scummvm/engines/bbvs/minigames/bbtennis.cpp
D G Turner 7e31014e98 BBVS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-16 19:12:57 +01:00

1297 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bbvs/sound.h"
#include "bbvs/minigames/bbtennis.h"
namespace Bbvs {
static const int kLeftPlayerOffX[] = {
-44, -44, -44, -44, -39, -39, -34,
-26, -26, -14, -6, -6, -6, -6
};
static const int kLeftPlayerOffY[] = {
-31, -31, -31, -31, -23, -23, -21,
-18, -18, -14, -11, -11, -11, -11
};
static const char * const kSoundFilenames[] = {
"tenis9.aif", "tenis10.aif", "tenis11.aif", "tenis12.aif", "tenis13.aif",
"tenis14.aif", "tenis15.aif", "tenis16.aif", "tenis17.aif", "tenis18.aif",
"tenis19.aif", "tenis20.aif", "tenis21.aif", "1ahh.aif", "1dammit.aif",
"1getawy.aif", "1getthem.aif", "1owww.aif", "1pardon.aif", "1rcktbll.aif",
"1yourout.aif", "2hey.aif", "2inhere.aif", "2stoptht.aif", "2theyare.aif",
"3oh.aif", "3ow.aif", "3upunks.aif", "tenismus.aif", "canon1.aif",
"canon2.aif"
};
static const uint kSoundFilenamesCount = ARRAYSIZE(kSoundFilenames);
static const int kLeftNetPlayAnims[] = {
13, 15, 17
};
static const int kRightNetPlayAnims[] = {
14, 16, 18
};
static const uint kYuppieHitSounds[] = {
14, 15, 18, 22, 26, 27
};
static const uint kYuppieEnteringCourtSounds[] = {
19, 20
};
static const uint kYuppieChargeSounds[] = {
16, 17, 23, 24, 28, 0
};
static const uint kAllSounds[] = {
3, 4, 7, 9, 19, 20, 16, 17, 23, 24, 28
};
void MinigameBbTennis::buildDrawList(DrawList &drawList) {
switch (_gameState) {
case 0:
buildDrawList0(drawList);
break;
case 1:
buildDrawList1(drawList);
break;
case 2:
buildDrawList2(drawList);
break;
default:
break;
}
}
void MinigameBbTennis::buildDrawList0(DrawList &drawList) {
drawList.add(_objects[0].anim->frameIndices[_objects[0].frameIndex], _objects[0].x, _objects[0].y, 2000);
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind)
drawList.add(obj->anim->frameIndices[obj->frameIndex], obj->x, obj->y, obj->y + 16);
}
if (_titleScreenSpriteIndex > 0)
drawList.add(_titleScreenSpriteIndex, 0, 0, 0);
}
void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind) {
int index = obj->anim->frameIndices[obj->frameIndex];
int x = obj->x;
int y = obj->y;
int priority = obj->y + 16;
switch (obj->kind) {
case 1:
priority = 3000;
break;
case 2:
priority = 550;
if (obj->frameIndex == 0)
drawList.add(obj->anim->frameIndices[8], obj->x, obj->y, 550);
break;
case 6:
if (obj->frameIndex == 31) {
y = 640;
index = obj->anim->frameIndices[26];
}
if (obj->status == 4) {
--obj->blinkCtr;
if (obj->blinkCtr % 2)
y = 600;
if (obj->blinkCtr == 0)
obj->kind = 0;
}
break;
case 7:
priority = 540;
if (obj->frameIndex == 0)
drawList.add(obj->anim->frameIndices[8], obj->x, obj->y, 550);
break;
case 4:
if (obj->status == 8) {
--obj->blinkCtr;
if (obj->blinkCtr % 2)
y = 600;
if (obj->blinkCtr == 0)
obj->kind = 0;
}
break;
default:
break;
}
drawList.add(index, x, y, priority);
}
}
if (_rapidFireBallsCount > 0) {
drawList.add(getAnimation(19)->frameIndices[0], 24, 208, 990);
drawList.add(getAnimation(20)->frameIndices[_rapidFireBallsCount / 10 % 10], 19, 198, 2000);
drawList.add(getAnimation(20)->frameIndices[_rapidFireBallsCount % 10], 29, 198, 2000);
}
if (_backgroundSpriteIndex > 0)
drawList.add(_backgroundSpriteIndex, 0, 0, 0);
drawList.add(getAnimation(8)->frameIndices[0], 9, 53, 500);
drawList.add(getAnimation(9)->frameIndices[0], 256, 52, 500);
drawList.add(getAnimation(10)->frameIndices[0], 60, 162, 500);
drawList.add(getAnimation(21)->frameIndices[0], 36, 18, 2000);
drawNumber(drawList, _score, 70, 18);
for (int i = 0; i < _numHearts; ++i)
drawList.add(getAnimation(7)->frameIndices[0], 20 + i * 20, 236, 990);
}
void MinigameBbTennis::buildDrawList2(DrawList &drawList) {
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind)
drawList.add(obj->anim->frameIndices[obj->frameIndex], obj->x, obj->y, obj->y + 16);
}
if (_backgroundSpriteIndex > 0)
drawList.add(_backgroundSpriteIndex, 0, 0, 0);
drawList.add(getAnimation(21)->frameIndices[0], 36, 18, 2000);
drawNumber(drawList, _score, 70, 18);
drawList.add(getAnimation(22)->frameIndices[0], 120, 70, 2000);
drawList.add(getAnimation(23)->frameIndices[0], 95, 95, 2000);
drawNumber(drawList, _hiScore, 210, 109);
}
void MinigameBbTennis::drawSprites() {
DrawList drawList;
buildDrawList(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
_vm->_screen->copyToScreen();
}
void MinigameBbTennis::initObjs() {
for (int i = 0; i < kMaxObjectsCount; ++i)
_objects[i].kind = 0;
}
MinigameBbTennis::Obj *MinigameBbTennis::getFreeObject() {
for (int i = 0; i < kMaxObjectsCount; ++i)
if (_objects[i].kind == 0)
return &_objects[i];
return 0;
}
MinigameBbTennis::Obj *MinigameBbTennis::findTennisBall(int startObjIndex) {
for (int i = startObjIndex; i < kMaxObjectsCount; ++i)
if (_objects[i].kind == 2)
return &_objects[i];
return 0;
}
bool MinigameBbTennis::isHit(Obj *obj1, Obj *obj2) {
const BBRect &frameRect1 = obj1->anim->frameRects[obj1->frameIndex];
const BBRect &frameRect2 = obj2->anim->frameRects[obj2->frameIndex];
const int obj1X1 = obj1->x + frameRect1.x;
const int obj1Y1 = obj1->y + frameRect1.y;
const int obj1X2 = obj1X1 + frameRect1.width;
const int obj1Y2 = obj1Y1 + frameRect1.height;
const int obj2X1 = obj2->x + frameRect2.x;
const int obj2Y1 = obj2->y + frameRect2.y;
const int obj2X2 = obj2X1 + frameRect2.width;
const int obj2Y2 = obj2Y1 + frameRect2.height;
return obj1X1 <= obj2X2 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1;
}
void MinigameBbTennis::initObjects() {
switch (_gameState) {
case 0:
initObjects0();
break;
case 1:
initObjects1();
break;
case 2:
initObjects2();
break;
default:
break;
}
}
void MinigameBbTennis::initObjects0() {
_objects[0].anim = getAnimation(24);
_objects[0].frameIndex = 0;
_objects[0].ticks = getAnimation(24)->frameTicks[0];
_objects[0].x = 160;
_objects[0].y = 100;
_objects[0].kind = 1;
_objects[1].anim = getAnimation(25);
_objects[1].frameIndex = 0;
_objects[1].ticks = getAnimation(25)->frameTicks[0];
_objects[1].x = 40;
_objects[1].y = 240;
_objects[1].kind = 2;
_objects[2].anim = getAnimation(26);
_objects[2].frameIndex = 0;
_objects[2].ticks = getAnimation(26)->frameTicks[0];
_objects[2].x = 280;
_objects[2].y = 240;
_objects[2].kind = 2;
}
void MinigameBbTennis::initObjects1() {
_objects[0].anim = getAnimation(5);
_objects[0].frameIndex = 0;
_objects[0].ticks = getAnimation(5)->frameTicks[0];
_objects[0].status = 0;
_objects[0].x = 160;
_objects[0].y = 100;
_objects[0].kind = 1;
for (int i = 1; i < kMaxObjectsCount; ++i)
_objects[i].kind = 0;
}
void MinigameBbTennis::initObjects2() {
// Nothing
}
void MinigameBbTennis::initVars() {
switch (_gameState) {
case 0:
initVars0();
break;
case 1:
initVars1();
break;
case 2:
initVars2();
break;
default:
break;
}
}
void MinigameBbTennis::initVars0() {
// Nothing
}
void MinigameBbTennis::initVars1() {
_numHearts = 15;
_allHeartsGone = false;
_squirrelDelay = 500;
_tennisPlayerDelay = 300;
_throwerDelay = 400;
_netPlayerDelay = 340;
_playerDecrease = 0;
_delayDecreaseTimer = 0;
_numBalls = 0;
_newBallTimer = 1;
_initBallTimer = 10;
_maxBalls = 5;
_rapidFireBallsCount = 0;
_score = 0;
_hitMissRatio = 0;
_playedThisIsTheCoolest = false;
_startSoundPlayed = false;
_endSoundPlaying = false;
stopSound(12);
}
void MinigameBbTennis::initVars2() {
if (_score > _hiScore)
_hiScore = _score;
}
bool MinigameBbTennis::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
switch (_gameState) {
case 0:
return updateStatus0(mouseX, mouseY, mouseButtons);
case 1:
return updateStatus1(mouseX, mouseY, mouseButtons);
case 2:
return updateStatus2(mouseX, mouseY, mouseButtons);
default:
break;
}
return false;
}
bool MinigameBbTennis::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown)) {
_gameState = 1;
initObjects();
initVars();
_gameTicks = 0;
return true;
}
_objects[0].x = mouseX;
_objects[0].y = mouseY;
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind == 2) {
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex >= obj->anim->frameCount)
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
}
}
}
return true;
}
bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
_objects[0].x = mouseX;
_objects[0].y = mouseY;
if (_allHeartsGone) {
_gameState = 2;
initObjects();
initVars();
_gameTicks = 0;
return true;
}
if (!_startSoundPlayed) {
playSound(12);
_startSoundPlayed = true;
}
if (((mouseButtons & kLeftButtonClicked) || (_rapidFireBallsCount > 0 && (mouseButtons & kLeftButtonDown))) &&
_newBallTimer == 0 && _numBalls < _maxBalls) {
// Insert a ball
Obj *obj = getFreeObject();
obj->anim = getAnimation(6);
obj->frameIndex = 0;
obj->ticks = getAnimation(6)->frameTicks[0];
obj->x = 160;
obj->y = 240;
obj->kind = 2;
obj->targetX = mouseX;
obj->targetY = mouseY;
obj->ballStep = 12;
obj->ballStepCtr = 0;
obj->fltX = 160.0f;
obj->fltY = 240.0f;
obj->fltStepX = ((160 - mouseX) * 0.75f) / 12.0f;
obj->fltStepY = ((240 - mouseY) * 0.75f) / 12.0f;
_newBallTimer = _initBallTimer;
++_numBalls;
playSound(31);
if (_rapidFireBallsCount > 0 && --_rapidFireBallsCount == 0) {
_initBallTimer = 10;
_maxBalls = 5;
}
}
if (_newBallTimer > 0)
--_newBallTimer;
if (++_delayDecreaseTimer == 30) {
_delayDecreaseTimer = 0;
if (_playerDecrease < 199)
++_playerDecrease;
}
updateObjs();
if (!_playedThisIsTheCoolest && _score > 3 && _vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11)) {
_playedThisIsTheCoolest = true;
playSound(9);
}
return true;
}
bool MinigameBbTennis::updateStatus2(int mouseX, int mouseY, uint mouseButtons) {
if (_endSoundPlaying) {
if (!isSoundPlaying(21) && _fromMainGame) {
//_vm->delayMillis(1000);
_gameDone = true;
}
} else {
playSound(21);
_endSoundPlaying = true;
}
return true;
}
void MinigameBbTennis::updateObjs() {
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
switch (obj->kind) {
case 2:
updateTennisBall(i);
break;
case 3:
updateSquirrel(i);
break;
case 4:
updateTennisPlayer(i);
break;
case 5:
updateThrower(i);
break;
case 6:
updateNetPlayer(i);
break;
case 7:
updateEnemyTennisBall(i);
break;
default:
break;
}
}
if (_rapidFireBallsCount == 0) {
--_squirrelDelay;
if (--_squirrelDelay == 0) {
Obj *obj = getFreeObject();
obj->kind = 3;
obj->x = 100;
obj->y = 69;
obj->anim = getAnimation(1);
obj->frameIndex = 0;
obj->ticks = getAnimation(1)->frameTicks[0];
obj->status = 0;
obj->blinkCtr = _vm->getRandom(128) + 10;
_squirrelDelay = _vm->getRandom(512) + 1000;
}
}
if (--_tennisPlayerDelay == 0) {
Obj *obj = getFreeObject();
obj->kind = 4;
obj->y = 146;
obj->anim = getAnimation(11);
obj->ticks = getAnimation(11)->frameTicks[0];
if (_vm->getRandom(2) == 1) {
obj->x = 40;
obj->frameIndex = 0;
obj->status = 0;
} else {
obj->x = _vm->getRandom(2) == 1 ? 40 : 274;
obj->frameIndex = 16;
obj->status = 4;
}
obj->blinkCtr = _vm->getRandom(64) + 60;
_tennisPlayerDelay = _vm->getRandom(128) + 400 - _playerDecrease;
if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11))
playSound(kYuppieEnteringCourtSounds[_vm->getRandom(2)]);
}
if (--_throwerDelay == 0) {
Obj *obj = getFreeObject();
obj->kind = 5;
obj->x = 50;
obj->y = 62;
obj->anim = getAnimation(12);
obj->frameIndex = 0;
obj->ticks = getAnimation(12)->frameTicks[0];
obj->status = 0;
_throwerDelay = _vm->getRandom(128) + 200 - _playerDecrease;
if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11))
playSound(kYuppieChargeSounds[_vm->getRandom(2)]);
}
if (--_netPlayerDelay == 0) {
Obj *obj = getFreeObject();
obj->kind = 6;
obj->y = 176;
if (_vm->getRandom(2) == 1) {
obj->x = 110;
obj->netPlayDirection = 1;
obj->anim = getAnimation(kLeftNetPlayAnims[_vm->getRandom(3)]);
} else {
obj->x = 216;
obj->netPlayDirection = 0;
obj->anim = getAnimation(kRightNetPlayAnims[_vm->getRandom(3)]);
}
obj->frameIndex = 1;
obj->ticks = obj->anim->frameTicks[1];
obj->status = 0;
obj->blinkCtr = 1;
_netPlayerDelay = _vm->getRandom(128) + 250 - _playerDecrease;
if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11))
playSound(kYuppieChargeSounds[_vm->getRandom(2)]);
}
}
void MinigameBbTennis::updateTennisBall(int objIndex) {
Obj *obj = &_objects[objIndex];
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 7) {
obj->kind = 0;
--_numBalls;
if (_hitMissRatio > 0) {
if (--_hitMissRatio == 0 && _vm->getRandom(8) == 1 && !isAnySoundPlaying(kAllSounds, 11))
playSound(3);
} else {
if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11))
playSound(3);
}
return;
}
obj->ticks = getAnimation(6)->frameTicks[obj->frameIndex];
}
if (--obj->ballStep == 0) {
obj->ballStep = 12;
++obj->ballStepCtr;
if (obj->ballStepCtr == 1) {
obj->fltStepX = ((obj->fltX - (float)obj->targetX) * 0.75f) / 12.0f;
obj->fltStepY = ((obj->fltY - (float)obj->targetY) * 0.75f) / 12.0f;
} else if (obj->ballStepCtr == 2) {
obj->fltStepX = (obj->fltX - (float)obj->targetX) / 12.0f;
obj->fltStepY = (obj->fltY - (float)obj->targetY) / 12.0f;
} else {
obj->fltStepX = 0.0f;
obj->fltStepY = 0.0f;
}
}
obj->fltX = obj->fltX - obj->fltStepX;
obj->x = (int)obj->fltX;
obj->fltY = obj->fltY - obj->fltStepY;
obj->y = (int)obj->fltY;
}
void MinigameBbTennis::updateSquirrel(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->status) {
case 0:
--obj->ticks;
if (--obj->ticks == 0) {
if (++obj->frameIndex == 4) {
obj->anim = getAnimation(0);
obj->frameIndex = 0;
obj->ticks = getAnimation(0)->frameTicks[0];
obj->y += 2;
++obj->status;
} else {
obj->ticks = getAnimation(1)->frameTicks[obj->frameIndex];
++_squirrelDelay;
}
} else {
++_squirrelDelay;
}
break;
case 1:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 4)
obj->frameIndex = 0;
obj->ticks = getAnimation(0)->frameTicks[obj->frameIndex];
}
++obj->x;
if (obj->x < 230) {
if (--obj->blinkCtr <= 0) {
obj->anim = getAnimation(4);
obj->frameIndex = 0;
obj->ticks = getAnimation(4)->frameTicks[obj->frameIndex];
obj->status = 3;
}
++_squirrelDelay;
} else {
obj->anim = getAnimation(2);
obj->frameIndex = 0;
obj->ticks = getAnimation(2)->frameTicks[0];
obj->y -= 2;
++obj->status;
}
break;
case 2:
if (--obj->ticks == 0) {
if (++obj->frameIndex == 4) {
obj->kind = 0;
} else {
obj->ticks = getAnimation(2)->frameTicks[0];
++_squirrelDelay;
}
} else {
++_squirrelDelay;
}
break;
case 3:
if (--obj->ticks) {
if (++obj->frameIndex == 2) {
obj->anim = getAnimation(0);
obj->frameIndex = 0;
obj->ticks = getAnimation(0)->frameTicks[0];
obj->status = 1;
obj->blinkCtr = _vm->getRandom(128) + 10;
} else {
obj->ticks = getAnimation(4)->frameTicks[obj->frameIndex];
++_squirrelDelay;
}
} else {
++_squirrelDelay;
}
break;
case 4:
if (--obj->ticks == 0) {
if (++obj->frameIndex == 5) {
obj->kind = 0;
} else {
obj->ticks = getAnimation(3)->frameTicks[obj->frameIndex];
++_squirrelDelay;
}
} else {
++_squirrelDelay;
}
break;
default:
break;
}
if (obj->status != 4) {
int tennisBallObjIndex = 0;
Obj *tennisBallObj = findTennisBall(tennisBallObjIndex++);
while (tennisBallObj) {
if (tennisBallObj->frameIndex >= 6 && isHit(obj, tennisBallObj)) {
hitSomething();
tennisBallObj->kind = 0;
--_numBalls;
obj->status = 4;
obj->anim = getAnimation(3);
obj->frameIndex = 0;
obj->ticks = getAnimation(3)->frameTicks[0];
_rapidFireBallsCount = 50;
_maxBalls = 10;
_initBallTimer = 6;
if (!isAnySoundPlaying(kAllSounds, 11))
playSound(4);
break;
}
tennisBallObj = findTennisBall(tennisBallObjIndex++);
}
}
}
void MinigameBbTennis::updateTennisPlayer(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->status) {
case 0:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 6)
obj->frameIndex = 0;
obj->ticks = getAnimation(11)->frameTicks[0];
}
++obj->x;
if (obj->x == 280)
obj->kind = 0;
--obj->blinkCtr;
if (obj->blinkCtr <= 0) {
obj->frameIndex = 6;
obj->ticks = getAnimation(11)->frameTicks[6];
++obj->status;
}
++_tennisPlayerDelay;
break;
case 1:
if (--obj->ticks == 0) {
if (++obj->frameIndex == 9) {
if (obj->x < 210) {
obj->frameIndex = 9;
obj->status = 2;
} else {
obj->frameIndex = 15;
obj->status = 3;
}
obj->blinkCtr = _vm->getRandom(64) + 40;
}
obj->ticks = getAnimation(11)->frameTicks[obj->frameIndex];
}
if ((obj->ticks % 2) && obj->frameIndex != 8) {
++obj->x;
if (obj->x == 280)
obj->kind = 0;
}
++_tennisPlayerDelay;
break;
case 2:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 15)
++obj->status;
obj->ticks = getAnimation(11)->frameTicks[obj->frameIndex];
if (obj->frameIndex == 13)
makeEnemyBall(obj->x, obj->y - 31, 4);
}
++_tennisPlayerDelay;
break;
case 3:
if (--obj->ticks == 0) {
++obj->status;
obj->frameIndex = 16;
obj->ticks = getAnimation(11)->frameTicks[16];
}
if (obj->ticks % 2) {
--obj->x;
if (obj->x <= 40)
obj->kind = 0;
} else
++_tennisPlayerDelay;
break;
case 4:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 22)
obj->frameIndex = 16;
obj->ticks = getAnimation(11)->frameTicks[obj->frameIndex];
}
--obj->x;
if (obj->x > 40) {
if (--obj->blinkCtr <= 0) {
++obj->status;
obj->frameIndex = 22;
obj->ticks = getAnimation(11)->frameTicks[22];
}
++_tennisPlayerDelay;
} else {
obj->kind = 0;
}
break;
case 5:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 25) {
if (obj->x <= 70) {
obj->frameIndex = 33;
obj->status = 7;
} else {
obj->frameIndex = 25;
obj->status = 6;
}
obj->blinkCtr = _vm->getRandom(64) + 40;
}
obj->ticks = getAnimation(11)->frameTicks[obj->frameIndex];
}
if ((obj->ticks % 2) && obj->frameIndex != 24) {
--obj->x;
if (obj->x <= 40)
obj->kind = 0;
} else
++_tennisPlayerDelay;
break;
case 6:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 33)
++obj->status;
obj->ticks = getAnimation(11)->frameTicks[obj->frameIndex];
if (obj->frameIndex == 31)
makeEnemyBall(obj->x + 8, obj->y - 49, 4);
}
++_tennisPlayerDelay;
break;
case 7:
if (--obj->ticks == 0) {
obj->frameIndex = 0;
obj->ticks = getAnimation(11)->frameTicks[0];
obj->status = 0;
}
if (obj->ticks % 2) {
++obj->x;
if (obj->x == 280)
obj->kind = 0;
}
++_tennisPlayerDelay;
break;
case 8:
break;
default:
break;
}
if (obj->status != 8) {
int tennisBallObjIndex = 0;
Obj *tennisBallObj = findTennisBall(tennisBallObjIndex++);
while (tennisBallObj) {
if (tennisBallObj->frameIndex >= 6 && isHit(obj, tennisBallObj)) {
hitSomething();
tennisBallObj->kind = 0;
--_numBalls;
obj->status = 8;
obj->blinkCtr = 20;
playSound(kYuppieHitSounds[_vm->getRandom(6)]);
break;
}
tennisBallObj = findTennisBall(tennisBallObjIndex++);
}
}
}
void MinigameBbTennis::updateThrower(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->status) {
case 0:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 4)
++obj->status;
obj->ticks = getAnimation(12)->frameTicks[obj->frameIndex];
}
++_throwerDelay;
break;
case 1:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 8)
++obj->status;
obj->ticks = getAnimation(12)->frameTicks[obj->frameIndex];
if (obj->frameIndex == 7)
makeEnemyBall(obj->x - 10, obj->y - 10, 3);
}
++_throwerDelay;
break;
case 2:
--obj->ticks;
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 12) {
obj->kind = 0;
} else {
obj->ticks = getAnimation(12)->frameTicks[obj->frameIndex];
++_throwerDelay;
}
} else {
++_throwerDelay;
}
break;
case 3:
--obj->ticks;
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 14) {
obj->kind = 0;
} else {
obj->ticks = getAnimation(12)->frameTicks[obj->frameIndex];
++_throwerDelay;
}
} else {
++_throwerDelay;
}
break;
default:
break;
}
if (obj->status != 3) {
int tennisBallObjIndex = 0;
Obj *tennisBallObj = findTennisBall(tennisBallObjIndex++);
while (tennisBallObj) {
if (tennisBallObj->frameIndex >= 5 && tennisBallObj->frameIndex <= 7 && isHit(obj, tennisBallObj)) {
hitSomething();
tennisBallObj->kind = 0;
--_numBalls;
obj->status = 3;
obj->frameIndex = 12;
obj->ticks = getAnimation(12)->frameTicks[12];
playSound(kYuppieHitSounds[_vm->getRandom(6)]);
break;
}
tennisBallObj = findTennisBall(tennisBallObjIndex++);
}
}
}
void MinigameBbTennis::updateNetPlayer(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->status) {
case 0:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 15) {
obj->blinkCtr = _vm->getRandom(32) + 10;
++obj->status;
obj->frameIndex = 31;
} else {
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
++_netPlayerDelay;
}
} else {
++_netPlayerDelay;
}
break;
case 1:
if (--obj->blinkCtr <= 0) {
++obj->status;
obj->frameIndex = 15;
obj->ticks = obj->anim->frameTicks[15];
obj->x = _vm->getRandom(128) + 100;
}
++_netPlayerDelay;
break;
case 2:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 24) {
++obj->status;
obj->frameIndex = 28;
}
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
if (obj->frameIndex == 23)
makeEnemyBall(obj->x - 8, obj->y - 40, 3);
}
++_netPlayerDelay;
break;
case 3:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 31) {
obj->status = 1;
obj->frameIndex = 31;
obj->blinkCtr = _vm->getRandom(32) + 10;
} else {
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
++_netPlayerDelay;
}
} else {
++_netPlayerDelay;
}
break;
case 4:
break;
case 5:
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex == 27)
obj->kind = 0;
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
}
break;
default:
break;
}
if (obj->status < 4 && obj->frameIndex != 31) {
int tennisBallObjIndex = 0;
Obj *tennisBallObj = findTennisBall(tennisBallObjIndex++);
while (tennisBallObj) {
if (obj->status == 0 && tennisBallObj->frameIndex >= 3 && tennisBallObj->frameIndex <= 6 &&
isHit(obj, tennisBallObj)) {
hitSomething();
tennisBallObj->kind = 0;
--_numBalls;
if (obj->netPlayDirection) {
obj->x += kLeftPlayerOffX[obj->frameIndex] + 10;
obj->y += kLeftPlayerOffY[obj->frameIndex] + 10;
} else {
obj->x -= kLeftPlayerOffX[obj->frameIndex] + 12;
obj->y += kLeftPlayerOffY[obj->frameIndex] + 10;
}
obj->status = 4;
obj->frameIndex = 0;
obj->blinkCtr = 20;
playSound(kYuppieHitSounds[_vm->getRandom(6)]);
break;
} else if (obj->status > 1 && obj->status < 4 && tennisBallObj->frameIndex >= 3 && tennisBallObj->frameIndex <= 4 &&
isHit(obj, tennisBallObj)) {
hitSomething();
tennisBallObj->kind = 0;
--_numBalls;
obj->status = 5;
obj->frameIndex = 24;
obj->ticks = obj->anim->frameTicks[24];
playSound(kYuppieHitSounds[_vm->getRandom(6)]);
break;
}
tennisBallObj = findTennisBall(tennisBallObjIndex++);
}
}
}
void MinigameBbTennis::updateEnemyTennisBall(int objIndex) {
Obj *obj = &_objects[objIndex];
if (--obj->ticks == 0) {
--obj->frameIndex;
obj->ticks = getAnimation(6)->frameTicks[obj->frameIndex];
}
if (--obj->ballStep == 0) {
obj->ballStep = 12;
--obj->ballStepCtr;
if (obj->ballStepCtr == 1) {
obj->fltStepX = (obj->fltX - (float)obj->targetX) / 12.0f;
obj->fltStepY = (obj->fltY - (float)obj->targetY) / 12.0f;
} else if (obj->ballStepCtr == 2) {
obj->fltStepX = ((obj->fltX - (float)obj->targetX) * 0.18f) / 12.0f;
obj->fltStepY = ((obj->fltY - (float)obj->targetY) * 0.18f) / 12.0f;
} else {
obj->kind = 0;
if (_numHearts > 0 && --_numHearts == 0)
_allHeartsGone = true;
}
}
obj->fltX = obj->fltX - obj->fltStepX;
obj->x = (int)obj->fltX;
obj->fltY = obj->fltY - obj->fltStepY;
obj->y = (int)obj->fltY;
}
void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) {
Obj *obj = getFreeObject();
obj->kind = 7;
obj->x = x;
obj->y = y;
obj->anim = getAnimation(6);
obj->frameIndex = frameIndex;
obj->ticks = getAnimation(6)->frameTicks[frameIndex];
obj->targetX = 160;
obj->targetY = 180;
obj->fltX = (float)x;
obj->fltY = (float)y;
switch (frameIndex) {
case 6:
obj->ballStep = 18;
obj->ballStepCtr = 3;
obj->fltStepX = 0.0f;
obj->fltStepY = 0.0f;
break;
case 5:
obj->ballStep = 12;
obj->ballStepCtr = 3;
obj->fltStepX = ((float)(x - 160) * 0.07f) / 12.0f;
obj->fltStepY = ((float)(y - 180) * 0.07f) / 12.0f;
break;
case 4:
obj->ballStep = 6;
obj->ballStepCtr = 3;
obj->fltStepX = ((float)(x - 160) * 0.07f) / 6.0f;
obj->fltStepY = ((float)(y - 180) * 0.07f) / 6.0f;
break;
case 3:
obj->ballStep = 12;
obj->ballStepCtr = 2;
obj->fltStepX = ((float)(x - 160) * 0.18f) / 12.0f;
obj->fltStepY = ((float)(y - 180) * 0.18f) / 12.0f;
break;
case 2:
obj->ballStep = 6;
obj->ballStepCtr = 2;
obj->fltStepX = ((float)(x - 160) * 0.18f) / 6.0f;
obj->fltStepY = ((float)(y - 180) * 0.18f) / 6.0f;
break;
case 1:
obj->ballStep = 12;
obj->ballStepCtr = 1;
obj->fltStepX = (float)((x - 160) / 12);
obj->fltStepY = (float)((y - 180) / 12);
break;
case 0:
obj->ballStep = 6;
obj->ballStepCtr = 1;
obj->fltStepX = (float)((x - 160) / 6);
obj->fltStepY = (float)((y - 180) / 6);
break;
default:
break;
}
}
void MinigameBbTennis::hitSomething() {
if (_hitMissRatio < 15)
_hitMissRatio += 3;
++_score;
}
bool MinigameBbTennis::run(bool fromMainGame) {
memset(_objects, 0, sizeof(_objects));
_numbersAnim = getAnimation(20);
_backgroundSpriteIndex = 272;
_titleScreenSpriteIndex = 273;
_fromMainGame = fromMainGame;
_hiScore = 0;
if (!_fromMainGame)
_hiScore = loadHiscore(kMinigameBbTennis);
_gameState = 0;
_gameResult = false;
_gameDone = false;
initObjects();
initVars();
_spriteModule = new SpriteModule();
_spriteModule->load("bbtennis/bbtennis.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
loadSounds();
_gameTicks = 0;
playSound(29, true);
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
_vm->_sound->unloadSounds();
if (!_fromMainGame)
saveHiscore(kMinigameBbTennis, _hiScore);
delete _spriteModule;
return _gameResult;
}
void MinigameBbTennis::update() {
int inputTicks;
if (_gameTicks > 0) {
int currTicks = _vm->_system->getMillis();
inputTicks = 3 * (currTicks - _gameTicks) / 50;
_gameTicks = currTicks - (currTicks - _gameTicks - 50 * inputTicks / 3);
} else {
inputTicks = 1;
_gameTicks = _vm->_system->getMillis();
}
if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
_gameDone = true;
return;
}
if (inputTicks == 0)
return;
bool done;
do {
done = !updateStatus(_vm->_mouseX, _vm->_mouseY, _vm->_mouseButtons);
_vm->_mouseButtons &= ~kLeftButtonClicked;
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
drawSprites();
_vm->_system->delayMillis(10);
}
void MinigameBbTennis::loadSounds() {
for (uint i = 0; i < kSoundFilenamesCount; ++i) {
Common::String filename = Common::String::format("bbtennis/%s", kSoundFilenames[i]);
_vm->_sound->loadSound(filename.c_str());
}
}
} // End of namespace Bbvs