mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
5fd1bf64f2
svn-id: r28713
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef LURE_SCREEN_H
|
|
#define LURE_SCREEN_H
|
|
|
|
#include "common/stdafx.h"
|
|
#include "engines/engine.h"
|
|
#include "lure/luredefs.h"
|
|
#include "lure/palette.h"
|
|
#include "lure/disk.h"
|
|
#include "lure/memory.h"
|
|
#include "lure/surface.h"
|
|
|
|
namespace Lure {
|
|
|
|
class Screen {
|
|
private:
|
|
OSystem &_system;
|
|
Disk &_disk;
|
|
Surface *_screen;
|
|
Palette *_palette;
|
|
public:
|
|
Screen(OSystem &system);
|
|
~Screen();
|
|
static Screen &getReference();
|
|
|
|
void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES);
|
|
void setPalette(Palette *p);
|
|
void setPalette(Palette *p, uint16 start, uint16 num);
|
|
Palette &getPalette() { return *_palette; }
|
|
void paletteFadeIn(Palette *p);
|
|
void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES);
|
|
void resetPalette();
|
|
void empty();
|
|
void update();
|
|
void updateArea(uint16 x, uint16 y, uint16 w, uint16 h);
|
|
|
|
Surface &screen() { return *_screen; }
|
|
uint8 *screen_raw() { return _screen->data().data(); }
|
|
uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; }
|
|
};
|
|
|
|
} // End of namespace Lure
|
|
|
|
#endif
|