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animseq.cpp
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Changed delay method to not break when a modifier key is pressed
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2007-12-16 08:10:47 +00:00 |
animseq.h
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
debugger.cpp
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Added a debugger method to show a specified entry in the string table
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2007-12-16 08:14:14 +00:00 |
debugger.h
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Added a debugger method to show a specified entry in the string table
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2007-12-16 08:14:14 +00:00 |
decode.cpp
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
decode.h
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
detection.cpp
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Switch Lure engine to AdvancedDetector
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2007-12-06 12:10:41 +00:00 |
disk.cpp
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
disk.h
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
events.cpp
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Changed interruptableDelay method to not break when a modifier key is pressed
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2007-12-16 08:11:52 +00:00 |
events.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
fights.cpp
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
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2007-12-03 12:26:45 +00:00 |
fights.h
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
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2007-12-03 12:26:45 +00:00 |
game.cpp
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Bugfix for Use actions to work correctly
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2007-12-16 22:41:51 +00:00 |
game.h
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
hotspots.cpp
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Bugfix for followers doing an Ask action in another room
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2007-12-16 03:47:24 +00:00 |
hotspots.h
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Bugfix to make any animation the player is doing uninterruptable
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2007-12-02 04:52:01 +00:00 |
intro.cpp
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Tweaked the delay for several of the introduction message screens
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2007-12-16 08:20:35 +00:00 |
intro.h
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Split up the interruptableDelay method into two methods, making the version in events.cpp more generic
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2007-09-23 22:14:45 +00:00 |
lure.cpp
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
lure.h
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Changed startup error messages to use a modal GUI dialog
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2007-12-07 10:17:58 +00:00 |
luredefs.h
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
memory.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
memory.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
menu.cpp
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adding clickable menu functionality, which is very good to have on devices with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...)
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2007-12-16 20:07:01 +00:00 |
menu.h
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Added cross-language handling for the top menu
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2007-09-30 10:51:33 +00:00 |
module.mk
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Added entries for fights.cpp and sound.cpp
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2007-06-22 12:36:49 +00:00 |
palette.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palette.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
res_struct.cpp
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Hack to workaround struct padding added by some compilers (mainly on PalmOS)
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2007-12-09 10:39:57 +00:00 |
res_struct.h
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Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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2007-12-12 08:49:09 +00:00 |
res.cpp
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Hack to workaround struct padding added by some compilers (mainly on PalmOS)
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2007-12-09 10:39:57 +00:00 |
res.h
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Talk data bugfix - create_lure was reading past the end of the talk data list
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2007-11-22 10:10:35 +00:00 |
room.cpp
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Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit
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2007-12-16 09:36:07 +00:00 |
room.h
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
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2007-11-17 00:19:45 +00:00 |
screen.cpp
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Fixed sluggish mouse cursor during palette fade ins/outs.
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2007-11-17 10:47:37 +00:00 |
screen.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scripts.cpp
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An element was missing in the initialisation of sounds during the endgame
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2007-12-16 13:28:00 +00:00 |
scripts.h
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Fixes to parameters of script methods
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2007-11-15 11:33:16 +00:00 |
sound.cpp
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The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
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2007-12-16 14:46:48 +00:00 |
sound.h
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The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
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2007-12-16 14:46:48 +00:00 |
strings.cpp
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Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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2007-12-12 08:49:09 +00:00 |
strings.h
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Added new debug category for string handling
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2007-12-09 05:57:08 +00:00 |
surface.cpp
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use the virtual keyboard facilities if available, when needed
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2007-12-16 20:01:41 +00:00 |
surface.h
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Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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2007-12-12 08:49:09 +00:00 |