scummvm/engines
Filippos Karapetis 065694dbb1 - Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically

svn-id: r35264
2008-12-06 18:23:34 +00:00
..
agi Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
agos Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
cine Fixed gcc warning. 2008-11-20 22:58:22 +00:00
cruise Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
drascula Removed unused variable. 2008-12-03 19:20:59 +00:00
gob Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something in Urban Runner (though it's far from pretty) 2008-12-05 18:47:50 +00:00
groovie T7G: Fix for performance issue in save/load screen when hovering savegames 2008-12-06 11:01:44 +00:00
igor Added license header, and guard against multiple inclusion. 2008-11-14 22:48:09 +00:00
kyra Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects 2008-12-04 19:09:10 +00:00
lure Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
m4 Simplify line reading with the simpler readLine(), instead of readLine_NEW 2008-12-03 11:51:51 +00:00
made Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects 2008-12-04 19:09:10 +00:00
parallaction Fixed positioning of overlayed graphics (dialogues, inventory, labels) in all locations. These items are now all handled in screen coordinates which are translated automatically by the renderer. 2008-12-06 06:17:10 +00:00
queen Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions) 2008-12-01 21:13:02 +00:00
saga - Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly) 2008-12-06 18:23:34 +00:00
scumm Fix typo. 2008-12-04 18:14:36 +00:00
sky Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
sword1 Fixed compilation. 2008-12-01 21:35:17 +00:00
sword2 Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous 2008-12-03 21:52:51 +00:00
tinsel Implemented the Tinsel v0 WrtNonZero graphics renderer 2008-12-06 11:36:15 +00:00
touche Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
tucker reworked bud tucker demo detection 2008-12-03 22:15:05 +00:00
dialogs.cpp Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical 2008-11-12 14:30:16 +00:00
dialogs.h Reduced header dependencies 2008-11-12 22:25:19 +00:00
engine.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
engine.h Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows. 2008-11-15 03:16:41 +00:00
engines.mk Patch #2271425: Groovie engine 2008-11-14 21:32:20 +00:00
game.cpp Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
game.h Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
metaengine.h Update documentation. 2008-11-09 20:08:54 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00