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animseq.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
animseq.h
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debugger.cpp
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LURE: Remove all uses of (f)printf; cleanup
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2010-11-07 01:03:03 +00:00 |
debugger.h
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
decode.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
decode.h
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detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
disk.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
disk.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.cpp
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ALL: Fix whitespaces / indention
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2011-02-07 23:01:06 +00:00 |
events.h
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fights.cpp
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
fights.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
game.cpp
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ALL: Fix whitespaces / indention
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2011-02-07 23:01:06 +00:00 |
game.h
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LURE: Make LURE respect the mute settings.
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2010-07-21 20:12:35 +00:00 |
hotspots.cpp
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LURE: Remove all uses of (f)printf; cleanup
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2010-11-07 01:03:03 +00:00 |
hotspots.h
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LURE: Remove all uses of (f)printf; cleanup
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2010-11-07 01:03:03 +00:00 |
intro.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
intro.h
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lure.cpp
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LURE: Init volume levels on startup
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2011-03-19 16:04:53 +01:00 |
lure.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
luredefs.h
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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2010-04-16 10:00:49 +00:00 |
memory.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
memory.h
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
menu.cpp
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LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved.
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2010-12-03 09:23:56 +00:00 |
menu.h
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module.mk
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palette.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
palette.h
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res_struct.cpp
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LURE: Remove all uses of (f)printf; cleanup
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2010-11-07 01:03:03 +00:00 |
res_struct.h
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LURE: Fix for Valgrind identified memory leaks
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2010-11-14 00:35:13 +00:00 |
res.cpp
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ENGINES: Remove some 'using' statements
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2010-11-01 16:00:17 +00:00 |
res.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
room.cpp
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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2010-01-23 22:50:24 +00:00 |
room.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.cpp
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LURE: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:32 +01:00 |
screen.h
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LURE: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:32 +01:00 |
scripts.cpp
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LURE: Partial fix for #3008511 Goewin getting stuck
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2010-10-02 00:08:13 +00:00 |
scripts.h
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sound.cpp
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ENGINES: Remove unused MIDI pass-through code
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2011-03-23 17:07:48 +01:00 |
sound.h
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ENGINES: Remove unused MIDI pass-through code
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2011-03-23 17:07:48 +01:00 |
strings.cpp
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |
strings.h
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surface.cpp
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Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
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2010-03-30 02:13:49 +00:00 |
surface.h
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |