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https://github.com/libretro/scummvm.git
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44a39ffbc6
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
291 lines
6.8 KiB
C++
291 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/engine.h"
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#include "common/savefile.h"
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#include "lure/lure.h"
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namespace Lure {
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struct LureGameDescription {
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ADGameDescription desc;
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uint32 features;
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};
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uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
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LureLanguage LureEngine::getLureLanguage() const {
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switch (_gameDescription->desc.language) {
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case Common::IT_ITA: return LANG_IT_ITA;
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case Common::FR_FRA: return LANG_FR_FRA;
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case Common::DE_DEU: return LANG_DE_DEU;
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case Common::ES_ESP: return LANG_ES_ESP;
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case Common::EN_ANY: return LANG_EN_ANY;
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case Common::UNK_LANG: return LANG_UNKNOWN;
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default:
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error("Unknown game language");
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}
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}
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} // End of namespace Lure
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static const PlainGameDescriptor lureGames[] = {
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{"lure", "Lure of the Temptress"},
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{0, 0}
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};
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namespace Lure {
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using Common::GUIO_NONE;
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static const LureGameDescription gameDescriptions[] = {
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
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Common::IT_ITA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"),
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Common::IT_ITA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
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Common::DE_DEU,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
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Common::DE_DEU,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
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Common::FR_FRA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
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Common::ES_ESP,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GF_FLOPPY,
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},
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{ AD_TABLE_END_MARKER, 0 }
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};
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} // End of namespace Lure
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Lure::gameDescriptions,
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// Size of that superset structure
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sizeof(Lure::LureGameDescription),
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// Number of bytes to compute MD5 sum for
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1024,
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// List of all engine targets
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lureGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"lure",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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kADFlagUseExtraAsHint,
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// Additional GUI options (for every game}
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Common::GUIO_NOSPEECH,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class LureMetaEngine : public AdvancedMetaEngine {
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public:
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LureMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Lure of the Temptress Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Lure of the Temptress (C) Revolution";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool LureMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Lure::LureEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
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if (gd) {
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*engine = new Lure::LureEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList LureMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = "lure.???";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveDesc = Lure::getSaveName(in);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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int LureMetaEngine::getMaximumSaveSlot() const { return 999; }
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void LureMetaEngine::removeSaveState(const char *target, int slot) const {
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char extension[6];
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snprintf(extension, sizeof(extension), ".%03d", slot);
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Common::String filename = target;
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filename += extension;
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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#if PLUGIN_ENABLED_DYNAMIC(LURE)
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REGISTER_PLUGIN_DYNAMIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
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#endif
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