scummvm/saga
2004-10-07 23:26:41 +00:00
..
.cvsignore
actionmap.cpp Remove duplicated code in actor walk code. 2004-10-07 22:31:39 +00:00
actionmap.h Remove duplicated code in actor walk code. 2004-10-07 22:31:39 +00:00
actor.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
actor.h More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
actordata.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
actordata.h Remove slipped in underscores. 2004-05-29 21:03:56 +00:00
animation.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
animation.h Improved intro. Now it correctly shows game title. 2004-08-10 23:04:52 +00:00
console.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
console.h Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar_mod.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
cvar.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
events.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
events.h Handle fades in scene load routine. 2004-08-11 22:27:39 +00:00
expr.cpp fixed warnings 2004-08-14 09:10:14 +00:00
expr.h indent 2004-05-01 06:57:54 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
font.h Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
game_mod.h Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
game.cpp Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
game.h Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
gfx.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
gfx.h R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
ihnm_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
image.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
image.h Objectize image.cpp 2004-07-31 13:49:26 +00:00
input.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
interface.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
interface.h More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
isomap.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
isomap.h move isomap into a class 2004-08-02 14:51:48 +00:00
ite_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
module.mk Drop SSTACK_ in favor of common/stack.h implementation. 2004-08-12 21:39:11 +00:00
music.cpp Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
music.h Fix #include paths. 2004-08-02 16:20:35 +00:00
objectmap.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
objectmap.h More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
palanim.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
palanim.h Moved PALANIM_* to a class. 2004-08-10 19:20:33 +00:00
render.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
render.h Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
resnames.h indent 2004-05-01 13:19:15 +00:00
rscfile_mod.h Fix #include paths. 2004-08-02 16:20:35 +00:00
rscfile.cpp o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
rscfile.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
saga.cpp Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
saga.h Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
scene.cpp Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
scene.h Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
script.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
script.h A few, mostly untested, fixes to the SAGA script engine: 2004-10-03 17:11:23 +00:00
sdata.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sfuncs.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
sndres.cpp Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
sndres.h Fix #include paths. 2004-08-02 16:20:35 +00:00
sound.cpp Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
sound.h Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
sprite.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
sprite.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sthread.cpp A few, mostly untested, fixes to the SAGA script engine: 2004-10-03 17:11:23 +00:00
text.cpp Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
text.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt o Convert some objectMap methods to more C++-like. 2004-10-05 02:16:26 +00:00
ys_dl_list.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
yslib.h remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes 2004-07-31 12:37:36 +00:00