scummvm/engines/bbvs
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
..
minigames BBVS: Add override keywords 2020-02-09 12:43:14 +01:00
bbvs.cpp BBVS: Fix Missing Default Switch Cases 2019-10-16 19:12:57 +01:00
bbvs.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
configure.engine BBVS: Enable engine by default 2015-11-15 18:10:38 +01:00
detection.cpp BBVS: Add override keywords 2020-02-09 12:43:14 +01:00
dialogs.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
dialogs.h BBVS: Add override keywords 2020-02-09 12:43:14 +01:00
gamemodule.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
gamemodule.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
graphics.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
graphics.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
logic.cpp BBVS: Fix Missing Default Switch Cases 2019-10-16 19:12:57 +01:00
module.mk BBVS: Move some code out of bbvs.cpp 2014-02-22 20:34:52 +02:00
saveload.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
scene.cpp BBVS: Remove all bit shifts of potentially negative integers 2017-11-10 09:57:03 -06:00
sound.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
sound.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
spritemodule.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
spritemodule.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
videoplayer.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
walk.cpp BBVS: Remove all bit shifts of potentially negative integers 2017-11-10 09:57:03 -06:00