Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
a29160939a
NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.
...
This fixes a nasty crash in case neverhood.dat is not present.
2014-01-11 23:39:32 +01:00
johndoe123
6cfa27c2d5
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
2014-01-06 16:11:56 +01:00
Torbjörn Andersson
bb4a6c2899
NEVERHOOD: Add mousewheel support to original save/load dialogs
2014-01-06 14:47:17 +01:00
Filippos Karapetis
90e3e812be
NEVERHOOD: Stop background sounds during credits (bug #6475 )
2014-01-02 01:54:36 +02:00
Filippos Karapetis
1a40387d0d
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
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Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis
783aa9977c
NEVERHOOD: Implement the music toggle menu button
2013-09-17 03:27:12 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Torbjörn Andersson
7c18021c52
NEVERHOOD: Handle invalid save_slot more gracefully on startup
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If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
2013-06-28 19:32:59 +02:00
Filippos Karapetis
9f7033120b
NEVERHOOD: Use the ScummVM dialogs for saving/loading
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An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Filippos Karapetis
3d373281b4
NEVERHOOD: Stop sound updates while the main menu is active
2013-06-26 12:42:10 +03:00
Filippos Karapetis
a14cb193a9
NEVERHOOD: Add a debug console, together with a command to change rooms
2013-06-09 16:07:45 +03:00
Filippos Karapetis
907edb50b6
NEVERHOOD: Don't show mouse cursor on game startup
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This makes sure that the mouse cursor isn't visible during the intro
2013-05-28 02:43:49 +03:00
Eugene Sandulenko
6b4e62004a
NEVERHOOD: Add detection for Russian version. Requires more work
2013-05-17 08:52:45 +03:00
johndoe123
a80bafeb2e
NEVERHOOD: Support game loading from launcher/command line
2013-05-08 20:47:43 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
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- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
5ff11f0041
NEVERHOOD: Rework the sound system
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- Move code from the manager classes to the sound/music classes
2013-05-08 20:47:41 +02:00
johndoe123
5bf8fb3e96
NEVERHOOD: Remove more old TODOs
2013-05-08 20:47:40 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
a35cd088e5
NEVERHOOD: Remove obsolete _keyState
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
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- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
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- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
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- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
4d7610f69d
NEVERHOOD: Clean up Module1000:
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- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
- Remove code related to unused resource preloading and debug messages
2013-05-08 20:47:34 +02:00
johndoe123
bf1371c9d4
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
2013-05-08 20:47:34 +02:00
johndoe123
2e32b32808
NEVERHOOD: Start with the MenuModule
2013-05-08 20:47:32 +02:00
johndoe123
ef8f0215cf
NEVERHOOD: Add GameVars::dumpVars() for debugging
2013-05-08 20:47:32 +02:00
johndoe123
c09c0b8998
NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
2013-05-08 20:47:31 +02:00
johndoe123
a724e603da
NEVERHOOD: Use CursorMan
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- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08 20:47:07 +02:00
johndoe123
fa53c0cf83
NEVERHOOD: Work on the resource system:
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- Remove unused stuff
- Shuffle some stuff around
2013-05-08 20:47:07 +02:00
johndoe123
b8d939a94b
NEVERHOOD: Implement Scene2802 (radio tuning scene)
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- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08 20:47:06 +02:00
johndoe123
111b6d32c6
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
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- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
2013-05-08 20:47:06 +02:00
johndoe123
fc0e40db30
NEVERHOOD: Implement the actual audio code
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Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
2013-05-08 20:43:42 +02:00
johndoe123
65afa25c9f
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet
2013-05-08 20:43:42 +02:00
johndoe123
f43b54827e
NEVERHOOD: Some renaming in Module1000
2013-05-08 20:40:03 +02:00
johndoe123
9cf2c83e5e
NEVERHOOD: Major renaming:
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- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
digitall
bec86c7c2e
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar.
2013-05-08 20:39:35 +02:00
johndoe123
87d1f79f31
NEVERHOOD: More work on Scene3009
2013-05-08 20:39:34 +02:00
johndoe123
d7dd4b4356
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
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- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
a23b694c94
NEVERHOOD: Implement Scene1005
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- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
0bfb52df74
NEVERHOOD: Implement NavigationScene
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- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
2647778935
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
2013-05-08 20:38:47 +02:00
johndoe123
92e08f21ed
NEVERHOOD: Start with Scene1002 (a lot incomplete)
2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00
johndoe123
6d81ef0199
NEVERHOOD: Implement game vars
2013-05-08 20:38:47 +02:00
johndoe123
222cd4a651
NEVERHOOD: More work on Scene1001 and Klayman
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- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123
5c69ae21dd
NEVERHOOD: More work on Klayman (still eye cancerous code)
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- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00
johndoe123
c694ce8505
NEVERHOOD: More work on Klayman
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- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00