scummvm/gob/gob.cpp
2005-06-24 15:23:51 +00:00

294 lines
8.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "common/md5.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/sound.h"
#include "gob/init.h"
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
struct GobGameSettings {
const char *name;
const char *description;
uint32 features;
const char *md5sum;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
};
static const GobGameSettings gob_games[] = {
// Supplied by Florian Zeitz on scummvm-devel
{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"},
{"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
// Supplied by Theruler76 in bug report #1201233
{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
// CD 1.000 version. Multilingual
{"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"},
// CD 1.02 version. Multilingual
{"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"},
{"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
{"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
{"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
#if 0
{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
// CD 1.000.
{"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
// CD 1.01
{"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
{"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
{"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
{"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
{"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
// CD 1.000
{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"},
{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"},
{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
// CD 1.0
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"},
#endif
{0, 0, 0, 0}
};
// Keep list of different supported games
static const struct GobGameList {
const char *name;
const char *description;
uint32 features;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
} gob_list[] = {
{"gob1", "Gobliiins", GF_GOB1},
{"gob2", "Gobliins 2", GF_GOB2},
{0, 0, 0}
};
GameList Engine_GOB_gameList() {
GameList games;
const GobGameList *g = gob_list;
while (g->name) {
games.push_back(g->toGameSettings());
g++;
}
return games;
}
DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const GobGameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
// All the supported games have an intro.stk file.
if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = gob_games; g->name; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(g->toGameSettings());
}
}
if (detectedGames.isEmpty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const GobGameList *g1 = gob_list;
while (g1->name) {
detectedGames.push_back(g1->toGameSettings());
g1++;
}
}
}
return detectedGames;
}
Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
return new Gob::GobEngine(detector, syst);
}
REGISTER_PLUGIN(GOB, "Gob Engine")
namespace Gob {
#define MAX_TIME_DELTA 100
GobEngine *_vm = NULL;
GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_vm = this;
// Detect game features based on MD5
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
} else {
error("GobEngine::GobEngine(): Cannot find intro.stk");
}
const GobGameSettings *g;
bool found = false;
// TODO
// Fallback. Maybe we will be able to determine game type from game
// data contents
_features = GF_GOB1;
for (g = gob_games; g->name; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
_features = g->features;
if (g->description)
g_system->setWindowCaption(g->description);
found = true;
break;
}
}
if (!found) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
}
}
GobEngine::~GobEngine() {
}
void GobEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
int GobEngine::init(GameDetector &detector) {
_system->beginGFXTransaction();
initCommonGFX(detector);
_system->initSize(320, 200);
_system->endGFXTransaction();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
debugFlag = 1;
breakSet = 0;
doRangeClamp = 1;
trySmallForBig = 0;
checkMemFlag = 0;
videoMode = 0x13;
snd_soundPort = 1;
useMouse = 1;
soundFlags = 0;
switch (Common::parseLanguage(ConfMan.get("language"))) {
case Common::FR_FRA:
language = 0;
break;
case Common::DE_DEU:
language = 1;
break;
case Common::ES_ESP:
language = 3;
break;
case Common::IT_ITA:
language = 4;
break;
default:
// Default to English
language = 2;
break;
}
return 0;
}
int GobEngine::go() {
init_initGame(0);
return 0;
}
void GobEngine::shutdown() {
_system->quit();
}
} // End of namespace Gob