03:18:27 +00:00 |
layers.cpp
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
layers.h
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
logic.cpp
|
Minor cleanup
|
2003-09-20 12:24:53 +00:00 |
logic.h
|
cleanup
|
2003-09-17 17:34:04 +00:00 |
maketext.cpp
|
cleanup
|
2003-09-19 06:42:22 +00:00 |
maketext.h
|
cleanup
|
2003-09-19 06:42:22 +00:00 |
mem_view.cpp
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
mem_view.h
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
memory.cpp
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
memory.h
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
module.mk
|
plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
|
2003-09-18 13:03:56 +00:00 |
mouse.cpp
|
cleanup
|
2003-09-19 16:08:54 +00:00 |
mouse.h
|
cleanup
|
2003-09-19 16:08:54 +00:00 |
object.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
protocol.cpp
|
cleanup
|
2003-09-19 13:55:19 +00:00 |
protocol.h
|
cleanup
|
2003-09-19 13:55:19 +00:00 |
resman.cpp
|
cleanup
|
2003-09-19 06:42:22 +00:00 |
resman.h
|
No need to have convertEndian member of class resMan
|
2003-09-12 20:46:12 +00:00 |
router.cpp
|
cleanup
|
2003-09-19 15:01:49 +00:00 |
router.h
|
and another endian fix
|
2003-09-13 20:42:08 +00:00 |
save_rest.cpp
|
The 'colliding' flag is never set to anything else than zero, so it should
|
2003-09-20 12:26:55 +00:00 |
save_rest.h
|
if saveslot specified with -x doesn't exist, show restore menu
|
2003-09-14 21:45:42 +00:00 |
scroll.cpp
|
Compiles on mingw now
|
2003-07-28 03:12:49 +00:00 |
scroll.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
sound.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
sound.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
speech.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
speech.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
startup.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
startup.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
sword2.cpp
|
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
|
2003-09-18 18:23:53 +00:00 |
sword2.h
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
sync.cpp
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
sync.h
|
cleanup
|
2003-09-17 06:28:27 +00:00 |
tony_gsdk.cpp
|
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
|
2003-09-17 21:06:16 +00:00 |
tony_gsdk.h
|
Rewrote Read_file() to use our File class, and removed the unused functions
|
2003-09-17 14:33:47 +00:00 |
walker.cpp
|
fix some VC7 warnings
|
2003-07-28 11:21:25 +00:00 |
walker.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |