.. |
.cvsignore
|
|
|
actionmap.cpp
|
Remove duplicated code in actor walk code.
|
2004-10-07 22:31:39 +00:00 |
actionmap.h
|
Remove duplicated code in actor walk code.
|
2004-10-07 22:31:39 +00:00 |
actor.cpp
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
actor.h
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
actordata.cpp
|
Fix #include paths.
|
2004-08-02 16:20:35 +00:00 |
actordata.h
|
Remove slipped in underscores.
|
2004-05-29 21:03:56 +00:00 |
animation.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
animation.h
|
Improved intro. Now it correctly shows game title.
|
2004-08-10 23:04:52 +00:00 |
console.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
console.h
|
Move CON_* to a class.
|
2004-08-10 18:31:33 +00:00 |
cvar_mod.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
cvar.cpp
|
Move CON_* to a class.
|
2004-08-10 18:31:33 +00:00 |
cvar.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
events.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
events.h
|
Handle fades in scene load routine.
|
2004-08-11 22:27:39 +00:00 |
expr.cpp
|
fixed warnings
|
2004-08-14 09:10:14 +00:00 |
expr.h
|
indent
|
2004-05-01 06:57:54 +00:00 |
font_map.cpp
|
Move FONT_* to class.
|
2004-08-03 00:06:18 +00:00 |
font.cpp
|
Rename some class variables in Font class.
|
2004-08-03 01:12:08 +00:00 |
font.h
|
Rename some class variables in Font class.
|
2004-08-03 01:12:08 +00:00 |
game_mod.h
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
game.cpp
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
game.h
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
gfx.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
gfx.h
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
ihnm_introproc.cpp
|
Move ITE_* and IHNM_* to Scene class.
|
2004-08-11 23:42:02 +00:00 |
image.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
image.h
|
Objectize image.cpp
|
2004-07-31 13:49:26 +00:00 |
input.cpp
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
interface.cpp
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
interface.h
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
isomap.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
isomap.h
|
move isomap into a class
|
2004-08-02 14:51:48 +00:00 |
ite_introproc.cpp
|
Move ITE_* and IHNM_* to Scene class.
|
2004-08-11 23:42:02 +00:00 |
module.mk
|
Drop SSTACK_ in favor of common/stack.h implementation.
|
2004-08-12 21:39:11 +00:00 |
music.cpp
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
music.h
|
Fix #include paths.
|
2004-08-02 16:20:35 +00:00 |
objectmap.cpp
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
objectmap.h
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
palanim.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
palanim.h
|
Moved PALANIM_* to a class.
|
2004-08-10 19:20:33 +00:00 |
render.cpp
|
More de-C'fying. Pass Point object instead of direct reference.
|
2004-10-07 23:26:41 +00:00 |
render.h
|
Turn ObjectMap into real object.
|
2004-10-07 23:02:19 +00:00 |
resnames.h
|
indent
|
2004-05-01 13:19:15 +00:00 |
rscfile_mod.h
|
Fix #include paths.
|
2004-08-02 16:20:35 +00:00 |
rscfile.cpp
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
rscfile.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
saga.cpp
|
Turn ObjectMap into real object.
|
2004-10-07 23:02:19 +00:00 |
saga.h
|
Turn ObjectMap into real object.
|
2004-10-07 23:02:19 +00:00 |
scene.cpp
|
Turn ObjectMap into real object.
|
2004-10-07 23:02:19 +00:00 |
scene.h
|
Turn ObjectMap into real object.
|
2004-10-07 23:02:19 +00:00 |
script.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
script.h
|
A few, mostly untested, fixes to the SAGA script engine:
|
2004-10-03 17:11:23 +00:00 |
sdata.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sdata.h
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sdebug.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sfuncs.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
sndres.cpp
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
sndres.h
|
Fix #include paths.
|
2004-08-02 16:20:35 +00:00 |
sound.cpp
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
sound.h
|
Set up file paths to handle the differences between the file layout of the
|
2004-10-01 06:45:13 +00:00 |
sprite.cpp
|
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
|
2004-10-04 23:09:38 +00:00 |
sprite.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
sthread.cpp
|
A few, mostly untested, fixes to the SAGA script engine:
|
2004-10-03 17:11:23 +00:00 |
text.cpp
|
Move TEXT_* to SagaEngine class.
|
2004-08-03 00:40:16 +00:00 |
text.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
transitions.cpp
|
Fix doxygen warnings
|
2004-09-25 23:26:46 +00:00 |
xref.txt
|
o Convert some objectMap methods to more C++-like.
|
2004-10-05 02:16:26 +00:00 |
ys_dl_list.cpp
|
Fix #include paths.
|
2004-08-02 16:20:35 +00:00 |
yslib.h
|
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
|
2004-07-31 12:37:36 +00:00 |