scummvm/engines/lure
2011-03-23 17:07:48 +01:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
debugger.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
events.h
fights.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
game.h LURE: Make LURE respect the mute settings. 2010-07-21 20:12:35 +00:00
hotspots.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
hotspots.h LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp LURE: Init volume levels on startup 2011-03-19 16:04:53 +01:00
lure.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
luredefs.h Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved. 2010-12-03 09:23:56 +00:00
menu.h
module.mk
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h
res_struct.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
res_struct.h LURE: Fix for Valgrind identified memory leaks 2010-11-14 00:35:13 +00:00
res.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
res.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
screen.h LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
scripts.cpp LURE: Partial fix for #3008511 Goewin getting stuck 2010-10-02 00:08:13 +00:00
scripts.h
sound.cpp ENGINES: Remove unused MIDI pass-through code 2011-03-23 17:07:48 +01:00
sound.h ENGINES: Remove unused MIDI pass-through code 2011-03-23 17:07:48 +01:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00