mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
8b1d7b9166
svn-id: r18444
294 lines
8.0 KiB
C++
294 lines
8.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "common/md5.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/sound.h"
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#include "gob/init.h"
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enum {
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// We only compute MD5 of the first megabyte of our data files.
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kMD5FileSizeLimit = 1024 * 1024
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};
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struct GobGameSettings {
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const char *name;
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const char *description;
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uint32 features;
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const char *md5sum;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, description, features };
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return dummy;
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}
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};
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static const GobGameSettings gob_games[] = {
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// Supplied by Florian Zeitz on scummvm-devel
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"},
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{"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
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// Supplied by Theruler76 in bug report #1201233
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{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
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// CD 1.000 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"},
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// CD 1.02 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
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{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
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#if 0
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
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{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
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// CD 1.000.
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
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// CD 1.01
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
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{"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
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{"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
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{"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
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{"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
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// CD 1.000
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
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// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"},
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{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
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// CD 1.0
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
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// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"},
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#endif
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{0, 0, 0, 0}
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};
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// Keep list of different supported games
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static const struct GobGameList {
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const char *name;
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const char *description;
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uint32 features;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, description, features };
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return dummy;
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}
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} gob_list[] = {
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{"gob1", "Gobliiins", GF_GOB1},
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{"gob2", "Gobliins 2", GF_GOB2},
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{0, 0, 0}
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};
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GameList Engine_GOB_gameList() {
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GameList games;
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const GobGameList *g = gob_list;
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while (g->name) {
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games.push_back(g->toGameSettings());
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g++;
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}
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return games;
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}
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DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const GobGameSettings *g;
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FSList::const_iterator file;
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// Iterate over all files in the given directory
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for (file = fslist.begin(); file != fslist.end(); file++) {
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if (file->isDirectory())
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continue;
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// All the supported games have an intro.stk file.
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if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
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break;
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}
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if (file == fslist.end())
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return detectedGames;
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
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for (int i = 0; i < 16; i++) {
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sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
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}
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for (g = gob_games; g->name; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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detectedGames.push_back(g->toGameSettings());
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}
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}
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if (detectedGames.isEmpty()) {
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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const GobGameList *g1 = gob_list;
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while (g1->name) {
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detectedGames.push_back(g1->toGameSettings());
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g1++;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
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return new Gob::GobEngine(detector, syst);
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}
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REGISTER_PLUGIN(GOB, "Gob Engine")
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namespace Gob {
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#define MAX_TIME_DELTA 100
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GobEngine *_vm = NULL;
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GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_vm = this;
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// Detect game features based on MD5
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
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for (int j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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} else {
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error("GobEngine::GobEngine(): Cannot find intro.stk");
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}
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const GobGameSettings *g;
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bool found = false;
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// TODO
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// Fallback. Maybe we will be able to determine game type from game
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// data contents
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_features = GF_GOB1;
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for (g = gob_games; g->name; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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_features = g->features;
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if (g->description)
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g_system->setWindowCaption(g->description);
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found = true;
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break;
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}
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}
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if (!found) {
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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}
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}
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GobEngine::~GobEngine() {
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}
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void GobEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int GobEngine::init(GameDetector &detector) {
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_system->beginGFXTransaction();
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initCommonGFX(detector);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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debugFlag = 1;
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breakSet = 0;
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doRangeClamp = 1;
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trySmallForBig = 0;
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checkMemFlag = 0;
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videoMode = 0x13;
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snd_soundPort = 1;
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useMouse = 1;
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soundFlags = 0;
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::FR_FRA:
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language = 0;
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break;
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case Common::DE_DEU:
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language = 1;
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break;
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case Common::ES_ESP:
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language = 3;
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break;
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case Common::IT_ITA:
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language = 4;
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break;
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default:
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// Default to English
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language = 2;
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break;
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}
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return 0;
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}
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int GobEngine::go() {
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init_initGame(0);
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return 0;
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}
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void GobEngine::shutdown() {
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_system->quit();
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}
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} // End of namespace Gob
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