scummvm/engines/m4
2010-03-27 13:29:10 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.cpp Implemented player sprite loading portion of scene enter code 2010-02-17 11:37:17 +00:00
assets.h Implemented player sprite loading portion of scene enter code 2010-02-17 11:37:17 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
console.cpp Beginnings of hooking up the new logic for current action display 2010-03-19 09:19:23 +00:00
console.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
converse.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
dialogs.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Use the enumerators instead of hardcoding the values of them. 2010-03-27 13:29:10 +00:00
events.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.cpp Bugfixes for correctly getting string lengths and cropping drawn text 2010-03-24 11:46:09 +00:00
font.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
globals.cpp Fix shadow member of this warnings of gcc. 2010-03-21 12:36:57 +00:00
globals.h Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
graphics.cpp Bugfixes to the graphics display of dialogs 2010-03-26 20:45:32 +00:00
graphics.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
gui.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
m4.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
mads_anim.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_anim.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
mads_logic.cpp Bugfix for logic used to calculate single RGB palette entries 2010-03-26 09:35:48 +00:00
mads_logic.h Implemented some of the sprite animations loading logic for the first scene (no display yet) 2010-02-21 01:18:03 +00:00
mads_menus.cpp Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
mads_menus.h Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
mads_scene.cpp Added further code for the game dialog framework 2010-03-23 12:02:23 +00:00
mads_scene.h Added preliminary logic for showing loaded sprite frames 2010-03-25 12:46:06 +00:00
mads_views.cpp Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
mads_views.h Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
midi.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
rails.cpp M4: Make M4Surface member w, h, pixels protected; some cleanup 2009-12-07 18:22:18 +00:00
rails.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
sound.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sound.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sprite.cpp Added preliminary logic for showing loaded sprite frames 2010-03-25 12:46:06 +00:00
sprite.h Bugfixes to the graphics display of dialogs 2010-03-26 20:45:32 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00