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https://github.com/libretro/scummvm.git
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74 lines
2.4 KiB
Plaintext
74 lines
2.4 KiB
Plaintext
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/ios7/ios7_mouse_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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#include <GameController/GameController.h>
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@implementation MouseController {
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#ifdef __IPHONE_14_0
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GCMouse *_mouse;
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#endif
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}
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@dynamic view;
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@dynamic isConnected;
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- (id)initWithView:(iPhoneView *)view {
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self = [super initWithView:view];
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if (self) {
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(mouseDidConnect:)
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name:@"GCMouseDidConnectNotification"
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object:nil];
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}
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return self;
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}
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- (void)mouseDidConnect:(NSNotification *)notification {
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#ifdef __IPHONE_14_0
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[self setIsConnected:YES];
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_mouse = (GCMouse*)notification.object;
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_mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) {
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CGPoint newPosition = [[self view] pointerPosition];
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newPosition.x += deltaX;
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newPosition.y += 0-deltaY;
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[self handlePointerMoveTo:newPosition];
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};
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_mouse.mouseInput.leftButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:pressed at:[[self view] pointerPosition]];
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};
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_mouse.mouseInput.rightButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:pressed at:[[self view] pointerPosition]];
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};
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#endif
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}
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@end
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