scummvm/engines/lure/detection.cpp
Eugene Sandulenko 44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00

291 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/savefile.h"
#include "lure/lure.h"
namespace Lure {
struct LureGameDescription {
ADGameDescription desc;
uint32 features;
};
uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
LureLanguage LureEngine::getLureLanguage() const {
switch (_gameDescription->desc.language) {
case Common::IT_ITA: return LANG_IT_ITA;
case Common::FR_FRA: return LANG_FR_FRA;
case Common::DE_DEU: return LANG_DE_DEU;
case Common::ES_ESP: return LANG_ES_ESP;
case Common::EN_ANY: return LANG_EN_ANY;
case Common::UNK_LANG: return LANG_UNKNOWN;
default:
error("Unknown game language");
}
}
} // End of namespace Lure
static const PlainGameDescriptor lureGames[] = {
{"lure", "Lure of the Temptress"},
{0, 0}
};
namespace Lure {
using Common::GUIO_NONE;
static const LureGameDescription gameDescriptions[] = {
{
{
"lure",
"VGA",
AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{
{
"lure",
"EGA",
AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY | GF_EGA,
},
{
{
"lure",
"VGA",
AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{
{
"lure",
"EGA",
AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY | GF_EGA,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GF_FLOPPY,
},
{ AD_TABLE_END_MARKER, 0 }
};
} // End of namespace Lure
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Lure::gameDescriptions,
// Size of that superset structure
sizeof(Lure::LureGameDescription),
// Number of bytes to compute MD5 sum for
1024,
// List of all engine targets
lureGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"lure",
// List of files for file-based fallback detection (optional)
0,
// Flags
kADFlagUseExtraAsHint,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH,
// Maximum directory depth
1,
// List of directory globs
0
};
class LureMetaEngine : public AdvancedMetaEngine {
public:
LureMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Lure of the Temptress Engine";
}
virtual const char *getOriginalCopyright() const {
return "Lure of the Temptress (C) Revolution";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool LureMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Lure::LureEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
if (gd) {
*engine = new Lure::LureEngine(syst, gd);
}
return gd != 0;
}
SaveStateList LureMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = "lure.???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
saveDesc = Lure::getSaveName(in);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
int LureMetaEngine::getMaximumSaveSlot() const { return 999; }
void LureMetaEngine::removeSaveState(const char *target, int slot) const {
char extension[6];
snprintf(extension, sizeof(extension), ".%03d", slot);
Common::String filename = target;
filename += extension;
g_system->getSavefileManager()->removeSavefile(filename);
}
#if PLUGIN_ENABLED_DYNAMIC(LURE)
REGISTER_PLUGIN_DYNAMIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
#else
REGISTER_PLUGIN_STATIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
#endif