scummvm/engines/agi
David Symonds 05ab06ca3d Add a PQ1 (2.0G) detection entry.
svn-id: r25044
2007-01-07 12:18:44 +00:00
..
agi_v2.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
agi_v3.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
agi.cpp Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
agi.h Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
checks.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
console.cpp Added AdvancedDetection to AGI engine. Only added KQ1 for testing 2006-12-19 01:11:41 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
cycle.cpp Start removing hires code from AGI engine. 2007-01-06 17:07:13 +00:00
detection.cpp Add a PQ1 (2.0G) detection entry. 2007-01-07 12:18:44 +00:00
font.cpp removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES 2006-05-24 14:00:08 +00:00
global.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
graphics.cpp Another set of unused hires code bites the dust. 2007-01-06 17:21:33 +00:00
graphics.h Another set of unused hires code bites the dust. 2007-01-06 17:21:33 +00:00
id.cpp Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP 2006-12-20 23:59:09 +00:00
inv.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
keyboard.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
keyboard.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
logic.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
logic.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
lzw.cpp
lzw.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
menu.cpp Extended text rendering code to allow "checkerboarding", and switch menu code 2007-01-06 05:11:41 +00:00
menu.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
module.mk oops 2006-12-19 01:47:28 +00:00
motion.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
objects.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
op_cmd.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
op_dbg.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
op_test.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
opcodes.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
patches.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
picture.cpp Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
picture.h Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
predictive.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
savegame.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
savegame.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
sound.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
sound.h Fixed compile errors (for me at least). Still plenty of warnings, though. 2006-12-06 19:44:27 +00:00
sprite.cpp Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
sprite.h More hires removal, this time from sprites. 2007-01-06 17:17:27 +00:00
text.cpp Extended text rendering code to allow "checkerboarding", and switch menu code 2007-01-06 05:11:41 +00:00
text.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
view.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
view.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
words.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00