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agi_v2.cpp
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Fixing some compiler warnings
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2006-12-06 21:23:01 +00:00 |
agi_v3.cpp
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Fixing some compiler warnings
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2006-12-06 21:23:01 +00:00 |
agi.cpp
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Removed almost all the remaining hires code.
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2007-01-06 17:53:15 +00:00 |
agi.h
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Removed almost all the remaining hires code.
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2007-01-06 17:53:15 +00:00 |
checks.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
console.cpp
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Added AdvancedDetection to AGI engine. Only added KQ1 for testing
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2006-12-19 01:11:41 +00:00 |
console.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
cycle.cpp
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Start removing hires code from AGI engine.
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2007-01-06 17:07:13 +00:00 |
detection.cpp
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Add a PQ1 (2.0G) detection entry.
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2007-01-07 12:18:44 +00:00 |
font.cpp
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removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
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2006-05-24 14:00:08 +00:00 |
global.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
graphics.cpp
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Another set of unused hires code bites the dust.
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2007-01-06 17:21:33 +00:00 |
graphics.h
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Another set of unused hires code bites the dust.
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2007-01-06 17:21:33 +00:00 |
id.cpp
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Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP
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2006-12-20 23:59:09 +00:00 |
inv.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
keyboard.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
keyboard.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
logic.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
logic.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
lzw.cpp
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lzw.h
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From what I understand, the __ prefix is generally reserved for system headers,
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2006-05-24 14:25:42 +00:00 |
menu.cpp
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Extended text rendering code to allow "checkerboarding", and switch menu code
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2007-01-06 05:11:41 +00:00 |
menu.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
module.mk
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oops
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2006-12-19 01:47:28 +00:00 |
motion.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
objects.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
op_cmd.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
op_dbg.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
op_test.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
opcodes.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
patches.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
picture.cpp
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Removed almost all the remaining hires code.
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2007-01-06 17:53:15 +00:00 |
picture.h
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Removed almost all the remaining hires code.
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2007-01-06 17:53:15 +00:00 |
predictive.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
savegame.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
savegame.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
sound.cpp
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Fixing some compiler warnings
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2006-12-06 21:23:01 +00:00 |
sound.h
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Fixed compile errors (for me at least). Still plenty of warnings, though.
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2006-12-06 19:44:27 +00:00 |
sprite.cpp
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Removed almost all the remaining hires code.
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2007-01-06 17:53:15 +00:00 |
sprite.h
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More hires removal, this time from sprites.
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2007-01-06 17:17:27 +00:00 |
text.cpp
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Extended text rendering code to allow "checkerboarding", and switch menu code
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2007-01-06 05:11:41 +00:00 |
text.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
view.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
view.h
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |
words.cpp
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first phase of objectisation of agi engine
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2006-12-06 19:27:02 +00:00 |