mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
220 lines
5.9 KiB
C++
220 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "base/plugins.h"
|
|
#include "base/version.h"
|
|
|
|
#include "graphics/cursorman.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
#include "neverhood/neverhood.h"
|
|
#include "neverhood/blbarchive.h"
|
|
#include "neverhood/console.h"
|
|
#include "neverhood/gamemodule.h"
|
|
#include "neverhood/gamevars.h"
|
|
#include "neverhood/graphics.h"
|
|
#include "neverhood/resourceman.h"
|
|
#include "neverhood/resource.h"
|
|
#include "neverhood/screen.h"
|
|
#include "neverhood/sound.h"
|
|
#include "neverhood/staticdata.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
|
|
// Setup mixer
|
|
if (!_mixer->isReady()) {
|
|
warning("Sound initialization failed.");
|
|
}
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
|
|
|
_rnd = new Common::RandomSource("neverhood");
|
|
|
|
}
|
|
|
|
NeverhoodEngine::~NeverhoodEngine() {
|
|
delete _rnd;
|
|
}
|
|
|
|
Common::Error NeverhoodEngine::run() {
|
|
initGraphics(640, 480, true);
|
|
|
|
const Common::FSNode gameDataDir(ConfMan.get("path"));
|
|
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
|
|
|
|
_isSaveAllowed = false;
|
|
|
|
_mouseX = 0;
|
|
_mouseY = 0;
|
|
|
|
_gameState.sceneNum = 0;
|
|
_gameState.which = 0;
|
|
|
|
// Assign default values to the config manager, in case settings are missing
|
|
ConfMan.registerDefault("originalsaveload", "false");
|
|
ConfMan.registerDefault("skiphallofrecordsscenes", "false");
|
|
|
|
_staticData = new StaticData();
|
|
_staticData->load("neverhood.dat");
|
|
_gameVars = new GameVars();
|
|
_screen = new Screen(this);
|
|
_res = new ResourceMan();
|
|
_console = new Console(this);
|
|
|
|
if (isDemo()) {
|
|
_res->addArchive("a.blb");
|
|
_res->addArchive("nevdemo.blb");
|
|
} else {
|
|
_res->addArchive("a.blb");
|
|
_res->addArchive("c.blb");
|
|
_res->addArchive("hd.blb");
|
|
_res->addArchive("i.blb");
|
|
_res->addArchive("m.blb");
|
|
_res->addArchive("s.blb");
|
|
_res->addArchive("t.blb");
|
|
}
|
|
|
|
CursorMan.showMouse(false);
|
|
|
|
_soundMan = new SoundMan(this);
|
|
_audioResourceMan = new AudioResourceMan(this);
|
|
|
|
_gameModule = new GameModule(this);
|
|
|
|
_isSaveAllowed = true;
|
|
_updateSound = true;
|
|
_enableMusic = !_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType);
|
|
|
|
if (isDemo()) {
|
|
// Adjust this navigation list for the demo version
|
|
NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8);
|
|
(*navigationList)[0].middleSmackerFileHash = 0;
|
|
(*navigationList)[0].middleFlag = 1;
|
|
(*navigationList)[2].middleSmackerFileHash = 0;
|
|
(*navigationList)[2].middleFlag = 1;
|
|
(*navigationList)[4].middleSmackerFileHash = 0;
|
|
(*navigationList)[4].middleFlag = 1;
|
|
(*navigationList)[5].middleSmackerFileHash = 0;
|
|
(*navigationList)[5].middleFlag = 1;
|
|
}
|
|
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
if (loadGameState(ConfMan.getInt("save_slot")).getCode() != Common::kNoError)
|
|
_gameModule->startup();
|
|
} else
|
|
_gameModule->startup();
|
|
|
|
mainLoop();
|
|
|
|
delete _gameModule;
|
|
delete _soundMan;
|
|
delete _audioResourceMan;
|
|
|
|
delete _console;
|
|
delete _res;
|
|
delete _screen;
|
|
|
|
delete _gameVars;
|
|
delete _staticData;
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void NeverhoodEngine::mainLoop() {
|
|
uint32 nextFrameTime = 0;
|
|
while (!shouldQuit()) {
|
|
Common::Event event;
|
|
Common::EventManager *eventMan = _system->getEventManager();
|
|
while (eventMan->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
|
|
// Open debugger console
|
|
_console->attach();
|
|
continue;
|
|
}
|
|
_gameModule->handleKeyDown(event.kbd.keycode);
|
|
_gameModule->handleAsciiKey(event.kbd.ascii);
|
|
break;
|
|
case Common::EVENT_KEYUP:
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
_mouseX = event.mouse.x;
|
|
_mouseY = event.mouse.y;
|
|
_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
|
|
break;
|
|
case Common::EVENT_WHEELUP:
|
|
_gameModule->handleWheelUp();
|
|
break;
|
|
case Common::EVENT_WHEELDOWN:
|
|
_gameModule->handleWheelDown();
|
|
break;
|
|
case Common::EVENT_QUIT:
|
|
_system->quit();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (_system->getMillis() >= nextFrameTime) {
|
|
_gameModule->checkRequests();
|
|
_gameModule->handleUpdate();
|
|
_gameModule->draw();
|
|
_console->onFrame();
|
|
_screen->update();
|
|
if (_updateSound)
|
|
_soundMan->update();
|
|
nextFrameTime = _screen->getNextFrameTime();
|
|
};
|
|
|
|
_audioResourceMan->updateMusic();
|
|
|
|
_system->updateScreen();
|
|
_system->delayMillis(10);
|
|
}
|
|
}
|
|
|
|
NPoint NeverhoodEngine::getMousePos() {
|
|
NPoint pt;
|
|
pt.x = _mouseX;
|
|
pt.y = _mouseY;
|
|
return pt;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|