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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_SOUND_H
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#define PINK_SOUND_H
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#include "audio/mixer.h"
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#include "audio/timestamp.h"
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#include "common/system.h"
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#include "pink/constants.h"
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namespace Common {
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class SafeSeekableSubReadStream;
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}
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namespace Pink {
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class Sound {
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public:
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~Sound() { stop(); }
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void play(Common::SafeSeekableSubReadStream *stream, Audio::Mixer::SoundType type, byte volume = 100, int8 balance = 0, bool isLoop = false);
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bool isPlaying() const { return g_system->getMixer()->isSoundHandleActive(_handle); }
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void stop() { g_system->getMixer()->stopHandle(_handle); }
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void pause(bool paused) { g_system->getMixer()->pauseHandle(_handle, paused); }
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uint64 getCurrentSample() const { return (uint64)g_system->getMixer()->getElapsedTime(_handle).msecs() * kSampleRate / 1000; }
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private:
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Audio::SoundHandle _handle;
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};
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} // End of namespace Pink
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#endif
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