scummvm/saga/saga.cpp
Eugene Sandulenko 4dc49e713b Turn ObjectMap into real object.
svn-id: r15457
2004-10-07 23:02:19 +00:00

280 lines
6.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/rscfile_mod.h"
#include "saga/render.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/cvar_mod.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/game_mod.h"
#include "saga/game.h"
#include "saga/interface.h"
#include "saga/isomap.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sdata.h"
#include "saga/sndres.h"
#include "saga/sprite.h"
#include "saga/sound.h"
#include "saga/music.h"
#include "saga/game_mod.h"
#include "saga/palanim.h"
GameList Engine_SAGA_gameList() {
return Saga::GAME_GameList();
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
return Saga::GAME_ProbeGame(fslist);
}
Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
return new Saga::SagaEngine(detector, syst);
}
REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames)
namespace Saga {
#define R_MAX_TIME_DELTA 100
static void CF_quitfunc(int argc, char *argv[], void *refCon);
static void CF_testfunc(int argc, char *argv[], void *refCon);
SagaEngine *_vm = NULL;
SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
File::addDefaultDirectory(_gameDataPath + "/itedata/");
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
File::addDefaultDirectory(_gameDataPath + "/graphics/");
File::addDefaultDirectory(_gameDataPath + "/music/");
File::addDefaultDirectory(_gameDataPath + "/sound/");
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolume(ConfMan.getInt("sfx_volume") * ConfMan.getInt("master_volume") / 255);
_vm = this;
}
SagaEngine::~SagaEngine() {
}
void SagaEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SagaEngine::go() {
int msec = 0;
_soundEnabled = 1;
_musicEnabled = 1;
_console = new Console(this);
CVAR_RegisterFunc(CF_testfunc, "testfunc", "foo [ optional foo ]", R_CVAR_NONE, 0, -1, this);
CVAR_Register_I(&_soundEnabled, "sound", NULL, R_CVAR_CFG, 0, 1);
CVAR_Register_I(&_musicEnabled, "music", NULL, R_CVAR_CFG, 0, 1);
CVAR_RegisterFunc(CF_quitfunc, "quit", NULL, R_CVAR_NONE, 0, 0, this);
// Process config file
// FIXME
/*
if (CFG_Read(NULL) != R_SUCCESS) {
warning("Couldn't read configuration file");
}
*/
// Process command line
// Detect game and open resource files
if (GAME_Init() != R_SUCCESS) {
return;
}
// Initialize engine modules
_sndRes = new SndRes(this);
_events = new Events(this);
_font = new Font(this);
_sprite = new Sprite(this);
_anim = new Anim(this);
_script = new Script();
_sdata = new SData();
_interface = new Interface(this); // requires script module
_actor = new Actor(this);
_palanim = new PalAnim(this);
_scene = new Scene(this);
if (!_scene->initialized()) {
warning("Couldn't initialize scene module");
return;
}
// System initialization
_previousTicks = _system->getMillis();
// On some platforms, graphics initialization also initializes sound
// ( Win32 DirectX )... Music must be initialized before sound for
// native midi support
MidiDriver *driver = GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE));
if (!driver)
driver = MidiDriver_ADLIB_create(_mixer);
else if (ConfMan.getBool("native_mt32"))
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_music = new Music(driver, _musicEnabled);
_music->hasNativeMT32(ConfMan.getBool("native_mt32"));
if (!_musicEnabled) {
debug(0, "Music disabled.");
}
// Initialize graphics
R_GAME_DISPLAYINFO disp_info;
GAME_GetDisplayInfo(&disp_info);
_gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h);
_isoMap = new IsoMap(_gfx);
_render = new Render(this, _system);
if (!_render->initialized()) {
return;
}
// Initialize system specific sound
_sound = new Sound(this, _mixer, _soundEnabled);
if (!_soundEnabled) {
debug(0, "Sound disabled.");
}
// Register engine modules
_console->reg(); // Register console cvars first
GAME_Register();
_scene->reg();
_actor->reg();
_script->reg();
_render->reg();
_anim->reg();
_previousTicks = _system->getMillis();
// Begin Main Engine Loop
_scene->startScene();
uint32 currentTicks;
for (;;) {
if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
_previousTicks = _system->getMillis();
} else {
currentTicks = _system->getMillis();
// Timer has rolled over after 49 days
if (currentTicks < _previousTicks)
msec = 0;
else {
msec = currentTicks - _previousTicks;
_previousTicks = currentTicks;
}
if (msec > R_MAX_TIME_DELTA) {
msec = R_MAX_TIME_DELTA;
}
_actor->direct(msec);
_events->handleEvents(msec);
_script->SThreadExecThreads(msec);
}
// Per frame processing
_render->drawScene();
_system->delayMillis(10);
}
}
void SagaEngine::shutdown() {
delete _scene;
delete _actor;
delete _script;
delete _sprite;
delete _font;
delete _console;
CVAR_Shutdown();
delete _events;
delete _palanim;
delete _interface;
delete _render;
delete _isoMap;
delete _sndRes;
delete _sdata;
// Shutdown system modules */
delete _music;
delete _sound;
delete _anim;
_system->quit();
}
static void CF_quitfunc(int argc, char *argv[], void *refCon) {
((SagaEngine *)refCon)->shutdown();
exit(0);
}
static void CF_testfunc(int argc, char *argv[], void *refCon) {
int i;
_vm->_console->print("Test function invoked: Got %d arguments.", argc);
for (i = 0; i < argc; i++) {
_vm->_console->print("Arg %d: %s", i, argv[i]);
}
}
} // End of namespace Saga