scummvm/base
Johannes Schickel 16483fcf34 BASE: Only clear debug channels after destructing the engine object in runGame.
This should fix missing debugC output when the engine object uses debugC etc.
in its destructor (or functions called from there).
In theory all the engines should do that themselves, but to avoid any issues
because of them not doing it we still do it here to be safe.

svn-id: r54757
2010-12-04 02:50:27 +00:00
..
commandLine.cpp MAIN: Fix --gfx-mode regression 2010-11-28 17:26:27 +00:00
commandLine.h Implement FR #2988017: exit status with --list-saves always 0 2010-05-21 18:25:01 +00:00
internal_version.h BUILD: Revert r53427. 2010-11-19 16:47:03 +00:00
internal_version.h.in BUILD: Revert r53427. 2010-11-19 16:47:03 +00:00
main.cpp BASE: Only clear debug channels after destructing the engine object in runGame. 2010-12-04 02:50:27 +00:00
main.h argv should not be modified; make it plenty const. 2009-03-21 16:07:46 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
plugins.cpp COMMON: Simplify DECLARE_SINGLETON macro 2010-11-16 08:23:13 +00:00
plugins.h PLUGINS: improved one-at-a-time plugin code 2010-11-05 13:24:57 +00:00
version.cpp BASE: Added "Theora" to the features string, when enabled. 2010-10-13 19:22:04 +00:00
version.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00