scummvm/engines/lure
2007-12-16 22:41:51 +00:00
..
animseq.cpp Changed delay method to not break when a modifier key is pressed 2007-12-16 08:10:47 +00:00
animseq.h Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two 2007-12-16 08:19:56 +00:00
debugger.cpp Added a debugger method to show a specified entry in the string table 2007-12-16 08:14:14 +00:00
debugger.h Added a debugger method to show a specified entry in the string table 2007-12-16 08:14:14 +00:00
decode.cpp Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression 2007-12-01 10:34:22 +00:00
decode.h Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression 2007-12-01 10:34:22 +00:00
detection.cpp Switch Lure engine to AdvancedDetector 2007-12-06 12:10:41 +00:00
disk.cpp Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
disk.h Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
events.cpp Changed interruptableDelay method to not break when a modifier key is pressed 2007-12-16 08:11:52 +00:00
events.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
fights.cpp Reworked the fight loop and event handling so fights run at the same speed as in the original game 2007-12-03 12:26:45 +00:00
fights.h Reworked the fight loop and event handling so fights run at the same speed as in the original game 2007-12-03 12:26:45 +00:00
game.cpp Bugfix for Use actions to work correctly 2007-12-16 22:41:51 +00:00
game.h Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two 2007-12-16 08:19:56 +00:00
hotspots.cpp Bugfix for followers doing an Ask action in another room 2007-12-16 03:47:24 +00:00
hotspots.h Bugfix to make any animation the player is doing uninterruptable 2007-12-02 04:52:01 +00:00
intro.cpp Tweaked the delay for several of the introduction message screens 2007-12-16 08:20:35 +00:00
intro.h Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
lure.cpp Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two 2007-12-16 08:19:56 +00:00
lure.h Changed startup error messages to use a modal GUI dialog 2007-12-07 10:17:58 +00:00
luredefs.h Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two 2007-12-16 08:19:56 +00:00
memory.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
memory.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
menu.cpp adding clickable menu functionality, which is very good to have on devices with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) 2007-12-16 20:07:01 +00:00
menu.h Added cross-language handling for the top menu 2007-09-30 10:51:33 +00:00
module.mk Added entries for fights.cpp and sound.cpp 2007-06-22 12:36:49 +00:00
palette.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palette.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
res_struct.cpp Hack to workaround struct padding added by some compilers (mainly on PalmOS) 2007-12-09 10:39:57 +00:00
res_struct.h Redeveloped the processing of language item article prefixes to match how the original handles the various languages 2007-12-12 08:49:09 +00:00
res.cpp Hack to workaround struct padding added by some compilers (mainly on PalmOS) 2007-12-09 10:39:57 +00:00
res.h Talk data bugfix - create_lure was reading past the end of the talk data list 2007-11-22 10:10:35 +00:00
room.cpp Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit 2007-12-16 09:36:07 +00:00
room.h Bugfixes to restoring or restarting a game from the Restore/Restart dialog 2007-11-17 00:19:45 +00:00
screen.cpp Fixed sluggish mouse cursor during palette fade ins/outs. 2007-11-17 10:47:37 +00:00
screen.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scripts.cpp An element was missing in the initialisation of sounds during the endgame 2007-12-16 13:28:00 +00:00
scripts.h Fixes to parameters of script methods 2007-11-15 11:33:16 +00:00
sound.cpp The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in 2007-12-16 14:46:48 +00:00
sound.h The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in 2007-12-16 14:46:48 +00:00
strings.cpp Redeveloped the processing of language item article prefixes to match how the original handles the various languages 2007-12-12 08:49:09 +00:00
strings.h Added new debug category for string handling 2007-12-09 05:57:08 +00:00
surface.cpp use the virtual keyboard facilities if available, when needed 2007-12-16 20:01:41 +00:00
surface.h Redeveloped the processing of language item article prefixes to match how the original handles the various languages 2007-12-12 08:49:09 +00:00