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943ab421a4
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
171 lines
4.7 KiB
C++
171 lines
4.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_SOUND_H
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#define LURE_SOUND_H
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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#include "common/singleton.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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class MidiParser;
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namespace Lure {
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#define NUM_CHANNELS_OUTER 8
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#define NUM_CHANNELS_INNER 16
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struct ChannelEntry {
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MidiChannel *midiChannel;
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bool isMusic;
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uint8 volume;
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};
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class MidiMusic: public MidiDriver {
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private:
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uint8 _soundNumber;
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uint8 _channelNumber;
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uint8 _numChannels;
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byte _volume;
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MemoryBlock *_decompressedSound;
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uint8 *_soundData;
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uint8 _soundSize;
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MidiDriver *_driver;
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MidiParser *_parser;
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ChannelEntry *_channels;
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bool _isPlaying;
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void queueUpdatePos();
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uint8 randomQueuePos();
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uint32 songOffset(uint16 songNum) const;
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uint32 songLength(uint16 songNum) const;
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bool _passThrough;
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public:
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MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER],
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uint8 channelNum, uint8 soundNum, bool isMusic, void *soundData, uint32 size);
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~MidiMusic();
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void setVolume(int volume);
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int getVolume() { return _volume; }
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void playSong(uint16 songNum);
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void stopSong() { stopMusic(); }
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void playMusic();
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void stopMusic();
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void queueTuneList(int16 tuneList);
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bool queueSong(uint16 songNum);
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void setPassThrough(bool b) { _passThrough = b; }
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void toggleVChange();
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//MidiDriver interface implementation
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int open();
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void close();
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void send(uint32 b);
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void onTimer();
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void metaEvent(byte type, byte *data, uint16 length);
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void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
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uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; }
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//Channel allocation functions
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MidiChannel *allocateChannel() { return 0; }
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MidiChannel *getPercussionChannel() { return 0; }
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uint8 channelNumber() { return _channelNumber; }
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uint8 soundNumber() { return _soundNumber; }
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bool isPlaying() { return _isPlaying; }
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};
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class SoundManager: public Common::Singleton<SoundManager> {
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private:
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// Outer sound interface properties
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MemoryBlock *_descs;
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MemoryBlock *_soundData;
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uint8 _soundsTotal;
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int _numDescs;
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SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
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MidiDriver *_driver;
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ManagedList<SoundDescResource *> _activeSounds;
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ManagedList<MidiMusic *> _playingSounds;
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ChannelEntry _channelsInner[NUM_CHANNELS_INNER];
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bool _channelsInUse[NUM_CHANNELS_OUTER];
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bool _isPlaying;
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bool _nativeMT32;
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bool _isRoland;
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Common::MutexRef _soundMutex;
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bool _paused;
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// Internal support methods
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void bellsBodge();
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void musicInterface_TidySounds();
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static void onTimer(void *data);
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void doTimer();
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public:
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SoundManager();
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~SoundManager();
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void saveToStream(WriteStream *stream);
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void loadFromStream(ReadStream *stream);
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void loadSection(uint16 sectionId);
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void killSounds();
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void addSound(uint8 soundIndex, bool tidyFlag = true);
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void addSound2(uint8 soundIndex);
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void stopSound(uint8 soundIndex);
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void killSound(uint8 soundNumber);
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void setVolume(uint8 soundNumber, uint8 volume);
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void setVolume(uint8 volume);
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void tidySounds();
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uint8 descIndexOf(uint8 soundNumber);
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SoundDescResource *findSound(uint8 soundNumber);
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void removeSounds();
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void restoreSounds();
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void fadeOut();
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void pause() { _paused = true; }
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void resume() { _paused = false; }
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bool getPaused() { return _paused; }
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bool hasNativeMT32() { return _nativeMT32; }
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bool isRoland() { return _isRoland; }
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// The following methods implement the external sound player module
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void musicInterface_Initialise();
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void musicInterface_Play(uint8 soundNumber, uint8 channelNumber);
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void musicInterface_Stop(uint8 soundNumber);
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bool musicInterface_CheckPlaying(uint8 soundNumber);
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void musicInterface_SetVolume(uint8 channelNum, uint8 volume);
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void musicInterface_KillAll();
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void musicInterface_ContinuePlaying();
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void musicInterface_TrashReverb();
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};
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} // End of namespace Lure
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#define Sound (::Lure::SoundManager::instance())
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#endif
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