mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
258901bab9
svn-id: r28966
141 lines
5.1 KiB
C++
141 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SOUND_AUDIOSTREAM_H
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#define SOUND_AUDIOSTREAM_H
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#include "common/util.h"
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#include "common/scummsys.h"
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namespace Audio {
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/**
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* Generic audio input stream. Subclasses of this are used to feed arbitrary
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* sampled audio data into ScummVM's audio mixer.
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*/
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class AudioStream {
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public:
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virtual ~AudioStream() {}
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/**
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* Fill the given buffer with up to numSamples samples.
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* Returns the actual number of samples read, or -1 if
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* a critical error occured (note: you *must* check if
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* this value is less than what you requested, this can
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* happen when the stream is fully used up).
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*
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* Data has to be in native endianess, 16 bit per sample, signed.
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* For stereo stream, buffer will be filled with interleaved
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* left and right channel samples, starting with a left sample.
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* Furthermore, the samples in the left and right are summed up.
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* So if you request 4 samples from a stereo stream, you will get
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* a total of two left channel and two right channel samples.
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*/
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virtual int readBuffer(int16 *buffer, const int numSamples) = 0;
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/** Is this a stereo stream? */
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virtual bool isStereo() const = 0;
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/**
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* End of data reached? If this returns true, it means that at this
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* time there is no data available in the stream. However there may be
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* more data in the future.
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* This is used by e.g. a rate converter to decide whether to keep on
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* converting data or stop.
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*/
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virtual bool endOfData() const = 0;
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/**
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* End of stream reached? If this returns true, it means that all data
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* in this stream is used up and no additional data will appear in it
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* in the future.
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* This is used by the mixer to decide whether a given stream shall be
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* removed from the list of active streams (and thus be destroyed).
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* By default this maps to endOfData()
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*/
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virtual bool endOfStream() const { return endOfData(); }
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/** Sample rate of the stream. */
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virtual int getRate() const = 0;
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/**
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* Tries to load a file by trying all available formats.
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* In case of an error, the file handle will be closed, but deleting
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* it is still the responsibilty of the caller.
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* @param basename a filename without an extension
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* @param startTime the (optional) time offset in milliseconds from which to start playback
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* @param duration the (optional) time in milliseconds specifying how long to play
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* @param numLoops how often the data shall be looped (0 = infinite)
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* @return an Audiostream ready to use in case of success;
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* NULL in case of an error (e.g. invalid/nonexisting file)
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*/
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static AudioStream* openStreamFile(const Common::String &basename, uint32 startTime = 0, uint32 duration = 0, uint numLoops = 1);
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};
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/**
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* Factory function for a raw linear AudioStream, which will simply treat all data
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* in the buffer described by ptr and len as raw sample data in the specified
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* format. It will then simply pass this data directly to the mixer, after converting
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* it to the sample format used by the mixer (i.e. 16 bit signed native endian).
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* Optionally supports (infinite) looping of a portion of the data.
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*/
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AudioStream *makeLinearInputStream(const byte *ptr, uint32 len, int rate, byte flags, uint loopStart, uint loopEnd);
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/**
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* An audio stream to which additional data can be appended on-the-fly.
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* Used by SMUSH, iMuseDigital, and the Kyrandia 3 VQA player.
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*/
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class AppendableAudioStream : public Audio::AudioStream {
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public:
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/**
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* Queue another audio data buffer for playback. The stream
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* will playback all queued buffers, in the order they were
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* queued. After all data contained in them has been played,
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* the buffer will be delete[]'d (so make sure to allocate them
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* with new[], not with malloc).
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*/
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virtual void queueBuffer(byte *data, uint32 size) = 0;
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/**
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* Mark the stream as finished, that is, signal that no further data
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* will be appended to it. Only after this has been done can the
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* AppendableAudioStream ever 'end' (
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*/
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virtual void finish() = 0;
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};
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/**
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* Factory function for an AppendableAudioStream. The rate and flags
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* parameters are analog to those used in makeLinearInputStream.
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*/
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AppendableAudioStream *makeAppendableAudioStream(int rate, byte flags);
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} // End of namespace Audio
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#endif
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