..
animation.cpp
Applied my patch for the BS1/2 video player
2009-02-15 13:29:48 +00:00
animation.h
Applied my patch for the BS1/2 video player
2009-02-15 13:29:48 +00:00
anims.cpp
console.cpp
console.h
controls.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
Allow pausing during cutscene movies. (This will need an update to the mixer's
2008-11-09 13:20:43 +00:00
header.h
- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
2008-06-04 17:20:25 +00:00
icons.cpp
interpreter.cpp
Replaced the old stack macros with ScummVM's FixedStack class.
2008-12-29 11:55:09 +00:00
interpreter.h
layers.cpp
logic.cpp
Allow pausing during cutscene movies. (This will need an update to the mixer's
2008-11-09 13:20:43 +00:00
logic.h
Allow pausing during cutscene movies. (This will need an update to the mixer's
2008-11-09 13:20:43 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp
Since opening a compressed piece of music should no longer be an expensive
2009-02-20 22:47:05 +00:00
object.h
- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
2008-06-04 17:20:25 +00:00
palette.cpp
Removed some code that was added earlier to deal with dimming/undimming the
2008-11-09 14:35:45 +00:00
protocol.cpp
render.cpp
resman.cpp
Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
2008-12-03 21:52:51 +00:00
resman.h
router.cpp
router.h
saveload.cpp
Use the save file manager's listSavefiles() function to find out if any savegames
2008-10-13 04:24:18 +00:00
saveload.h
screen.cpp
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
2008-12-03 21:30:41 +00:00
screen.h
Allow pausing (from the outside) during credits and palette fades. Refactored the
2008-11-09 14:32:24 +00:00
scroll.cpp
sound.cpp
sound.h
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
2008-09-13 16:51:46 +00:00
speech.cpp
sprite.cpp
startup.cpp
Use readLine() instead of readLine_OLD().
2008-09-04 21:40:32 +00:00
sword2.cpp
Applied my patch for the BS1/2 video player
2009-02-15 13:29:48 +00:00
sword2.h
Allow pausing (from the outside) during credits and palette fades. Refactored the
2008-11-09 14:32:24 +00:00
sync.cpp
walker.cpp