scummvm/engines/sword2
Torbjörn Andersson ab4f1d69ad Since opening a compressed piece of music should no longer be an expensive
operation, we can probably keep the mutex locked throughout the entire
streamCompMusic() function. I'm not convinced that it was ever safe to unlock
and relock it partway through. In fact, that's my prime suspect for bug #2614306
("BS2: noise in music or speech").

svn-id: r38638
2009-02-20 22:47:05 +00:00
..
animation.cpp Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
animation.h Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
anims.cpp
console.cpp
console.h
controls.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
header.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
icons.cpp
interpreter.cpp Replaced the old stack macros with ScummVM's FixedStack class. 2008-12-29 11:55:09 +00:00
interpreter.h
layers.cpp
logic.cpp Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
logic.h Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp Since opening a compressed piece of music should no longer be an expensive 2009-02-20 22:47:05 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Removed some code that was added earlier to deal with dimming/undimming the 2008-11-09 14:35:45 +00:00
protocol.cpp
render.cpp
resman.cpp Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous 2008-12-03 21:52:51 +00:00
resman.h
router.cpp
router.h
saveload.cpp Use the save file manager's listSavefiles() function to find out if any savegames 2008-10-13 04:24:18 +00:00
saveload.h
screen.cpp Converted the credits scroller to use readLine_NEW() instead of readLine_OLD(). 2008-12-03 21:30:41 +00:00
screen.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
scroll.cpp
sound.cpp
sound.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
speech.cpp
sprite.cpp
startup.cpp Use readLine() instead of readLine_OLD(). 2008-09-04 21:40:32 +00:00
sword2.cpp Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
sword2.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
sync.cpp
walker.cpp